Hello everyone, I am Lt_hawkeye. I started a mod for the game Supreme Commander and finished it more or less. i know am updating the mod for the Supreme Commander:Forged Alliance expansion. this version of the mod contains new units, new balance and new effects and roles for all the previous units that i had made for Supcom. while some units will not be coming back into forged alliance, those who ahve played my mod before will see some old units coming back with some new weapons and new looks. the mod is still currently in production, though i hope to have a version 1 released by the end of this week. keep an eye out for when the md is released as its coming soon.
Release, version 1 Hawksmod FA, i had been putting it off for a long while and here it is. Version 1, this news post also includes the readme for those who never read the one that is in the file.
Posted by Lt_hawkeye on Apr 18th, 2008 digg this super bookmark
Hello again all, i bring you version 1 release, for those who like to use the vault, search for HawksmodFA
here is the readme for version 1
Hawksmod Forged Alliance v1
Hello all, i am Lt_Hawkeye and this is my mod for the Forged Alliance Expansion pack.
For those who have played my mod for Vanilla SC, you will see some old units back in action with some new stuff or new roles. Below is a content and change list that is present in the version 1 of this mod.
To install this mod, just extract the HawksmodFA folder to your gamedata folder, it is unknown if this mod conflicts with others.
Units:
Cybran:
Scorpion Tech Ambush unit
Hailfire Tech 3 Rocket Artillery unit
Shadowcat Tech 3 Advanced Base Assault unit
Reaper Class Tech 3 Escort Battlecruiser
Seadragon Experimental Class Dreadnought
Vanisher Tech 3 Cloaking Transport
Gargantuan Experimental Assault Transport
Nova Tech 3 Point Defense
Leviathan Tech 3 Assault Submarine
Shadow Tech 3 Cloaking Field Generator
UEF:
Juggernaut Tech 3 Riot/Base Assault Tank
Bismarck Experimental Class Dreadnought
Tech 3 Naval/Air Staging Facility
Rapier Tech 3 Mortar Artillery unit
Goliath Experimental Assault Unit
Experimental Hellfire Napalm Rocket Satelite and Station
Aeon:
Tech 3 Teleporting transport
Acolyte Tech 3 Air-to-Ground Missile Fighter
Aira Tech 3 Heavy Point Defense
Tech 3 Wraith Assault Hover tank
Seraphim:
Seraphim Quantum Rift Archway
Lambda Field Generator and Experimental Point Defense Structure
yes, there are a lot of cybran units, dont worry i plan on making more units for the other factions
Now for a Change list on what has been changed in-game.
All factions:
-Tech 2 transports now have more fuel and a small health regeneration
-all bombers will now hit moving targets more often(Ragnorok X Fix)
-Hover Units: misc wobble effect.
Cybran-
-Firebettles will now attack on their own, and will do reduced damage to other Firebettles.
-Cerberus Tech 2 Point Defense: Can be built on water
Aeon-
-Oblivion Tech 2 point Defense can be built on water.
i do believe that is all i have in this release. please feel free to post any bugs or complaints here
Forums.gaspowered.com
or here Moddb.com
have fun!
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.