Imagine a mod in which yours units can evolve when they kill ennemies, Imagine a mod in which yours units can evolve when you ehance its, Imagine a mod in which your commander can evolve when it kill ennemies, Imagine a mod in which you can create a sea economy, Imagine a mod in which you can build some experimentals units at each tech level Imagine a mod in which you can call your faction Heroe to kill the ennemies, Imagines a mod in which there are 3 engineer by tech level, If you can t imagine all of this ( and more ) try Experimental Wars :D
Now Questions / Answers
Q Why Experimental Wars change its name ?
A Because I want begin the final version of expe wars and to do this I must restart at 0.
Q Why you can't work with the current version
A Because there are too much work on the balance and on the bugs research. I do not want offence the poeple who follow the mod but there are a tons of bugs who are not reported.
Q Will there be AI support ?
A Not by me
Q What will change in Experimental Wars : The Awakening ?
A Currently I want realy work on the balance and on the bug, I will work with FAF and perhaps ladders player to do the best balance as it will be possible.
In the first version there will be only 1 upgrade ability in the research centers
Q What do you think when you said " there will be only 1 upgrade ability in the research centers "
A It is easy, you will have only 1 upgrade in each research center. Exemple when you build the Tech 1-0 research center you will can build Tech 1-1 upgrade and after you will can build directly the T2-0 research center after you will can build tech 2-1, Tech 3.0 and Tech 3-1. For each layer ( sea / land / air )
Q Do the units will have its veterancies upgrades by unit's killing ?
A No I will remove all veterancies upgrades to do the mod's balance.
Q Will there be Tech1, 2, 3 Experimental units ?
A Yes, but only with the veterancy 1 upgrade ability.
Q When the others Research Center's upgrades will be implanted ?
A I hope it will be more easy to do the balance level by level but all depend if the players test the balance and send the reports for the balance.
Q What will be the changes for the mod's development ?
A For me that will be a lot of work for the first realse but after that will be easy because I will can directly talk/write with the players for the next upgrades ability.
QWill there be your news commanders in the first version ?
A I think the commanders are underpowered in forged alliance ( with ou without the mod ) it is why they will be add in the first verson.
Q Any date for the first Experimental Wars : The Awakening version ?
A Soon I hope.
If you have any other question do be affraid :)
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