Hello everyone, I am Lt_hawkeye. I started a mod for the game Supreme Commander and finished it more or less. i know am updating the mod for the Supreme Commander:Forged Alliance expansion. this version of the mod contains new units, new balance and new effects and roles for all the previous units that i had made for Supcom. while some units will not be coming back into forged alliance, those who ahve played my mod before will see some old units coming back with some new weapons and new looks. the mod is still currently in production, though i hope to have a version 1 released by the end of this week. keep an eye out for when the md is released as its coming soon.

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1 comment by Lt_hawkeye on Sep 14th, 2009

Forums.gaspowered.com is where all the releases of hawksmod are being made, i kinda forgot about this page and let it collect dust, i will update it again once i have a chance, but for all the latest info go to the site linked above, Hawksmod is now known as BlackOps:Unleashed. We have several Projects in the works, continuing to improve the core pack as well as all the expansion mods.

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Hawksmod v2

Hawksmod v2

Apr 18, 2008 Full Version 17 comments

Hello again, shortly after I uploaded this I was informed of a serious bug that got through the beta testing, it's all fixed now, so please be sure to...

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Futuresoldier12
Futuresoldier12 Jul 14 2014, 9:30am says:

not cool man not cool :( (why there's no Aeon? -_-)

+1 vote     reply to comment
U3Fcommand3r
U3Fcommand3r Jun 5 2012, 2:17pm says:

Should put Black ops Unleahed on Desura it well be a big hit on it an first supreme commander mod on there :)

+1 vote     reply to comment
bladertx1
bladertx1 Sep 2 2010, 5:25am says:

so this mod doesnt work for forged alliance yet? cuz i only have forged alliance, dont have sup com original.

+1 vote     reply to comment
CommanderDG
CommanderDG Jan 16 2011, 1:27pm replied:

it is for forged alliance =P

+1 vote     reply to comment
JBJHJM
JBJHJM Jan 5 2010, 1:02pm replied:

Thanks! I'd give you ten stars for it...

+1 vote     reply to comment
CommanderDG
CommanderDG Sep 15 2009, 9:57pm replied:

Ok i have a little problem with your new mod, the game does detect it but when i check the box on the mod mod manager it say i require an another to make itr work . it a se of letter and number. If you can help me it would be appreciated. nice work. (you should do a mods db page for black -ops.)

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Lt_hawkeye
Lt_hawkeye Sep 16 2009, 9:15pm replied:

Read the first post, there is a part in nice big yellow letters that tells you what mod you need, its the icon support mod. and yes i am planning on making a ModDB for all the BlackOps projects.

+1 vote     reply to comment
CommanderDG
CommanderDG Sep 17 2009, 4:35pm replied:

I did. As far i know i am not blind:).
could you give me the link to the download page for the "missing mod".
I have downloaded the scud and the zip. i have tryed both of the 2 ways and it dint work.
Thank for your help and good work.
EDit: oh ok.i got the mod. thank
*suggestion : could the cybran have an experimental stealth shield generator?

+1 vote     reply to comment
Lt_hawkeye
Lt_hawkeye Sep 18 2009, 12:05am replied:

got it working? good.

Shield stealth generator...you mean a shield generator with stealth? don't really see the point, not hard to have a mobile stealth next to your shield gens instead of a building, range might be a bit smaller but the energy drain is not as bad plus you can move em as you need to.

+1 vote     reply to comment
CommanderDG
CommanderDG Sep 22 2009, 5:37pm replied:

No sorry i meant stealth field. But nvm the cybran tech 3 stealth field is awesome. Hope that your planing more seraphym unit. Bad away, nice work on the Bismark. I think he's your best model.

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Supreme Commander Icon
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Lt_hawkeye
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