Hello everyone, I am Lt_hawkeye. I started a mod for the game Supreme Commander and finished it more or less. i know am updating the mod for the Supreme Commander:Forged Alliance expansion. this version of the mod contains new units, new balance and new effects and roles for all the previous units that i had made for Supcom. while some units will not be coming back into forged alliance, those who ahve played my mod before will see some old units coming back with some new weapons and new looks. the mod is still currently in production, though i hope to have a version 1 released by the end of this week. keep an eye out for when the md is released as its coming soon.

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Hawksmod main site

News 1 comment

Forums.gaspowered.com is where all the releases of hawksmod are being made, i kinda forgot about this page and let it collect dust, i will update it again once i have a chance, but for all the latest info go to the site linked above, Hawksmod is now known as BlackOps:Unleashed. We have several Projects in the works, continuing to improve the core pack as well as all the expansion mods.

Version 1 Released!!

Version 1 Released!!

News 0 comments

Release, version 1 Hawksmod FA, i had been putting it off for a long while and here it is. Version 1, this news post also includes the readme for those...

Unit list for Version 1

Unit list for Version 1

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this is a unit list of the units most likely to make it into version 1 of Hawksmod for Forged Alliance.

Mod Progress, HawksmodV1 for Forged Alliance

Mod Progress, HawksmodV1 for Forged Alliance

News 0 comments

Hello all, as those reading are able to see i have finally decided to update my mod. For those who have played my last version of my mod, you'll be glad...

Hawksmod Features

Hawksmod Features

Feature 0 comments

a list of features that are contained in Hawksmod for the Forged Alliance expansion pack. These features include some of the following: New units for...

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Hawksmod v2

Hawksmod v2

Full Version 19 comments

Hello again, shortly after I uploaded this I was informed of a serious bug that got through the beta testing, it's all fixed now, so please be sure to...

Comments  (0 - 10 of 53)
geneticgamer1
geneticgamer1

Thank your for you and any of the help you have on the mods. One note though Lt_hawkeye, the legs for the added units in Supreme commander aren't moving. If they should be let me know.

PS. I had an idea to better define the 3 factons. However would need to make all UEF units run on wheels/treads, except the commander and Subcommander. Cybran would all all have legs, an for sea units would be able to upgrade with legs.

And all Aoen would hover/ since they are an advanced race.

Thanks for your time hope to hear a reply. And will help to the best of my ability.

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Futuresoldier12
Futuresoldier12

not cool man not cool :( (why there's no Aeon? -_-)

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U3Fcommand3r
U3Fcommand3r

Should put Black ops Unleahed on Desura it well be a big hit on it an first supreme commander mod on there :)

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bladertx1
bladertx1

so this mod doesnt work for forged alliance yet? cuz i only have forged alliance, dont have sup com original.

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CommanderDG
CommanderDG

it is for forged alliance =P

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CommanderDG
CommanderDG

HAWK did u drop the mod?

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Lt_hawkeye Creator
Lt_hawkeye

not really dropped it, just havn't updated this page(kinda forgot about it)
Forums.gaspowered.com go to here for all the latest on this mod(renamed as well)

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JBJHJM
JBJHJM

Thanks! I'd give you ten stars for it...

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CommanderDG
CommanderDG

thank

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CommanderDG
CommanderDG

Ok i have a little problem with your new mod, the game does detect it but when i check the box on the mod mod manager it say i require an another to make itr work . it a se of letter and number. If you can help me it would be appreciated. nice work. (you should do a mods db page for black -ops.)

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Lt_hawkeye Creator
Lt_hawkeye

Read the first post, there is a part in nice big yellow letters that tells you what mod you need, its the icon support mod. and yes i am planning on making a ModDB for all the BlackOps projects.

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CommanderDG
CommanderDG

I did. As far i know i am not blind:).
could you give me the link to the download page for the "missing mod".
I have downloaded the scud and the zip. i have tryed both of the 2 ways and it dint work.
Thank for your help and good work.
EDit: oh ok.i got the mod. thank
*suggestion : could the cybran have an experimental stealth shield generator?

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Lt_hawkeye Creator
Lt_hawkeye

got it working? good.

Shield stealth generator...you mean a shield generator with stealth? don't really see the point, not hard to have a mobile stealth next to your shield gens instead of a building, range might be a bit smaller but the energy drain is not as bad plus you can move em as you need to.

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CommanderDG
CommanderDG

No sorry i meant stealth field. But nvm the cybran tech 3 stealth field is awesome. Hope that your planing more seraphym unit. Bad away, nice work on the Bismark. I think he's your best model.

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