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Jackals
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Comments  (0 - 50 of 56)
Wariscool
Wariscool

I like the shield idea :)

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Mattdamon07
Mattdamon07

bungies idea

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the_Farseer Author
the_Farseer

Yeah but he's saying he likes the way I'm going to implement it into the mod.

Reply Good karma+11 votes
MrTimm
MrTimm

just like what I did with my halo mod :) anyway good job on the model and texture looks allot like the Halo CE jackel

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Mattdamon07
Mattdamon07

why did i get bad karma i just thought he was talking about the jackal itself

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the_Farseer Author
the_Farseer

Who knows... It's not a big deal anyway. Your point was technically valid.

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CommanderMcCarthy
CommanderMcCarthy

Amazing, like the shield idea too

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TheTriangulum
TheTriangulum

Very nice :)

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the_Farseer Author
the_Farseer

Thanks all :)

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Adenn`Verda
Adenn`Verda

awsome :D cant wait to see the jackel majors

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HaydenB
HaydenB

Are the skirmishers going to be included?

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the_Farseer Author
the_Farseer

Nope. Never liked them...

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p*a*t*t*o*n
p*a*t*t*o*n

thank you! i hated those little buggers more than any other unit in reach

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the_Farseer Author
the_Farseer

Yeah. I mean, they look cool and all but they just dont seem "halo" to me...and they are super annoying.

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Alpha473
Alpha473

They're sooo cool! ;-)

I really like the shield mechanic

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HammBoyTheDestroyer
HammBoyTheDestroyer

Will the shields have a chance of deflecting projectiles (such as needles) like they did in Halo:CE? This may be hard to implement with the shield depletion system as well, but it'd be a cool idea.

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the_Farseer Author
the_Farseer

Not hard at all, actually. The Jedi units in the original game all have a deflect ability and then I can just set that ability to only deflect needles or whatever. Simple.

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HammBoyTheDestroyer
HammBoyTheDestroyer

Well, the issue would be that the shield would go down, but the Jackal would still have a chance of deflecting projectiles.

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the_Farseer Author
the_Farseer

Oh good point... Hmmm. Well maybe i can make the shield a hard point that can be damaged but not seen...then link the ability to the hardpoint? Hardpoints can have abilities so that should work.

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HammBoyTheDestroyer
HammBoyTheDestroyer

Well, once destroyed a hardpoint can't be repaired. I'm sure you'll figure something out.

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the_Farseer Author
the_Farseer

Linking the hardpoint to a dmg alt would work...nake it so the hp dissapears when health is low...comes back as it heals.

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HammBoyTheDestroyer
HammBoyTheDestroyer

Well, like I said, hardpoints can't come back once destroyed, even if health regenerates, but I'm sure you'll figure something out (in the LUA perhaps?).

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the_Farseer Author
the_Farseer

Well, with this setup, they would...because the HP would not be "destroyed" in the actual sense. What would happen is this:

model_name_ALT0 (the base mesh the game uses when NO damage on unit)

model_name_ALT1 (model used when slightly damaged)

And so on...

So what I would do is create a bone called:

b_jackal_shield_ALT0

But NOT include an "ALT1" version of the bone. In this way, the "ALT0" bones or meshes will vanish when a set amount of damage is taken and be replaced with the "ALT1" iterations...unless an "ALT1" does not exist...which is wouldn't. Make sense?

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EddieSmithWCHS2013
EddieSmithWCHS2013

Looking good!!!

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WazzaW
WazzaW

Niiiiiiiiiiiice! :)

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Random_HaloMarine
Random_HaloMarine

extremely awesome, I have no clue of modeling/skinning,
but I think it's hard to get those half transparent shields looking that good =)
Are they deployed in troops or are jackals lone finghters?

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the_Farseer Author
the_Farseer

What you see is one squad...they deploy as a fire team of four. Three regs and one major (red shield). Jackal snipers will deploy alone.

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Nova_Stihl
Nova_Stihl

this game looks better and better.

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Viablebutton46
Viablebutton46

sweet

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Guardian14
Guardian14

looking good!

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the_Farseer Author
the_Farseer

Thank you everybody!

Reply Good karma+2 votes
Geth_Prime
Geth_Prime

well this is looking better then Halo Wars

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$H@D()W
$H@D()W

you should've said that on that first pic ;)

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Drakkenor
Drakkenor

... the shield is on the wrong arm, but other than that, pretty good. Because they have the plasma pistol, can they fully charge it and use it to stun vehicles for a special ability?

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the_Farseer Author
the_Farseer

Meh...oh well. I don't really feel like reanimating the entire unit just to change the shield arm. And yes, Jackals will have the overcharge ability.

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$H@D()W
$H@D()W

actually it is on the right arm
Dsscreenies.files.wordpress.com

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the_Farseer Author
the_Farseer

WIN. I'm awesome.

Reply Good karma+5 votes
Legion778
Legion778

so did u like halo reach anything?

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the_Farseer Author
the_Farseer

Yes. I like a lot of the Halo Reach stuff...just not Skirmishers, the lame-*** Focus Rifle, or the way the Elites and Brutes look. H2 Elites are best and H3 Brutes are best.

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phunkracy
phunkracy

Disagreed. Halo: CE elites are the best :)

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the_Farseer Author
the_Farseer

H:CE and H2 are equal. :) I do like many things about both.

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destroy22980
destroy22980

I think the H3 elites are best. In Halo: REach they look more like monsters. Also, is it me or do the jackels seem to big?

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WolfX32
WolfX32

Nicely done on those models, it'll be fun using them to harass the UNSC units.

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the_Farseer Author
the_Farseer

Yep. The UNSC have marines and Odst w rockets as T1 infantry so the covies needed some anti vehicle infantry for cheap as well. The overcharge ability wont kill a vehicle like a rocket but certainly makes it easier for any other unit to do so.

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Dr_Knickers
Dr_Knickers

Very sexy. Loving those shields :D

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the_Farseer Author
the_Farseer

Thanks :) Do model ALT variants not work for infantry, do you know? Thats how i was going to do the shield pop but it isnt working...

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Dr_Knickers
Dr_Knickers

They should work as long as you define them in the unit code

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the_Farseer Author
the_Farseer

Damage ALTs are controlled in the code?

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Dr_Knickers
Dr_Knickers

Yup. You have to specify at what amount of HP each alt is swapped out

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the_Farseer Author
the_Farseer

Yeah, figured that out. lol. It's just a bit of code I've never really looked at before and it was with every vehicle already so I assumed it was just something done via the model. Anyway, got it working for these guys and now for the Banshee too! I had ALTs for the Banshee that weren't working for this same reason.

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Description

The first jackal model. Adding red shields and snipers soon. Shields pop when health is low...health slowly recharges, bringing shield back over time.

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