A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

Report article RSS Feed Sins of the Prophets October News Update #1

We discuss the move to Rebellion, tweaks to gameplay and balancing, and plans for the future of the mod while showing off some sexy screenshots of the game!

Posted by Unikraken on Oct 2nd, 2013

Greetings Admirals and Fleet Masters!

Today I'd like to update you about the progress of the mod and our plans for the future. 

First of all, for those coming to our mod for the first time, Sins of the Prophets is a Halo-themed total conversion of Sins of a Solar Empire, a 4X space-based RTS, that attempts to bring the Halo universe into an empire-building and fleet battle strategy game. By total conversion we mean everything. We have our own custom voice acting for units, custom ships from the Halo universe, and even a custom UI to fit the Halo motif. Take a look around and see if our baby interests you. (Press members can feel free to contact us personally for any questions and comments: Unikraken or Canadaman7)

Update to Rebellion...

For those that don't know, we've moved from Entrenchment over to Rebellion. We will support the DLC, but won't do anything with it at the time of this post. However, we made a commitment to release UNSC vs Covenant on Entrenchment and we will fulfil that commitment...eventually. We've previously said that upon moving to Rebellion we would update the mod's timeline from pre-Halo: CE to post Halo 3/4. We still intend on doing that, but our first release will be only the necessary changes to get it working on Rebellion (like diplomacy), along with balances and tweaks we've been making since the June release. Rebellion's graphical enhancements have made the mod extremely pretty.

Morbid Reality

Speaking of tweaks...

Sins of the Prophets gameplay has previously been described by some as a "dirty street brawl" or Pyrrhic Victory Simulator 2013. Battles usually lasted no more than 30 seconds and often lasted less than 10. The community had mixed feelings about this style of gameplay, but largely it seemed like the long lulls between fighting and the hyper-quick bursts of momentary action made the mod not as entertaining/rewarding as it could be. Thanks primarily to Dianno5741 and our playtester corps the mod has been overhauled, largely to great fanfare by those that have played it. Combat has transformed from street brawl to strategic warfare.

The speed of combat has been slowed down to a less frantic pace. However, newcomers to the mod will still find our battles to be much quicker than the base game's. Battles are usually over in a minute or two (can be longer depending on size of fleets and classes used), but now there is actually time for some micromanagement of units and possible retreats/maneuvering. You still feel like the primary weaponry being used is devastatingly powerful (MAC rounds vs Plasma torpedoes), similarly classed ships often cripple each other after the first blow. Though secondary and tertiary weapons do now play a larger role in deciding the fate of battles, because primary weapon cool downs are longer and thus more accurate to the official storyline (canon).

The UNSC rely heavily on outnumbering their foe and quickly replenishing lost units after battles, while fortifying new territory with SMACs and other defenses. The Covenant need to push through engagements and forward into taken ground to degrade the economic capability of their human foes in order to win. Expect some gameplay videos uploaded and possible livestreams to take place in the next month or so while we finish up work.

Incoming!

Future...

After the initial release there will be a series of updates where we include improved models and new units. The biggest of those including the UNSC Infinity and her escort frigates. We'll also be trading out the Mako corvette for the Stalwart-class frigate and eventually an updated ONI Prowler model inspired by the one shown in Halo 4's Spartan Ops series. Several Covenant ships and structures will be replaced over time as we get them modeled and textured. 

After the release of the mod, if you record good gameplay, do a Let's Play series, or livestream playing the mod, feel free to message us with a link to it and we'll consider promoting it through our Facebook page and here, as long as you follow Microsoft's game content usage rules and do not try to monetize the videos and have quality content.

Feel free to join the groups below to keep up with us and interact with our growing fanbase!

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Enter the Swarm

Post comment Comments
Nanoelite001
Nanoelite001 Oct 2 2013, 9:18am says:

Sounds good :) although the Mako will be missed dearly

+3 votes     reply to comment
Unikraken
Unikraken Oct 2 2013, 9:39am replied:

Dianno thinks he has a place for the Mako to stay around, just not in her current role.

+7 votes     reply to comment
Drarrk
Drarrk Oct 2 2013, 9:37am says:

I cannot contain my hype for this mod, keep up the awesome work! :D

+3 votes     reply to comment
Unikraken
Unikraken Oct 2 2013, 9:39am replied:

Then tell your friends! Let your favorite social network know about us! Go door to door if you must!

+6 votes     reply to comment
Sloosecannon
Sloosecannon Oct 2 2013, 9:47am replied:

Proselytize the SotP awesome! All must know of the glory of the mod!

lol...

+4 votes     reply to comment
Drarrk
Drarrk Oct 2 2013, 9:58am replied:

Way ahead of you, I've already gotten most people on my course interested in this mod.

+3 votes     reply to comment
RuneDarren
RuneDarren Oct 2 2013, 10:17am says:

So I've been following you guys for a while, and my love of this mod increases with every screen-cap. Can't wait for more. Sorry for the question (as my energy shield hasn't recharged) but will the Forerunner still be present as a playable race? I knew they were a LONG ways down the line but I was just curious.

+4 votes     reply to comment
Unikraken
Unikraken Oct 2 2013, 10:18am replied:

Yes, eventually.

+2 votes     reply to comment
King_Raven
King_Raven Oct 4 2013, 5:18pm replied:

So, I wasted 20 euros on Sins:Trinity just for this a few months ago and now you guys are moving to Rebellion? Sigh... life is a bitch.

+1 vote     reply to comment
-Defender0-
-Defender0- Oct 4 2013, 5:42pm replied:

weve promised a full entrenchment release, dont worry

+1 vote     reply to comment
-Defender0-
-Defender0- Oct 2 2013, 1:20pm replied:

So you know how the covenant are a massive work in progress?

multiply by infinity (no pun intended), thats how WIP the forerunners are

+2 votes     reply to comment
spartan-G257
spartan-G257 Oct 2 2013, 1:31pm replied:

yet still so fun to play...

+3 votes     reply to comment
UNSC_SCOUT
UNSC_SCOUT Oct 2 2013, 8:31pm says:

Still working on the video quality there. I should have a cleaner video this weekend.

+1 vote     reply to comment
Chaoslord_ZX
Chaoslord_ZX Oct 2 2013, 10:54pm says:

I love this mod... That's about all that I can say anymore.

+1 vote     reply to comment
starfox37
starfox37 Oct 3 2013, 1:40pm says:

I know the UNSC has far more offensive power than defensive power, but still a Halcyon class refit cruiser is over a Kilometer long, I can see it being crippled by a MAC round or Plasma torpedo but they were tough ships, so I was wondering if their could be some way to pull capital ships back before loosing them ... I also have a strong attachment to my capital ships, besides their really cool looking it should be a crime to blow them up.

+1 vote     reply to comment
Unikraken
Unikraken Oct 3 2013, 3:19pm replied:

Well, as stated above, we have modified the gameplay from the last public version. It's slower, damage values are a little different now. Capitals are a little more frequent now too. It's possible to pull some ships back out of a bad fight.

+1 vote     reply to comment
Preplin
Preplin Oct 3 2013, 8:22pm says:

So because I am an idiot, and you will all probably remind me of this, i just want to clarify. Is the initial release going to be for Rebellion then Entrenchment, or vise versa?

+1 vote     reply to comment
Sloosecannon
Sloosecannon Oct 3 2013, 8:34pm replied:

Rebellion. It's on the last news article, not this one, so I won't totally eat your soul. That's uni's job anyways.

+3 votes     reply to comment
deathtropper
deathtropper Oct 3 2013, 10:06pm says:

Ok Infinity and her escorts were mentioned and I have to ask, if Infinity carried the Strident Frigates (I assume those are the escorts mentioned) then is that going to play a part in the game, or will they have to be built normally?

+2 votes     reply to comment
Sloosecannon
Sloosecannon Oct 4 2013, 8:38am replied:

That's still a discussion going on.
Check here: Sinsoftheprophets.com

+2 votes     reply to comment
CSN_Dragon
CSN_Dragon Oct 4 2013, 2:23pm says:

ok i have 2 questions and 1 comment:

Questions-

i know you probably have been asked this a lot but when is the expected release of the covenant and the release to rebellion coming out?

Comment-
for rebellion i have 3 titans that i know of which could be in this mod:
Covenant- Drakh Class Mothership
UNSC- Infinity
Forerunner- The composer

Cheers

+1 vote     reply to comment
-Defender0-
-Defender0- Oct 4 2013, 3:24pm replied:

the composer is an artifact, not a ship

also, what is a Drakh Class Mothership??

+1 vote     reply to comment
Unikraken
Unikraken Oct 4 2013, 4:15pm replied:

What the living ****? There is no way in hell a Babylon 5 ship will ever be in this mod.

+2 votes     reply to comment
CSN_Dragon
CSN_Dragon Oct 5 2013, 6:11am says:

the Drakh Class is the biggest ship in the covenant Arsena, mainly used to carry around supplies for the Covenant, and i know that the Composer is an artifact but it has the abilities of a Ship so why not, you saw in halo 4 how it fought the home fleet, destroying Charon Class Heavy Frigates

+1 vote     reply to comment
-Defender0-
-Defender0- Oct 5 2013, 9:00am replied:

Halo.wikia.com The composer is an artifact. What you are thinking of is the didacts personal ship, mantles approach. A ship.

Also, that ship you found on deviant art is FANON. There is nothing like that in halo 4, and even if there was, it would not be named after something from babylon 5.

+1 vote     reply to comment
CSN_Dragon
CSN_Dragon Oct 5 2013, 6:13am says:

Th07.deviantart.net

This is where i found it

+1 vote     reply to comment
Preplin
Preplin Oct 6 2013, 4:43pm replied:

That's fanon. It honestly looks like someone just enlarged the assault carrier and photoshopped another ship right on top of it.

+2 votes     reply to comment
Sloosecannon
Sloosecannon Oct 6 2013, 11:09pm replied:

OK...
1: you're reading that chart wrong. That is not saying what you think it is... The Drakh class is "not shown".
2: the ship you're looking at is a fanon rendition of the CSO class supercarrier. Which we've stated will never be in the mod.
3: you're posting new comments instead of responding to previous ones, implying a new train of thought when there is none. Thus, that also is wrong.

+2 votes     reply to comment
CSN_Dragon
CSN_Dragon Oct 7 2013, 4:25pm replied:

ok ok, sorry just trying to help, gimmie a chance

+1 vote     reply to comment
Sloosecannon
Sloosecannon Oct 7 2013, 11:17pm replied:

Understood. Sorry if I was a little blunt...

We have a lot of suggestions flowing in - if you want to help I suggest you join in on the discussion on the forums where you can see our thoughts and everything more up, and basically be more helpful ;)

+1 vote     reply to comment
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Sloosecannon
Sloosecannon Oct 9 2013, 12:37am replied:

Not a final answer, but most likely, yes
We will likely release pre-halo 1 first, then release the post halo-4 version

+1 vote     reply to comment
Slash-Intensity
Slash-Intensity Oct 12 2013, 9:54am says:

I better see Fore runner Keys ships lining up and combining fire. Like the one shown in halo legends.

+1 vote     reply to comment
-Defender0-
-Defender0- Oct 12 2013, 9:59am replied:

....so much wrong with this statement

theyre the Forerunners (one word), the ship is the Keyship (not plural, "Keys"), and it wasnt even keyships doing that, it was the ships from halo wars.

Besides, thats not even possible in the sins engine.

+1 vote     reply to comment
Slash-Intensity
Slash-Intensity Oct 12 2013, 10:04am replied:

Sorry for the typos. I know what they are.

Hey if those ships shown in halo legends could exist here. Dang.

With those hard light weapons.. *drool*

+1 vote     reply to comment
-Defender0-
-Defender0- Oct 12 2013, 10:12am replied:

if you only knew how OP that ability would be... lol

Lets just say that those ships ARE in, in some way, shape, or form, and in a VERY W.I.P. status, and that they are capital ship and fleet killers

+1 vote     reply to comment
Slash-Intensity
Slash-Intensity Oct 12 2013, 10:15am replied:

I know how OP they are. That's why it's so fun. Way more fun if they were against the flood... imagine tons of spore ships charging from three directions. Hard light weapons blinking left to right. explosions. the mayhem

+1 vote     reply to comment
Slash-Intensity
Slash-Intensity Oct 13 2013, 8:41am says:

Another update could be that jackal pirates rather than flood.. since it doesnt make sense that flood attacks a player because they were paid.

+1 vote     reply to comment
Sloosecannon
Sloosecannon Oct 13 2013, 3:10pm replied:

Nope... The flood are definitely the replacement for the pirate faction.

Trust me, it doesn't matter who the flood goes after. They'll get everyone soon enough.

Canon reasoning, btw, is that you're spending money to research to get the flood to go somewhere else.

+2 votes     reply to comment
narrowninja
narrowninja Nov 15 2013, 4:55pm says:

so will it work for rebellion now or do i have to wait for next patch?

+1 vote     reply to comment
Unikraken
Unikraken Nov 20 2013, 9:43am replied:

Wait.

+1 vote     reply to comment
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Sonicdeath37
Sonicdeath37 Nov 25 2013, 6:11am says:

Yay i just joined...i'm that bunny/Guest above.

+1 vote     reply to comment
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Sins of the Prophets (Sins of a Solar Empire: Rebellion)
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