This is Firey Explosion Mod for Supreme Commander Forged Alliance. Well, I guess that it's quite obvious what this mod does. I tried to make explosions look more eye-candy while retaining some realism. This is my first attempt to make a mod, so there are still some features I would like to add, but dunno how. Anyway, this mod only alters effects, so it shouldn't clash much with gameplay mods such as 4th Dimension or Experimental Wars.

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New aerial destruction function Modified UEF strategic missile's exhaust Firey Explosion Mod 2.6 progress
Blog RSS Feed Report abuse Latest News: Firey Explosion Mod 2.6 Beta Release

14 comments by Luxor144 on Aug 6th, 2013


Speaking of which, the new version of the mod contains a few new features, such as modified missile trails, improved underwater destruction, a couple of weapon effects were tweaked as well. Apart from these, the previously promised features (structural integrity explosions, aerial debris and somehow improved environmental effects) are included as well. Please keep in mind, though, that these features are still at quite early stage, probably will be improved in the next release. A few, more complicated features were left out of this release, such as the plane dismemberment, mostly because the functions for these features are quite chaotic at the time.

Firey Explosion Mod 2.6 Beta

This version of the mod is fairly stable (at least as far as my testing went), however there are still a couple of minor issues that I yet have to find a work-around for:

- The tweaked Tactical Missile trails sometimes jerk around a bit, especially at the moment when they come into view.

- Structural integrity explosions still use unit's death sound, which is fine most of the time, but still sounds weird when happens to the ACU.

Downloads RSS Feed Latest Downloads
Firey Explosion Mod 2.6 Beta Nuke Patch for Steam

Firey Explosion Mod 2.6 Beta Nuke Patch for Steam

Sep 3, 2013 Patch 7 comments

Because of slightly altered script, strategic weapons in Steam version of the game get castrated when FEM 2.6 Beta is enabled. This small patch should...

Firey Explosion Mod 2.6 Beta

Firey Explosion Mod 2.6 Beta

Aug 5, 2013 Full Version 6 comments

For those who are still alive, the Firey Explosion Mod 2.6 Beta is finally here. This version of the mod includes improved explosion effects as well as...

Firey Explosion Mod 2.3

Firey Explosion Mod 2.3

Sep 28, 2012 Full Version 6 comments

An updated version of my mod. Fiddled with the emitters a bit to make destruction look more realistic. As you've probably noticed before, there is a slight...

Firey Explosion Mod 2

Firey Explosion Mod 2

May 24, 2012 Full Version 0 comments

An updated version of my original mod. All textures have been redone, and the effects themselves have undergone some tweaking as well. There are still...

Firey Explosion Mod 1.0

Firey Explosion Mod 1.0

Jan 26, 2012 Full Version 0 comments

This is the first version of my mod. It includes few custom effects with modified textures that replaces the old boring white cloud explosion effect.

Post comment Comments  (0 - 10 of 86)
jackass888
jackass888 Sep 23 2014, 9:16am says:

Hi
This mod causes my Command Unit to use use resources (-6 mass and -elec) and the Paragon doesn't work anymore.

+1 vote     reply to comment
zxsun
zxsun Jun 20 2014, 10:15pm says:

Good Job!!But I have a question,you don't change all the missile trails of Cybran and Aeon.Is that a mistake or you mean to do it ?Sorry for my poor English.

+1 vote     reply to comment
Luxor144 Creator
Luxor144 Jun 23 2014, 11:28am replied:

To be honest, I'm not sure what to change about Aeon missile trails. They are a bit plain and boring, but I have no idea what other effect would suit Aeon sleek design. As for Cybran, I only modified tactical and strategic missile trails.

+1 vote   reply to comment
Gastornis
Gastornis Jul 6 2014, 9:39am replied:

I would have maybe an idea: The rockets of the Aeon could eject green circles backwards. So, how to simulate ultrasonic waves in bats. These rings would be around the main beam getting bigger and more transparent, the farther they are from the rocket. The beam in the center should still be slightly changed.

What do you think, Luxor?

+1 vote     reply to comment
Luxor144 Creator
Luxor144 Jul 8 2014, 4:31pm replied:

Wouldn't that look kinda....cartoonish?

+1 vote   reply to comment
Guest
Guest Sep 18 2014, 8:29pm replied:

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NesiN
NesiN Apr 25 2014, 4:39am says:

Sick mod, really sick.
The only thing what should be fixed is that some units won't attack anymore, the T3 UEF Heavy Artillery Unit for example, he doesn't attack.
And other stationary tanks won't either (with another unit mod).

Is there a way to make like, a mod ONLY with those super awesome smoke effects on the rockets as they launch off? If you could do this for me it would be PER-FECT.

Regardless, one of the best mods of SUPCOM.

+1 vote     reply to comment
Luxor144 Creator
Luxor144 May 1 2014, 12:14pm replied:

Wait, so you want a mod that makes the missile trails fatter and changes nothing else?

+2 votes   reply to comment
NesiN
NesiN May 10 2014, 5:14am replied:

Yeah, that would be very awesome! Or maybe with a bit of bigger explosions if that's even possible, but I would definitely like to have the smoke trails as a standalone mod, is that possible mate? Props

+1 vote     reply to comment
Luxor144 Creator
Luxor144 May 17 2014, 3:26pm replied:

Well....um, yeah, that is possible. PM me which exact effects (tactile missile trails, strategic, etc.) you want in your pack.

0 votes   reply to comment
NesiN
NesiN May 27 2014, 6:58pm replied:

Appreciated man, i'll PM you

+1 vote     reply to comment
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Released Jan 24, 2012
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