Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!
This mod is really good in a few ways, the most obvious is the visual and audio design. Its so creepy and grimy that it really pulls you in from the get go. Hallucination/Nightmare based games are ones I've played a few of and this one here does the horror well, being based around abstract nightmarish world where you don't get to feel safe and fight creatures that could come out of anywhere. Theres a bit of space in between enemy encounters, this I quite like. Alot of horror games creators don't realize that scares are just as in important as building upto one. It's got something new for each level, so its always keeping you on your toes.
The point I think is to provide surreal like scenes and whatever happens is supposed to be symbol or representation of your characters repressed feelings and real life situations. Being able to get that kind information out of what happens is the key to making a good story, it can be a journey of self discovery... but if you don't see any of the real world you don't have the context to make sense of whats happening and thus you won't care about your character as much.
It falls into this pitfall, you are in the real world in the beginning (or so it seems) but you don't see any people, and it goes on like this till the end. Theres about 2 times where you do go back into the real world but it once again has no people beside yourself and only gives vague hints as to what happened.
You can break boxes although some boxes don't break which is a bit jarring for a hl2 mod. The games also relentlessly difficult (eventhough you fight a small number enemies) they have quite a bit of health (even guns aren't effective) and the amount of health you find is very very scarce. Even the hospital level only has 1 medkit cabinet yet you can find ammo for all the weapons *facepalm.
Its also not very long although its not necessarily short though, I would say maybe just over a hour for me.
Higher difficulty adds new enemies & different encounters
Ok I finished GREY at last, well indeed i end it about a week ago, and took me more than 4 hrs to beat it, so is a long mod.
I think this is a great mod for SOURCE engine because is very in the psycho-horror line like Cry of Fear, indeed it's clear CoF put a big and heavy influence in the Grey Project, which could be a good or bad point of reference.
CoF set good story plots and really inmersive environments and atmospheres, which we can obviously see here in Grey, the locations for the develop of the story are also very similar to CoF, a house, a subway station, a hospital, and lonly and freaking scary dark alley-streets, the monsters and delussions also are cool in greey and remember me the ones in CoF.
Now, the bad thing about Grey heavy influenced by CoF and maybe Afraid of monsters, is that they want to emulate the superb-replayability of the mod itself!, which i think is just really freaked up, i mean Grey gives you a really boring and low ending if you play it on "Normal", and the cooler and entretaining-revealing ending if you try it on "Hardcore", that's just annoying, i mean i don't even think in replay the whole mod in order to unblock features or get the cooler ending, is really stupid, stupid to relate the gameplay skill to the plot itself. I make my state clear, I am not a RE-PLAY GAMER!!
Also the super confusing and hard *** to kill boss is not even at the end of the mod. Is kind of in the middle of it! so that's maybe the main reason for i would never replay this mod, also thinking in the hardcore skill. If they put odd mini-challenges, different endings and collectable items in the mod, i really don't care why that would make a better mod, i just see the revealing endings and the mini-challenges on youtube...
Now the best part of grey is that is a horror classic for Source engine,this could be fit perfect into the real horror story teller world, overall is a cool mod to have a good entretain time.
Enemies: I get the impression that enemies are strong in damage and in health to promote the option of running away from them. Except for one problem, you cant. Corridors are tight and enemies follow you at high speeds for every mile of the way. So we are forced to contend with restarting the level or saving after every baddie dead. NO GO.
Normal ending: Disgustingly brief and unresolved. I know its supposed to encourage playing the hard mode for the better ending, but to be honest it really pushed me to uninstall the game, and I did. I only reinstalled it to show it off to my friends.
Alternate modes: Though most people wouldn't bother touching the hard mode after the disappointment of the normal ending, I decided to power through it anyways. The changes make the scares fresh and the ending for hard mode worth it.
Atmosphere: The music and environment really pull together a hostile and terrifying environment. I get a lot of AoM:DC vibes sometimes to with breaking every box for ammo, having flashlight batteries, dog and slasher enemies. Nostalgic.
That randomly spawning enemy: Static enemy positions really take the teeth out of a horror game, so this mod decides to randomly spawn an enemy behind you. Really keeps you on your toes.
IF you're patient and forgiving, this mod is actually pretty impactful, but that can be said for any other mod. What sets this mod apart though is the effort that goes into the environment and the atmosphere. I even wondered for a second if I should continue playing such a violent game.