Hello everyone, I am Lt_hawkeye. I started a mod for the game Supreme Commander and finished it more or less. i know am updating the mod for the Supreme Commander:Forged Alliance expansion. this version of the mod contains new units, new balance and new effects and roles for all the previous units that i had made for Supcom. while some units will not be coming back into forged alliance, those who ahve played my mod before will see some old units coming back with some new weapons and new looks. the mod is still currently in production, though i hope to have a version 1 released by the end of this week. keep an eye out for when the md is released as its coming soon.

Post news Report RSS Version 1 Released!!

Release, version 1 Hawksmod FA, i had been putting it off for a long while and here it is. Version 1, this news post also includes the readme for those who never read the one that is in the file.

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Hello again all, i bring you version 1 release, for those who like to use the vault, search for HawksmodFA

 

here is the readme for version 1

 

Hawksmod Forged Alliance v1

Hello all, i am Lt_Hawkeye and this is my mod for the Forged Alliance Expansion pack.
For those who have played my mod for Vanilla SC, you will see some old units back in action with some new stuff or new roles. Below is a content and change list that is present in the version 1 of this mod.

To install this mod, just extract the HawksmodFA folder to your gamedata folder, it is unknown if this mod conflicts with others.
Units:
Cybran:

Scorpion Tech Ambush unit

Hailfire Tech 3 Rocket Artillery unit

Shadowcat Tech 3 Advanced Base Assault unit

Reaper Class Tech 3 Escort Battlecruiser

Seadragon Experimental Class Dreadnought

Vanisher Tech 3 Cloaking Transport

Gargantuan Experimental Assault Transport

Nova Tech 3 Point Defense

Leviathan Tech 3 Assault Submarine

Shadow Tech 3 Cloaking Field Generator

UEF:

Juggernaut Tech 3 Riot/Base Assault Tank

Bismarck Experimental Class Dreadnought

Tech 3 Naval/Air Staging Facility

Rapier Tech 3 Mortar Artillery unit

Goliath Experimental Assault Unit

Experimental Hellfire Napalm Rocket Satelite and Station

Aeon:

Tech 3 Teleporting transport

Acolyte Tech 3 Air-to-Ground Missile Fighter

Aira Tech 3 Heavy Point Defense

Tech 3 Wraith Assault Hover tank

Seraphim:

Seraphim Quantum Rift Archway

Lambda Field Generator and Experimental Point Defense Structure

yes, there are a lot of cybran units, dont worry i plan on making more units for the other factions

Now for a Change list on what has been changed in-game.

All factions:
-Tech 2 transports now have more fuel and a small health regeneration
-all bombers will now hit moving targets more often(Ragnorok X Fix)
-Hover Units: misc wobble effect.
Cybran-
-Firebettles will now attack on their own, and will do reduced damage to other Firebettles.
-Cerberus Tech 2 Point Defense: Can be built on water
Aeon-
-Oblivion Tech 2 point Defense can be built on water.

i do believe that is all i have in this release. please feel free to post any bugs or complaints here
Forums.gaspowered.com

or here Moddb.com

 

have fun!

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