Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

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oh good

very nice

Ok I finished GREY at last, well indeed i end it about a week ago, and took me more than 4 hrs to beat it, so is a long mod.

I think this is a great mod for SOURCE engine because is very in the psycho-horror line like Cry of Fear, indeed it's clear CoF put a big and heavy influence in the Grey Project, which could be a good or bad point of reference.

CoF set good story plots and really inmersive environments and atmospheres, which we can obviously see here in Grey, the locations for the develop of the story are also very similar to CoF, a house, a subway station, a hospital, and lonly and freaking scary dark alley-streets, the monsters and delussions also are cool in greey and remember me the ones in CoF.

Now, the bad thing about Grey heavy influenced by CoF and maybe Afraid of monsters, is that they want to emulate the superb-replayability of the mod itself!, which i think is just really freaked up, i mean Grey gives you a really boring and low ending if you play it on "Normal", and the cooler and entretaining-revealing ending if you try it on "Hardcore", that's just annoying, i mean i don't even think in replay the whole mod in order to unblock features or get the cooler ending, is really stupid, stupid to relate the gameplay skill to the plot itself. I make my state clear, I am not a RE-PLAY GAMER!!

Also the super confusing and hard *** to kill boss is not even at the end of the mod. Is kind of in the middle of it! so that's maybe the main reason for i would never replay this mod, also thinking in the hardcore skill. If they put odd mini-challenges, different endings and collectable items in the mod, i really don't care why that would make a better mod, i just see the revealing endings and the mini-challenges on youtube...

Now the best part of grey is that is a horror classic for Source engine,this could be fit perfect into the real horror story teller world, overall is a cool mod to have a good entretain time.

Not standalone. Come on now... look at Black Mesa. STANDALONE.

it's a nice mod, the monsters have a lot of health thought

Awesome :D


ghostings says

May contain spoilers 0 agree 0 disagree


Enemies: I get the impression that enemies are strong in damage and in health to promote the option of running away from them. Except for one problem, you cant. Corridors are tight and enemies follow you at high speeds for every mile of the way. So we are forced to contend with restarting the level or saving after every baddie dead. NO GO.

Normal ending: Disgustingly brief and unresolved. I know its supposed to encourage playing the hard mode for the better ending, but to be honest it really pushed me to uninstall the game, and I did. I only reinstalled it to show it off to my friends.


Alternate modes: Though most people wouldn't bother touching the hard mode after the disappointment of the normal ending, I decided to power through it anyways. The changes make the scares fresh and the ending for hard mode worth it.

Atmosphere: The music and environment really pull together a hostile and terrifying environment. I get a lot of AoM:DC vibes sometimes to with breaking every box for ammo, having flashlight batteries, dog and slasher enemies. Nostalgic.

That randomly spawning enemy: Static enemy positions really take the teeth out of a horror game, so this mod decides to randomly spawn an enemy behind you. Really keeps you on your toes.

IF you're patient and forgiving, this mod is actually pretty impactful, but that can be said for any other mod. What sets this mod apart though is the effort that goes into the environment and the atmosphere. I even wondered for a second if I should continue playing such a violent game.

Really creepy all the time!!!

I had high hopes for this mod and in my opinion the long wait didn't live up to my expectations.


-Voice acting is well done
-Good art design overall
-Changes to Hardmode making the re-play somewhat different
-Awesome enemy design
-The introduction was fantastic and very well done


-Health pickups were pretty much non-existent and the melee weapons were pretty much useless (I don't mind limited health but this was ridiculous)
-The enemies do WAY to much damage to even consider melee combat
-Soundtrack wasn't the greatest
-The long wait time made the end product seem lacking
-Not long enough even with the changes in Hardmode
-Scares were cliche and I was expecting better
-The amazing introduction to the mod makes the rest of the game feel stale and cliche where as the opening was so gripping and intense

Grey is basically another version of Cry of Fear with less story, less scares, horribly balanced combat and no where near as long I'm quite sad to be giving this mod a low score as I had high hopes for this one.

The mod in general was pretty good. It managed to deliver some chills to me and made me jump several times. Along witht this I would like to give an applaud for nice models of the creatures/ enemiesm, but also the art design of the mod as whole. The weapons had great sounds, their models and animations were pretty well done. Voice acting was great for the main character.

But on the other hand it had some flaws. First opne would be the length of the mod, since I think that it may have been slightly longer. The sound at certain mooments was fine, but on other occassions it was killing my ears, since it made this horrible sound. Then the difficulty of the mod, at the moment I'm talking about hard, where the enemies would kill you in just few hits.

Suprisingly unlike other people I didn't have a problem with scarce amount of healthpacks, I usually found occassionally and it also adds in to this an effect that you need to value your 'life' way more so you try to be more catious and carefull in order to survive.

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