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Jackals
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Post comment Comments  (0 - 50 of 56)
Wariscool
Wariscool Nov 19 2011, 5:19am says:

I like the shield idea :)

+13 votes     reply to comment
Mattdamon07
Mattdamon07 Nov 19 2011, 6:09am replied:

bungies idea

+3 votes     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 6:24am replied:

Yeah but he's saying he likes the way I'm going to implement it into the mod.

+11 votes     reply to comment
MrTaxikiller
MrTaxikiller Nov 19 2011, 8:15am replied:

just like what I did with my halo mod :) anyway good job on the model and texture looks allot like the Halo CE jackel

-3 votes     reply to comment
Mattdamon07
Mattdamon07 Nov 23 2011, 12:25am replied:

why did i get bad karma i just thought he was talking about the jackal itself

+2 votes     reply to comment
the_Farseer
the_Farseer Nov 23 2011, 5:02am replied:

Who knows... It's not a big deal anyway. Your point was technically valid.

+2 votes     reply to comment
CommanderMcCarthy
CommanderMcCarthy Nov 19 2011, 5:27am says: Online

Amazing, like the shield idea too

+1 vote     reply to comment
TheTriangulum
TheTriangulum Nov 19 2011, 5:34am says:

Very nice :)

+3 votes     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 5:40am says:

Thanks all :)

+3 votes     reply to comment
Adenn`Verda
Adenn`Verda Nov 19 2011, 5:50am says:

awsome :D cant wait to see the jackel majors

+1 vote     reply to comment
HaydenB
HaydenB Nov 19 2011, 6:00am says:

Are the skirmishers going to be included?

+5 votes     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 6:22am replied:

Nope. Never liked them...

+8 votes     reply to comment
p*a*t*t*o*n
p*a*t*t*o*n Nov 19 2011, 8:35pm replied:

thank you! i hated those little buggers more than any other unit in reach

0 votes     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 9:56pm replied:

Yeah. I mean, they look cool and all but they just dont seem "halo" to me...and they are super annoying.

+3 votes     reply to comment
Alpha473
Alpha473 Nov 19 2011, 8:23am says:

They're sooo cool! ;-)

I really like the shield mechanic

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Nov 19 2011, 9:17am says:

Will the shields have a chance of deflecting projectiles (such as needles) like they did in Halo:CE? This may be hard to implement with the shield depletion system as well, but it'd be a cool idea.

+2 votes     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 1:57pm replied:

Not hard at all, actually. The Jedi units in the original game all have a deflect ability and then I can just set that ability to only deflect needles or whatever. Simple.

+2 votes     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Nov 20 2011, 2:43pm replied:

Well, the issue would be that the shield would go down, but the Jackal would still have a chance of deflecting projectiles.

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 20 2011, 7:00pm replied:

Oh good point... Hmmm. Well maybe i can make the shield a hard point that can be damaged but not seen...then link the ability to the hardpoint? Hardpoints can have abilities so that should work.

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Nov 21 2011, 7:55pm replied:

Well, once destroyed a hardpoint can't be repaired. I'm sure you'll figure something out.

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 22 2011, 1:15am replied:

Linking the hardpoint to a dmg alt would work...nake it so the hp dissapears when health is low...comes back as it heals.

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Nov 24 2011, 12:18pm replied:

Well, like I said, hardpoints can't come back once destroyed, even if health regenerates, but I'm sure you'll figure something out (in the LUA perhaps?).

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 30 2011, 5:58pm replied:

Well, with this setup, they would...because the HP would not be "destroyed" in the actual sense. What would happen is this:

model_name_ALT0 (the base mesh the game uses when NO damage on unit)

model_name_ALT1 (model used when slightly damaged)

And so on...

So what I would do is create a bone called:

b_jackal_shield_ALT0

But NOT include an "ALT1" version of the bone. In this way, the "ALT0" bones or meshes will vanish when a set amount of damage is taken and be replaced with the "ALT1" iterations...unless an "ALT1" does not exist...which is wouldn't. Make sense?

+1 vote     reply to comment
EddieSmithWCHS2013
EddieSmithWCHS2013 Nov 19 2011, 9:45am says:

Looking good!!!

+1 vote     reply to comment
WazzaW
WazzaW Nov 19 2011, 10:05am says:

Niiiiiiiiiiiice! :)

+1 vote     reply to comment
Random_HaloMarine
Random_HaloMarine Nov 19 2011, 10:44am says:

extremely awesome, I have no clue of modeling/skinning,
but I think it's hard to get those half transparent shields looking that good =)
Are they deployed in troops or are jackals lone finghters?

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 1:58pm replied:

What you see is one squad...they deploy as a fire team of four. Three regs and one major (red shield). Jackal snipers will deploy alone.

+3 votes     reply to comment
Nova_Stihl
Nova_Stihl Nov 19 2011, 10:47am says:

this game looks better and better.

+1 vote     reply to comment
Viablebutton46
Viablebutton46 Nov 19 2011, 10:59am says:

sweet

+1 vote     reply to comment
Guardian14
Guardian14 Nov 19 2011, 12:01pm says:

looking good!

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 1:59pm says:

Thank you everybody!

+2 votes     reply to comment
Geth_Prime
Geth_Prime Nov 19 2011, 2:54pm says:

well this is looking better then Halo Wars

+3 votes     reply to comment
$H@D()W
$H@D()W Nov 19 2011, 3:04pm replied:

you should've said that on that first pic ;)

+2 votes     reply to comment
Drakkenor
Drakkenor Nov 19 2011, 3:10pm says:

... the shield is on the wrong arm, but other than that, pretty good. Because they have the plasma pistol, can they fully charge it and use it to stun vehicles for a special ability?

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 3:45pm replied:

Meh...oh well. I don't really feel like reanimating the entire unit just to change the shield arm. And yes, Jackals will have the overcharge ability.

+2 votes     reply to comment
$H@D()W
$H@D()W Nov 19 2011, 4:23pm replied:

actually it is on the right arm
Dsscreenies.files.wordpress.com

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 4:39pm replied:

WIN. I'm awesome.

+5 votes     reply to comment
Legion778
Legion778 Nov 19 2011, 3:19pm says:

so did u like halo reach anything?

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 3:44pm replied:

Yes. I like a lot of the Halo Reach stuff...just not Skirmishers, the lame-*** Focus Rifle, or the way the Elites and Brutes look. H2 Elites are best and H3 Brutes are best.

+2 votes     reply to comment
phunkracy
phunkracy Nov 19 2011, 4:09pm replied:

Disagreed. Halo: CE elites are the best :)

+2 votes     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 4:22pm replied:

H:CE and H2 are equal. :) I do like many things about both.

+2 votes     reply to comment
destroy22980
destroy22980 Nov 24 2011, 2:12pm replied:

I think the H3 elites are best. In Halo: REach they look more like monsters. Also, is it me or do the jackels seem to big?

+1 vote     reply to comment
WolfX32
WolfX32 Nov 19 2011, 6:28pm says:

Nicely done on those models, it'll be fun using them to harass the UNSC units.

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 10:01pm replied:

Yep. The UNSC have marines and Odst w rockets as T1 infantry so the covies needed some anti vehicle infantry for cheap as well. The overcharge ability wont kill a vehicle like a rocket but certainly makes it easier for any other unit to do so.

+2 votes     reply to comment
codeuser
codeuser Nov 19 2011, 6:57pm says:

Very sexy. Loving those shields :D

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 19 2011, 9:59pm replied:

Thanks :) Do model ALT variants not work for infantry, do you know? Thats how i was going to do the shield pop but it isnt working...

+2 votes     reply to comment
codeuser
codeuser Nov 20 2011, 12:23am replied:

They should work as long as you define them in the unit code

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 20 2011, 2:06am replied:

Damage ALTs are controlled in the code?

+1 vote     reply to comment
codeuser
codeuser Nov 20 2011, 11:00pm replied:

Yup. You have to specify at what amount of HP each alt is swapped out

+1 vote     reply to comment
the_Farseer
the_Farseer Nov 21 2011, 2:49pm replied:

Yeah, figured that out. lol. It's just a bit of code I've never really looked at before and it was with every vehicle already so I assumed it was just something done via the model. Anyway, got it working for these guys and now for the Banshee too! I had ALTs for the Banshee that weren't working for this same reason.

+1 vote     reply to comment
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Description

The first jackal model. Adding red shields and snipers soon. Shields pop when health is low...health slowly recharges, bringing shield back over time.

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Date
Nov 19th, 2011
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