Hawksmod v2
Apr 18, 2008 Full Version 6 commentsHello again, shortly after I uploaded this I was informed of a serious bug that got through the beta testing, it's all fixed now, so please be sure to...
Hello everyone, I am Lt_hawkeye. I started a mod for the game Supreme Commander and finished it more or less. i know am updating the mod for the Supreme Commander:Forged Alliance expansion. this version of the mod contains new units, new balance and new effects and roles for all the previous units that i had made for Supcom. while some units will not be coming back into forged alliance, those who ahve played my mod before will see some old units coming back with some new weapons and new looks. the mod is still currently in production, though i hope to have a version 1 released by the end of this week. keep an eye out for when the md is released as its coming soon.
0 comments by Lt_hawkeye on Apr 12th, 2008 digg this super bookmark
This is a unit list of units that will most likely be in version 1 of the release.
Cybran:
Scorpion Tech Ambush unit
Hailfire Tech 3 Rocket Artillery unit
Shadowcat Tech 3 Advanced Base Assault unit
Reaper Class Tech 3 Escort Battlecruiser
Seadragon Experimental Class Dreadnought
Vanisher Tech 3 Cloaking Transport
Gargantuan Experimental Assault Transport
Nova Tech 3 Point Defense
Tech 3 Naval/Air Staging Facility
Manticore Tech 3 Mobile SAM unit
Leviathan Tech 3 Assault Submarine
Shadow Tech 3 Cloaking Field Generator
UEF:
Juggernaut Tech 3 Riot/Base Assault Tank
Bismarck Experimental Class Dreadnought
Tech 3 Naval/Air Staging Facility
Rapier Tech 3 Mortar Artillery unit
Patriot Tech 3 Mobile SAM unit
Goliath Experimental Assault Unit
Experimental Napalm Rocket Satelite and Station
Aeon:
Tech 3 Teleporting transport
Acolyte Tech 3 Air-to-Ground Missile Fighter
Aira Tech 3 Heavy Point Defense
Arbiter Tech 3 Mobile SAM unit
Seraphim:
Tech 1 Speeder/Hover Tank unit
Seraphim Quantum Rift Archway
Hshyr Tech 3 Mobile AA unit
Lambda Field Generator and Experimental Point Defense Structure
this is what you may expect sometime next week i hope. im waiting for 3 units to be sent back to me with textures, if not then i may just release this version with them as they currently are.
i'll put up some more pics of some of the new(er) units in the meantime.
Hello again, shortly after I uploaded this I was informed of a serious bug that got through the beta testing, it's all fixed now, so please be sure to...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
all you have to do is make one, example
supcom forged alliance\mods
In the main directory? Or in Documents and settings?
Please tell me were the mods folder is....... I really want to play this mod.
Oh ya does anybody know were i can get a Map editor for this game?
Well I got the FA. And now the very first mod for the game is this one...... I good choice i might say.
Great mod. Only real issue is the balance. For instance the new UEF satellite system is so overpowered compared to the old one but in terms of resources and time it costs exactly the same.
Cheers mate. It probably was a stupid question on my part but I have never modded supcom before and wasnt really game enough to try different things.
Anyways, thanks for the help
yes i made a mistake in the readme, it says to place in the gamedata folder, when in fact it should be in the mods folder. my mistake already fixed in the next readme
One question? Were is the mod foler?
Hey mate
having a bit of an issue installing this mod. im running vista and i think it could be a security issue but none of your units are showing up in the game. ive put the folder in the gamedata folder as you said in the readme but got nothing.
any help would be muchly appreciated.
cheers