Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!
Nice textures and art design
Great weapon sounds
Really liked the light puzzle at the end
Fun to search for Anita's dolls (I think I found 7 or 8)
Great voice acting for Grey's character
Nice weapon animation and modelling (except for the animation on the stone-stick melee thing)
Music was a little bad overall but some tracks were nice
Melee weapons were useless
Some monster sounds weren't too good
Confusing map design
Maps were WAY too dark (particularly the forest)
The boss was not fun and too hard
Health was way too scarce
The puzzle finding the keypad number in the hospital is ridiculous! There are no subtle hints to guide you to where it might be
I had some errors that CoF also had: Got a completely white screen at one point, the textures became ****** up after a while and the mod crashed after the stats screen
The balancing. It was literally the worst balanced mod/game I have ever played. The monsters were too strong, health items were too rare and didn't give enough health when you did find them and the melee weapons were of no use.
After waiting years for this project to get released, this mod didn't deliver.
When I first began this game, I had a very unique and amazing experience. There are very few mods that sent me chills under my skin in the first ten minutes. It was just so different in comparison to many other projects. Despite how strong the introduction of the campaign was, I found the rest of the campaign to be dull and cliche.
Gameplay: Instead of being a standard linear Horror FPS, the player is forced to go through puzzles, backtrack, and interact with some new gameplay types. One of which is to use a drill to break through a dry wall. Though, to every new mechanic like that, there's a ton of dull elements to the game that stands out much more.
Health for instance, is extremely scarce and enemies just perform too much damage. To add insult to injury, the melee weapons in this mod is utterly useless. To the point where conserving ammunition is thrown out the window, just shoot anything that moves. I personally do not mind the health being scarce or enemies performing massive damage, but elements like those must be remedied.
Horror: The introduction in the campaign left a strong impression on me. It's very rare for me to lean back on my chair and take a break, during my first play-through for a game. Sadly, the rest of the mod never really lived up to the introduction. There's a ton of cliches and jump scares for the rest of the duration.
Story: If there's one thing that's important to a horror genre, would actually be story. When it comes to playing a horror genre, you're challenging yourself to be brave. Though, being brave isn't about "I felt like it", you're being brave to accomplish something, one for instance would be story. Fighting for the conclusion, apparently, the story in Grey was non existent.
I really hate to bash and criticize other people's hard work, but I don't like to lie either. If no one's going to critic other's work, quality will drop.
I've been watching this mod for almost a year, and I can't tell you how disappointed I was with it. The game starts out pretty scary, but ends up getting very dull after the first few maps. Everything that is supposed to scare you is usually a jumpscare. (Something coming out of nowhere making a very loud sound.) The maps were all good a so. Some of the enemies were very laughable. The plot was confusing and hard to get into. Enemies are too tough and ammo/health is VERY limited.
Overall, I rate it 4/10, because it got too bland too quick and stopped being scary.
There's a lot to be said about the indie take on survival horror - one would be looking more toward that specific niche in the genre just to get a breath of fresh air. Even then, major corporations are struggling to present something even remotely plausible and worthy of having a place in the survival horror genre (with little success mind you).
Here, we have a new addition to the horror theme known as "Grey." What's presented in its images and videos is nothing short of intriguing to one who has a taste for the more psychological side of horror, that of the likes of Silent Hill.
The art direction of this game is quite astounding, contributing greatly toward the build-up of the atmosphere. There is blood, rust, and dirt caked over almost everything you see.
The sounds and music in the game isn't anything to complain about, but it isn't really anything memorable either. The loud sudden noises of a monster in the distance and the "ping" of the pipe as it impacts a wall is not unfitting in the slightest. The voice overs are nice too.
One thing to take note of in the game is that it's not a walk in the park. Often times you will encounter a monster that is surprisingly powerful and will take a chunk of your health with every hit. They too have a good amount of health and will take quite a few hits or bullets to put them down.
Unfortunately, Grey does not take long to complete, me having beaten it in less than an hour. There is a hardcore difficulty I may have to get around to one day, but it's a bit demotivating considering normal mode was hard enough.
Overall, Grey carries a great atmosphere, but is greatly bogged down by difficulty and disappointing brevity. It has a lot of potential, and I honestly expected more out of it, but what it offered satisfied my craving for a plausible horror experience.
I had high hopes for this. I really did.
Looking at this as a game designer, a lot of this was very poorly made. There were grammar issues in one of the loading screens, and that didn't really bother me. But what bothered me is that the main character had to tell me where to go, and there was like NO exploration being done. If I explored, sure I found batteries, but it seemed so long it didn't even matter. I bet I could beat the entire mod without getting more batteries.
The voice acting was amazing, but again, I didn't need him talking every 4 seconds.
The models were nice though. The intro is my favorite part of the mod.
The animations are really awkward. It seems like this mod is too focused on scaring people and not really focused on the little things, like the animations of the pipe. It's like a skin of the crowbar obviously. Like I needed to say it.
The Music sounded like it was made in like 10 minutes in FL Studio. There was a part that was an EXACT ******* sound from the "Hits" sound folder.
I'm sorry but this mod was only good for the mapping, and some of the models. Call me picky, call me rude, but this AoM ripoff was an extreme letdown.
You guys have better talent and I know you do. But really?
When I first saw images/screenshots of GREY, I really knew that this will be something I would wait for and play on its release date.
Good things first:
It has a very nice art design, the levels are are creepy and really creative.
Stig's Voiceacting for GREY is stunning, he sounds believable. Other voice actors also do a great job.
The monster designs really reminded me of the good ol' Silent Hill days. Great job there.
The challenges are a nice addition and something not really seen that often.
But that already is all good I have to write down here.
Overall, the mod felt very unstatisfying.
The level/puzzle design was very confusing most of the times, I'm thankful that I accidently clicked some notes I would have never even noticed on my journey.
The balancing is also a huge downpoint. The weapons feel like they burst out air and you can't really tell big differences between all weapon types.
Another point that kept bugging me was the main character that had to comment every little thing, sure this is a nice thing to add, but why doesn't he comments on the first monster he meets or on other creepy/f**ked up **** that happens?
I see the direction you were trying to go there, but in the end it was all a pretty big letdown.
EDIT: I brought myself together to finish the HARD Mode, so here is what I have to say:
The Hard Mode is definately overall the way better campaign, now the normal looks even more ****** than before.
The scares were better, the mood more frightening and the puzzles more creative.
The ending was definately more satisfying, but not really that awesome either.
Most stuff you already kinda expected, but wouldn't give a **** about, hence the main game builds no connection between the player and the character.
So, I download it, and tested it, here my opinion :
Story : I'm french, so i didn't understand everything, but the hero need more interaction, seriously, he see a dead body, no reaction. He's teleported in strange place, he say juste once 'WTF' and, it's all, after that, all are normal like puppet monster or zombie : normal, i see them everyday.
Originality : We cleary see the mod is inspired by classic horror game like silent hill, so no really originality.
Graphics : Best point I think, Nice overhaul models, nice animations, good mapping, nice textures (little low res for me ^^) no really thing to say about that. Hud are really nice too.
Programming : Very nice, no thing to say.
Sound Design : Fire weapon is flat.. Ambiance sound need to be improve, i haven't been scared once time.
Gameplay : The worst part ever ! Seriously, have you give the mod to tester ? Because it's really extremly harcore ! Ennemi can kill you in 6-10 hits, not a problem if they can't touch you before you touch them ! But when you have low health, were are the health recover ? some food who give you 5 pv ? pills : 0 pv (i don't understand that) ? Compare to the damage take by monster it's just hilarous ! Another thing : Autosave. No way, you need to add more autosave, you die so many times and you need to redone all the map, youpi !
I think i say everythink, I hope you take in consideration this and not buried it (OpForce2 like).
Hope you release an Hot Fix.
(Sorry for my bad english)
Great atmosphere and level design. Terrible combat. Some enemies are tanks, they take many hits to put down and there are no ways of avoiding damage. No dodge, no run. You walk at a snail's pace while all the enemies move faster than you. There are very little heals in the game so i spent most of my time with 1/100 HP. Eventually i quit at a room with an infinite number of enemies it seemed. almost no way of avoiding damage i would continuously die.
WARNING: this game crashed my computer 3 times. Even on lowest graphical settings the game itself would crash and consume a massive amount of gpu processing. (ranging from 400 MHz to 1200MHz depending on the room/settings) CPU processing even on my 3.3GHz i-5 would consume a full core.