Hello everyone, I am Lt_hawkeye. I started a mod for the game Supreme Commander and finished it more or less. i know am updating the mod for the Supreme Commander:Forged Alliance expansion. this version of the mod contains new units, new balance and new effects and roles for all the previous units that i had made for Supcom. while some units will not be coming back into forged alliance, those who ahve played my mod before will see some old units coming back with some new weapons and new looks. the mod is still currently in production, though i hope to have a version 1 released by the end of this week. keep an eye out for when the md is released as its coming soon.

Post news Report RSS Mod Progress, HawksmodV1 for Forged Alliance

Hello all, as those reading are able to see i have finally decided to update my mod. For those who have played my last version of my mod, you'll be glad to see some old units making a comeback along with some new looks and weapons. For those that have never played my mod for Supreme Commander, this mod is for the Expansion Forged Alliance. I hope that everyone will find this mod enjoyable when released. All comments are welcome :)

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So far i have only finished coding in a handful of units for each faction. i have a small unit list of whats done and in-game, list is as follows:

Cybran:
Tier4 Seadragon Class Dreadnought
Tier3 Nova Heavy Point Defense System
Tier3 Hailfire Mobile Rocket Launcher System
Tier2 Scorpion Ambush Assault bot
UEF:
Tier4 Bismark Class Dreadnought
Tier3 Juggernaut Riot control/Assault Tank
Aeon:
Tier3 Aria Heavy Point Defense System
Teir3 Acolyte Heavy Missile Fighter/Bomber

nothing has been done for the Seraphim yet, but no worries they wont be left out :), im working on some new stuff for them as well. i'll continually update this place as well as any other place i have posted about this mod, also you can expect my Mini-Experimentals to make a comeback as well :)

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