A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
We are pleased to be announcing the public release of the soundtrack for Sins of the Prophets on a worldwide scale. It is now available for streaming...
It has been over a year since the release of v0.90 Warlords, and what a year it has been. In the span of time since that last update quite a lot has happened...
Today we're releasing Sins of the Prophets: Warlords, version 0.90 of the public beta! That’s right, we’re finally far enough along to call this crazy...
Today, we’re continuing our deep-dive into SotP v0.90 Warlords and talking about some of the biggest changes we’ve made to combat.
Today, we’re continuing our deep-dive into SotP v0.90 Warlords and talking about the reintroduction of culture and the big changes we’ve made to planetary...
Today we’re talking about changes coming to the tech tree in SotP v0.90 Warlords!
Three of Halo's most popular strategy game mods join forces to create Chokepoint Games, a fan dev studio, and tease a new joint project: an ARMA 3 mod.
Take a moment to say hello to the new composer for Sins of the Prophets and listen to some of his music.
Today we introduce a new concept into Sins of the Prophets, faction leaders: how they work, and how they fit.
Today we’re releasing version 0.88.8 of the Sins of the Prophets public alpha! This update includes compatibility with Sins v1.92, some large balance...
Today we're releasing version 0.88.7 of the Sins of the Prophets public alpha! This update includes critical balance changes, bug fixes, and updates...
Today we're releasing version 0.88.6 of the Sins of the Prophets public alpha! This update includes numerous balance changes, bug fixes, and tweaks to...
Today we're releasing version 0.88.5 of the Sins of the Prophets public alpha! This update includes numerous balance changes, bug fixes, new abilities...
Today we're releasing version 0.88 of the Sins of the Prophets public alpha! This update includes balance changes, bug fixes, art asset overhauls, and...
She's coming back! From ashes to the front lines. Today Cole will be talking about a new version of an old ship - the Phoenix refit.
Today we're releasing version 0.87 of the Sins of the Prophets public alpha! This update includes balance changes, bug fixes, and some art asset overhauls...
Changelog for v0.85.1: audio updates, AI fixes, more UI updates, balance updates.
Today we're releasing version 0.85 of Sins of the Prophets for Sins of a Solar Empire: Rebellion v1.9! Overall this is a pretty massive update to the...
Playtesting has been vital to the development of Sins of the Prophets since her inception. However, we've recently hemorrhaged so many QA Testers, that...
We've previously hinted at our plan to eventually include living Forerunners as a playable faction within the mod once the UNSC and Covenant factions...
We are officially releasing version 0.81 of Sins of the Prophets to the public! We’ve been working the last few months on ways to increase player immersion...
Today we are releasing version 0.80 of Sins of the Prophets for public consumption! First, we'd like to thank everyone for providing feedback and bug...
In this update, we discuss an upcoming feature for the Covenant: The Patrol Station.
Today we're going to discuss with you the immediate future plans the team is working on for the mod and where we hope to go in 2016.
Our last release was in July of 2014. Shortly after that we realized the mod's base code was from 2008 when the original team had begun work on the mod...
In this news update we answer the best questions posted by the community. We address concerns about balance, research, art assets, as well as the future...
With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release...
Here is a nice preview of some of the things that the SotP Sound Department is working on. The Covenant is getting a UI overhaul thanks to I'mNotJamesEarlJones...
After watching the debacle that was the buggy release of Halo: The Master Chief Collection, it is with a sincere feeling of irony that I write this update...
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