Fix list : - T3 spaceships : cost increased - T3 spaceships : Experimental category removed - T2 orbital : now can't target air units Misc : Mod also...
Orbital Wars : Reborn With Orbital Wars you will be abble to call your faction Orbital fleet to assist you on the battlefield. In supreme Commander you have currently 3 layers, sea, land, air but with orbital wars reborn you will have sea, land, air and high altitude (or orbit). Take the control of your spaceships and win !
I decided to rework on my first mod, Orbital Wars, with this mod I add a new layer to the game.
Currently we have : Sub Sea Land Air
With this mod you will have : Sub Sea Land Air Orbital
What I plan for the first new Orbital Wars release
- New spaceships factory ( t1 t2 t3)
- New Orbital figthers (t1 t2 t3)
- New specialized spaceship (anti spacships/anti fighter/support) (1 for each tech level)
- New spacehips factory who can drop land unit from the orbital layer (t1 t2 t3)
- New anti spaceships defense (t1 t2 t3)
What I plan for the future of Orbital Wars :
- Satelite factory (t1 t2 t3)
- Satelite (radars/attack/defense)
- Specialized orbitals fighters (anti fighters/anti spaceships)
- News little spaceships (corvets or other)
I hope you will like what I will do
See you soon
Highest Rated (2 agree) 10/10
This mod is simple and straight to the point. ADD MOTHER FECKING SPACE SHIPS! The addon is small and perfectly displays ingame what the mod does. The units are fine, looks bad ass, and looks polished and finalized. It is not a perfect ten, I feel but it would only be the nitpicking. Recommended. For those who like to combine mods, you should not miss the opportunity to get this mod. *SPOILER ALERT* All Space Ships for all factions (I assume for all factions) gives the player an extra factory and…
Jul 2 2014, 3:28pm by Lord_Cylarne