This is Firey Explosion Mod for Supreme Commander Forged Alliance. Well, I guess that it's quite obvious what this mod does. I tried to make explosions look more eye-candy while retaining some realism. This is my first attempt to make a mod, so there are still some features I would like to add, but dunno how. Anyway, this mod only alters effects, so it shouldn't clash much with gameplay mods such as 4th Dimension or Experimental Wars.

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Speaking of which, the new version of the mod contains a few new features, such as modified missile trails, improved underwater destruction, a couple of weapon effects were tweaked as well. Apart from these, the previously promised features (structural integrity explosions, aerial debris and somehow improved environmental effects) are included as well. Please keep in mind, though, that these features are still at quite early stage, probably will be improved in the next release. A few, more complicated features were left out of this release, such as the plane dismemberment, mostly because the functions for these features are quite chaotic at the time.

Firey Explosion Mod 2.6 Beta

This version of the mod is fairly stable (at least as far as my testing went), however there are still a couple of minor issues that I yet have to find a work-around for:

- The tweaked Tactical Missile trails sometimes jerk around a bit, especially at the moment when they come into view.

- Structural integrity explosions still use unit's death sound, which is fine most of the time, but still sounds weird when happens to the ACU.

Progress on the mod

Progress on the mod

News 3 comments

The new update will bring few new features. When it is released, that is. Progress was quite slow lately.

Firey Explosion Mod 2.6 Beta Nuke Patch for Steam

Firey Explosion Mod 2.6 Beta Nuke Patch for Steam

Patch 7 comments

Because of slightly altered script, strategic weapons in Steam version of the game get castrated when FEM 2.6 Beta is enabled. This small patch should...

Firey Explosion Mod 2.6 Beta

Firey Explosion Mod 2.6 Beta

Full Version 6 comments

For those who are still alive, the Firey Explosion Mod 2.6 Beta is finally here. This version of the mod includes improved explosion effects as well as...

Firey Explosion Mod 2.3

Firey Explosion Mod 2.3

Full Version 6 comments

An updated version of my mod. Fiddled with the emitters a bit to make destruction look more realistic. As you've probably noticed before, there is a slight...

Firey Explosion Mod 2

Firey Explosion Mod 2

Full Version 0 comments

An updated version of my original mod. All textures have been redone, and the effects themselves have undergone some tweaking as well. There are still...

Firey Explosion Mod 1.0

Firey Explosion Mod 1.0

Full Version 0 comments

This is the first version of my mod. It includes few custom effects with modified textures that replaces the old boring white cloud explosion effect.

Comments  (0 - 10 of 92)
Cody8598
Cody8598

Well, hello it's me again, and I just wanted to say, the mod is partly "working" now after a FaF Update, but now the commander doesn't render and all Tech Tiers are unlocked and not even bots can build a thing. Just wanted to report this.

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Cody8598
Cody8598

Hey uhm, is this mod somehow not compatible with Forged Alliances Forever? Because the game freezes in the loading screen with this mod enabled, and I really like the effects. But would it also be possible to just have the effects of this mod somehow?

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Luxor144 Creator
Luxor144

Well, I developed this mod without FAF in mind, so there is a possibility that some things are incompatible for some reason.
However, since my new computer has a grudge for this game, apparently using FAF is the only way I can play the game without causing sun to go supernova every time I turn bloom on. So, I'll probably be switching to that version for the next release (if it will even exist).

I did just try the mod with the FAF (downloaded the mod through FAF manager), and it seems alright to me, functionality-wise. There is that problem of castrated nukes present, but the game runs fine otherwise, so the problem could be something else related.

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Cody8598
Cody8598

Oh okay, I downloaded it with the FAF manager too, but yeah it freezes when the loading screen would finish, but it works with vanilla Forged Alliances. Anyways thanks for replying and hopefully we'll see a new version. ^^

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jackass888
jackass888

Hi
This mod causes my Command Unit to use use resources (-6 mass and -elec) and the Paragon doesn't work anymore.

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zxsun
zxsun

Good Job!!But I have a question,you don't change all the missile trails of Cybran and Aeon.Is that a mistake or you mean to do it ?Sorry for my poor English.

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Luxor144 Creator
Luxor144

To be honest, I'm not sure what to change about Aeon missile trails. They are a bit plain and boring, but I have no idea what other effect would suit Aeon sleek design. As for Cybran, I only modified tactical and strategic missile trails.

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Gastornis
Gastornis

I would have maybe an idea: The rockets of the Aeon could eject green circles backwards. So, how to simulate ultrasonic waves in bats. These rings would be around the main beam getting bigger and more transparent, the farther they are from the rocket. The beam in the center should still be slightly changed.

What do you think, Luxor?

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Luxor144 Creator
Luxor144

Wouldn't that look kinda....cartoonish?

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Guest
Guest

How about making it a bright white trail which leaves a mark as it soars through. Then the mark slowly dissipates, if need be the explosions of their projectiles remain the same except that the color is changed to a bright white. This might actually be perfect due to their background.

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