This is Guard Duty. Put your feet in the shoes of Barney Calhoun, a security guard at the Black Mesa Research Facility who has no idea that the next few hours are going to change his life forever. Re-live the exciting adventure of Blue Shift, now re-created in the award winning Source engine.
Duty calls by EvilGoodGuy.
Nice, very atmospheric.
Are those the default HL2's blood decal?
F*ck it if they are, the map is really awesome!
Some models, textures and other content might be placeholder and we are going to replace it with our own later. That's why it's labeled as "work in progress". It's impossible to deliver all the custom content in short period of time and using placeholders makes things much easier for us.
(buried)
So.. Always I see 'placeholder' and no news props :/
And... its possible to deliver a nice screenshot with 'better lighting' and news props.
again, this area is directly after the resonance cascade and is supposed to be dark. to increase the lighting would ruin the atmosphere of the map.
(buried)
Man.. I LOVE dark atmosphere.
You don't know how made good lighting or beautiful shadows.
Its not dark, its black ! In short, if you like black atmosphere it is your choice. While waiting for my hand lighting is correct. Currently the lighting need improvement.
You really need to see it in-game. It looks great.
I understand with what freredarme means, it seems find to me though.
I like what your doing here a lot, but I have to agree with freredarme in regard to the differences between a mood creating darkness and pitch-black blindness.
If your going for mood, try to maintain a reasonably consistent lighting level. If your going for a total flashlight atmosphere, go blind all the way for the entire area. It has to go one way or the other. The two levels shouldn't be used together.
It is a lot different in-game. lights are flickering on/off, there are sparks and some dust, and it just doesnt look as dark when you are actually there.
I think it looks good
I would say that in this area, the game is supposed to make the player feel uncomfortable as it is just after the major incident. The massive contrast between the bright lights and the almost pitch blackness is intentional to pyschologically effect the tempo the player takes through the corridors. This effect wouldnt be as effective in complete darkness as the constant need for the flashlight just becomes irritating and will not heighten the intensity of the mood.
it will have that thrill to it.