Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!
I played through this three times.
It scared me beyond anything, even though I knew the monsters.
But I simply forgot some of them.
The weapons look really good, I liked the failing reload animation and the shivering of Greys hands.
The monsters were very unique and had nightmarish movements and sounds to offer.
Also, what was up with these black cobweb things?
The mod had a very dirty and disgusting, yet spine-chilling look to it and the links to Mistake -1 were prceless.
The only negative point is that the enemies dealed way too much damage.
Thus, hard mode was unplayable for me, also because of the useless knife weapon you got in the kitchen in the bar.
-Immersion is almost instant
-Maps are really detailed
-Supplies must be searched instead of hoping to find them everywhere (more immersion)
-Replay Value with the Hardcore Difficulty, Bonus map and Challenge maps
-Had fun searching for Anita's dolls
-Enemies are scary at moments
-Great voice acting (DragonNOR did it once more)
-Failed reload at moments
-No inventory (more immersion and atmosphere)
-Really hard for unexperienced players
-Maps were extremely dark even with the max bright on
-Most of the enemies appear with a scream, which is scary at first but gets annoying in time.
-Melee weapons are more useful for breaking boxes rather than killing enemies
-Takes you almost a full handugn clip to kill an enemy in Hardcore difficulty, preventing you from saving ammo for future encounters
-The game can be confusing at moments as to where to go and what to do
-Pick-up animation gets boring in time, but this is just me
-Game balance is awful. You find more enemies than weapons, ammo or health, but at the same time it makes you fells really scared and prepared for whatever is to come. I enjoyed it, but it frustrated me at the same time.