Experimental Wars V2.8.2
Sep 11, 2011 Full Version 48 commentsA little update for a lot of big battles. For exemple, now all Tech 1 cybran ships can walk on the land. Author : Asdrubaelvect and Manimal for coding
Imagine a mod in which yours units can evolve when they kill ennemies, Imagine a mod in which yours units can evolve when you ehance its, Imagine a mod in which your commander can evolve when it kill ennemies, Imagine a mod in which you can create a sea economy, Imagine a mod in which you can build some experimentals units at each tech level Imagine a mod in which you can call your faction Heroe to kill the ennemies, Imagines a mod in which there are 3 engineer by tech level, If you can t imagine all of this ( and more ) try Experimental Wars :D
9 comments by asdrubaelvect29 on Oct 4th, 2011
Experimental Wars : The Awakening
Now Questions / Answers
Q Why Experimental Wars change its name ?
A Because I want begin the final version of expe wars and to do this I must restart at 0.
Q Why you can't work with the current version
A Because there are too much work on the balance and on the bugs research. I do not want offence the poeple who follow the mod but there are a tons of bugs who are not reported.
Q Will there be AI support ?
A Not by me
Q What will change in Experimental Wars : The Awakening ?
A Currently I want realy work on the balance and on the bug, I will work with FAF and perhaps ladders player to do the best balance as it will be possible.
In the first version there will be only 1 upgrade ability in the research centers
Q What do you think when you said " there will be only 1 upgrade ability in the research centers "
A It is easy, you will have only 1 upgrade in each research center. Exemple when you build the Tech 1-0 research center you will can build Tech 1-1 upgrade and after you will can build directly the T2-0 research center after you will can build tech 2-1, Tech 3.0 and Tech 3-1. For each layer ( sea / land / air )
Q Do the units will have its veterancies upgrades by unit's killing ?
A No I will remove all veterancies upgrades to do the mod's balance.
Q Will there be Tech1, 2, 3 Experimental units ?
A Yes, but only with the veterancy 1 upgrade ability.
Q When the others Research Center's upgrades will be implanted ?
A I hope it will be more easy to do the balance level by level but all depend if the players test the balance and send the reports for the balance.
Q What will be the changes for the mod's development ?
A For me that will be a lot of work for the first realse but after that will be easy because I will can directly talk/write with the players for the next upgrades ability.
QWill there be your news commanders in the first version ?
A I think the commanders are underpowered in forged alliance ( with ou without the mod ) it is why they will be add in the first verson.
Q Any date for the first Experimental Wars : The Awakening version ?
A Soon I hope.
If you have any other question do be affraid :)
A little update for a lot of big battles. For exemple, now all Tech 1 cybran ships can walk on the land. Author : Asdrubaelvect and Manimal for coding
The new version is now avalaible. Have Fun In the version there are a lot of news, you can read the pacth note. To install just unzip in the mods folder.
Released the 07-30-2010. Have a good game :) pleaze report all bugs or balance problems thanks
What is the difference between this and Xtreme Wars
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repair the building not the actual satelite i think
asdrubaelvect29 never mentioned how hard I worked on his mods (Experimental Wars and a few things for other ones), unless I told him to credit me which thing he rarely did...
So I left the dev team (him as modeler + me as coder) a bit before he announced "the Awakening" because I'm tired of his behaviour.
Now I code no more for him, the work progresses no more.
I'll spend a bit of my free time soon at making my very own mods, not only for SupCom but also for the remake of Warzone 2100.
Wish you all a nice year 2013. ;-)
Erm... think about it, he is a great modeler and you are a great coder, you should work together to make things happen. Through what he did is so mean to you, you could not achieve this far without him. We all love the mod created by you two, it's a shame to hear that you are going to drop it. Also, you should be more active yourself, come and show yourself to us rather than depend on asdrubaelvect29 to tell us how hard you have been working on it right. Anyway, it's a great mod you guys have created, hope you could work on and come up with more mods with great quality.
Have faith. Tracking.
P.S. Just posted it and have +1 vote. Is something wrong?
why whenever i combine this mod with other mods and play the game screen goes black after 30-45 minute?
anyone have any solution?
also i got a little lagg when i click on builders like ACU or engineers,
im using blackops + 4th Dimension + expwars + total mayhem + this mod! the 4 mod i said have exactly no problem working together but sadly this beautiful mod make some bugs!
any solution? :(
Knock Knock~!
The most of my New units arent shooting pls Help !!!!