First off, here's a trailer for you guys:
So next week is the release for HL:R, and the game is getting polished and what not for the community. Also I've been setting the website up to have a section for updates, patches, and addons to customizes the sounds and the models. These will all be in installers that will put everything in the correct folders so making it easier to add files.
And what of the future you scream at me scaring the neighbors dog. Well, version 4 is a possibility. And my current Goldsrc project that I haven't talked about is getting more skilled in map making so Re-making maps for version 4 can be a reality. But that might be another year or two down the road. well thats all I got on my mind to say about the mod at the moment.
Also I just to thank all the many people who helped me with this mod!! I've listed all the people who helped, and your names will be in the readme, and in the gui menu. But again, thanks for the help!!
Thanks for reading, and have a great day!
EDIT (MARCH 2012):
I am currently working on the 3.1 patch. I will try to fix any problems that people have been having.
Also, does anyone know the code to add hl2 lazy weapons? If so, please drop me a PM.
//EDIT (JULY 2012)
I got more work done for the 3.1 patch. On the website I said that 3.1 would be it's own release since it would have problems if it was merged with the base 3.0 release. I also updated to a modified version of Trinity 3.08f, so many bug fixes with the client have been fixed. I've added a few little things to the code, might post a media update soon.
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-This will not work with the current version of Half-Life on Steam- -This will not be supported as a result so use at your own risk- This is the second...
And old port to the Dream Cast by Theuaredead. It mostly doesn't work, and like everything else it's use is at your own risk.
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Highest Rated (8 agree) 7/10
Nice mod, I really like the idea of full use of detail textures system, and the addition of the HL:Rebirth Engine. Good things: Totally new engine, featuring realistic movements & pain reception (such as ringing ears), adjustable bloom, advanced particle system, shadows, enhanced simple physics, and a totally balanced arsenal wich incudes a new weapon. Bad things (yes, there's bad things): Sometimes the bloom is too much bright to the player's eye, causing the user quit it, and... without the…
Feb 3 2011 by LeonelC