Hello everyone, I am Lt_hawkeye. I started a mod for the game Supreme Commander and finished it more or less. i know am updating the mod for the Supreme Commander:Forged Alliance expansion. this version of the mod contains new units, new balance and new effects and roles for all the previous units that i had made for Supcom. while some units will not be coming back into forged alliance, those who ahve played my mod before will see some old units coming back with some new weapons and new looks. the mod is still currently in production, though i hope to have a version 1 released by the end of this week. keep an eye out for when the md is released as its coming soon.

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0 comments by Lt_hawkeye on Apr 18th, 2008 digg this super bookmark


Hello again all, i bring you version 1 release, for those who like to use the vault, search for HawksmodFA

 

here is the readme for version 1

 

Hawksmod Forged Alliance v1

Hello all, i am Lt_Hawkeye and this is my mod for the Forged Alliance Expansion pack.
For those who have played my mod for Vanilla SC, you will see some old units back in action with some new stuff or new roles. Below is a content and change list that is present in the version 1 of this mod.

To install this mod, just extract the HawksmodFA folder to your gamedata folder, it is unknown if this mod conflicts with others.
Units:
Cybran:

Scorpion Tech Ambush unit

Hailfire Tech 3 Rocket Artillery unit

Shadowcat Tech 3 Advanced Base Assault unit

Reaper Class Tech 3 Escort Battlecruiser

Seadragon Experimental Class Dreadnought

Vanisher Tech 3 Cloaking Transport

Gargantuan Experimental Assault Transport

Nova Tech 3 Point Defense

Leviathan Tech 3 Assault Submarine

Shadow Tech 3 Cloaking Field Generator

UEF:

Juggernaut Tech 3 Riot/Base Assault Tank

Bismarck Experimental Class Dreadnought

Tech 3 Naval/Air Staging Facility

Rapier Tech 3 Mortar Artillery unit

Goliath Experimental Assault Unit

Experimental Hellfire Napalm Rocket Satelite and Station

Aeon:

Tech 3 Teleporting transport

Acolyte Tech 3 Air-to-Ground Missile Fighter

Aira Tech 3 Heavy Point Defense

Tech 3 Wraith Assault Hover tank

Seraphim:

Seraphim Quantum Rift Archway

Lambda Field Generator and Experimental Point Defense Structure

yes, there are a lot of cybran units, dont worry i plan on making more units for the other factions

Now for a Change list on what has been changed in-game.

All factions:
-Tech 2 transports now have more fuel and a small health regeneration
-all bombers will now hit moving targets more often(Ragnorok X Fix)
-Hover Units: misc wobble effect.
Cybran-
-Firebettles will now attack on their own, and will do reduced damage to other Firebettles.
-Cerberus Tech 2 Point Defense: Can be built on water
Aeon-
-Oblivion Tech 2 point Defense can be built on water.

i do believe that is all i have in this release. please feel free to post any bugs or complaints here
Forums.gaspowered.com

or here Moddb.com

 

have fun!

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Hawksmod v2

Hawksmod v2

Apr 18, 2008 Full Version 5 comments

Hello again, shortly after I uploaded this I was informed of a serious bug that got through the beta testing, it's all fixed now, so please be sure to...

Comments  (0 - 10 of 35)
pimmetjuh
pimmetjuh Jul 28 2008, 1:57pm says:

i got this mod but i got 1 problem in the winrar file it says V2 but on the readme it says V1.1 is there a V2 or only the V1.1

+1 vote     reply to comment
milimilad
milimilad Jul 19 2008, 9:22am says:

i cant install it i copied into gamedata but it not appears on mod manager

+1 vote     reply to comment
Lt_hawkeye
Lt_hawkeye Jul 21 2008, 1:39am replied:

extract the HawksmodFA folder to your mods folder, the mods folder is usually in the FA root directory, or located under mydocs\mygame\supcomFA

+1 vote     reply to comment
Petroph
Petroph Jul 19 2008, 2:26pm replied:

Is your's patched up and up to date?

+1 vote     reply to comment
Petroph
Petroph Jul 5 2008, 9:29am says:

Also is there any way to get a map editor or a battle editor or something because if I want to do an all out sea battle and restrict land and air units the AI don't do squat, on every difficulty level. they just sit there and build power gens. And it's not fun. I really want to try out this mod with the cool sea units. So if you have any clues to were I can get one please tell me. thx

+1 vote     reply to comment
Petroph
Petroph Jul 9 2008, 9:44pm replied:

Well that would be nice if i could find out if any one had any ideas were i could start to look anyway.

+1 vote     reply to comment
Lt_hawkeye
Lt_hawkeye Jun 29 2008, 2:29am says:

you sure its my mod? i never touched the UEF experimentals or the sonar buoy, what other mods are you running, and did you install it right?

also did you completely patch your copy of forged alliance

+1 vote     reply to comment
Petroph
Petroph Jul 5 2008, 9:24am replied:

Ya i did it fully up to date but the units just don't show. If i deactivate the mod everything is fine. But when activated those units do not appear. But i guess it really doesn't matter. The mod is great anyway.

+1 vote     reply to comment
Petroph
Petroph Jun 28 2008, 7:12am says:

OK.... I've installed the mod. And started playing it. But There are a couple of bugs that need to be worked out though. For example, If you play as the UEF and build a Sonar buoy it builds but does not appear. Also when building the UEF Submersible Carrier and the big Fortress thing(Sorry forgot the Name), they will be built but not visible. Please take this into consideration.......

+1 vote     reply to comment
Lt_hawkeye
Lt_hawkeye Jun 24 2008, 12:57pm replied:

you can put it in either one, i prefer to put it in the main directory though.

+1 vote     reply to comment
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