Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.
Improved frigate deaths, better performance and looks
New map, 6p Ring Madness
Fixed broken starting fleets
Adjusted jukebox behavior to reduce track length mistakes
Added faction prefix to ship display names
Reordered build lists
Buffed UNH Defender firepower
Nerfed resource controllers
Improved UNH mothership dock paths
Added UNH mothership resourcer docks
Further adjusted energy cannon hits
Cleaned up deathmatch options panel
Vaygr assault frigate firepower reduced from erroneously high levels
Build and research speeds increased in skirmish games
Skirmish unit caps reexamined
non-UNH units added to skirmish mode.
explosion effects fixed to work with more graphics cards
added map thumbnails
Switched over to new shipname scheme, HWAT_faction_CLASSshipname:
Factions currently include UNH (United Navy of Higaara), VAY (Vaygr), CNF (Taiidan Confederation), REP (Taiidan Republic), CZA (Czalkir), SIM (Simulator mode), NUT (not a unit), TRN (Turanic Raider), KAD (Protector of Kadesh)
Classes currently include DR (drone), FT (fighter), CT (corvette), FF (frigate), DD (destroyer), CA (cruiser), NC (noncombat), MS (mothership)
Improved or fully remade effects and sound effects for nearly every unit, impact, and weapon. Animated multilayer beam cannon textures.
Implemented Wave Combat gamemode, available in skirmish vs. cpu. Battle neverending waves of randomly generated and increasingly dangerous enemies on four different maps. This gamemode will play random pieces of music instead of looping the same track endlessly. Score reporting is available in [your homeworld 2 directory]/bin/Release under the filename "HWAT_SURVIVAL_SCORES.txt"
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Homeworld:@. We love games like Homeworld 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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