Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help. Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past. Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you. We have made a lot changes to the base Source engine and have added countless new mechanics in the mod such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads, new picture based GUI elements and much, much more!

RSS feed DrRhubarb says
4 DrRhubarb

Aug 26th, 2012 8 people agree 5 people don't

When I first saw images/screenshots of GREY, I really knew that this will be something I would wait for and play on its release date.

Good things first:
It has a very nice art design, the levels are are creepy and really creative.
Stig's Voiceacting for GREY is stunning, he sounds believable. Other voice actors also do a great job.
The monster designs really reminded me of the good ol' Silent Hill days. Great job there.
The challenges are a nice addition and something not really seen that often.

But that already is all good I have to write down here.

Overall, the mod felt very unstatisfying.
The level/puzzle design was very confusing most of the times, I'm thankful that I accidently clicked some notes I would have never even noticed on my journey.

The balancing is also a huge downpoint. The weapons feel like they burst out air and you can't really tell big differences between all weapon types.

Another point that kept bugging me was the main character that had to comment every little thing, sure this is a nice thing to add, but why doesn't he comments on the first monster he meets or on other creepy/f**ked up **** that happens?

I see the direction you were trying to go there, but in the end it was all a pretty big letdown.

EDIT: I brought myself together to finish the HARD Mode, so here is what I have to say:

The Hard Mode is definately overall the way better campaign, now the normal looks even more ****** than before.
The scares were better, the mood more frightening and the puzzles more creative.
The ending was definately more satisfying, but not really that awesome either.
Most stuff you already kinda expected, but wouldn't give a **** about, hence the main game builds no connection between the player and the character.

JetlinerX says
5 JetlinerX

Aug 25th, 2012 13 people agree 10 people don't

I take that all back. It was scary, and then came all the PewDiePie references and it ruined it. I am sick of people doing this to good mods.

TheVoice says
10 TheVoice

Sep 14th, 2012 2 people agree 0 people don't

because i know i will never sleep again

dufake says
7 dufake

Sep 1st, 2012 2 people agree 0 people don't

First, I had played Nightmare House series and Cry of Fear before, so I will make a little comparison between these horror mods.
Grey has two story modes to complete.

Normal mode has nothing interesting to say. This is just a dumbed down version of the hardcore campaign.
I really want to skip the whole part if I could.
There are few good puzzles around, but there are also a lot of nonsense periods.
A path will always open behind you without any clues or sounds.
It's a very frustrating experience.

The Hardcore mode has a better design in every way, and you don't make the same mistakes again.
That's the spirit behind the Grey.
I am very interesting to play mistake series after I played Grey.

Grey has great props, weapon models and animations.
Levels are very beautiful too, but it feels more like NH2 than CoF.

The combat isn't fun because there are a lot of monsters are scripted.
Most of them guards a specific position.

The Hints tell you to search the side rooms and escape from the monsters.
That's not totally true in this case.
Most of them are staying in a tiny alley or a room.
You have to fight them back without a choice.
The rewards are usually useless in the hardcore mode.
Prepare to crash a hunderd of empty boxes and find a few batteries.

Ammo placements isn't wise too. I saved the ammo and I have no chance to fire a single shot of my submachine gun.
The game just ends without a climax.

I love the art drection, but Grey fails to deliever a charming gameplay.
It's definitly worth a pay or donation for its art design.
However, Grey has no surprises like NH2 or CoF will give you.
Grey is a very polished work, but you will want more from it.

Knights says
4 Knights

Aug 27th, 2012 2 people agree 0 people don't

It had good atmosphere with good art direction, but there was a lot of boring level design with the interiors. A lot of boring long tight hallways, and too much with the vents. The game started off way too slow and finding keys wasn't what I was looking forward to doing a lot. I raged a lot having practically no ammo and a pipe that did nothing as I died a lot. Good stuff with the custom content and effects but just ok, very silent hill like but with no good story to go with it...

zck2020 says
7 zck2020

Aug 27th, 2012 2 people agree 0 people don't

Really disturbing, although the graphics look a little cheap it does it's job: Scare the hell out of you.

TheUnbeholden says
8 TheUnbeholden

Jan 9th, 2013 1 person agrees 0 people don't

This mod is really good in a few ways, the most obvious is the visual and audio design. Its so creepy and grimy that it really pulls you in from the get go. Hallucination/Nightmare based games are ones I've played a few of and this one here does the horror well, being based around abstract nightmarish world where you don't get to feel safe and fight creatures that could come out of anywhere. Theres a bit of space in between enemy encounters, this I quite like. Alot of horror games creators don't realize that scares are just as in important as building upto one. It's got something new for each level, so its always keeping you on your toes.

The point I think is to provide surreal like scenes and whatever happens is supposed to be symbol or representation of your characters repressed feelings and real life situations. Being able to get that kind information out of what happens is the key to making a good story, it can be a journey of self discovery... but if you don't see any of the real world you don't have the context to make sense of whats happening and thus you won't care about your character as much.
It falls into this pitfall, you are in the real world in the beginning (or so it seems) but you don't see any people, and it goes on like this till the end. Theres about 2 times where you do go back into the real world but it once again has no people beside yourself and only gives vague hints as to what happened.
You can break boxes although some boxes don't break which is a bit jarring for a hl2 mod. The games also relentlessly difficult (eventhough you fight a small number enemies) they have quite a bit of health (even guns aren't effective) and the amount of health you find is very very scarce. Even the hospital level only has 1 medkit cabinet yet you can find ammo for all the weapons *facepalm.
Its also not very long although its not necessarily short though, I would say maybe just over a hour for me.
Higher difficulty adds new enemies & different encounters

HydroAmbience says
10 HydroAmbience

Oct 7th, 2012 1 person agrees 0 people don't

I just finished this mod and I have to say outstanding job you did with this mod.

DemolitionSteve says
4 DemolitionSteve

Sep 30th, 2012 1 person agrees 0 people don't
This review may contain spoilers

The good:

First 10 minutes were appropriately ominous, and did in fact seem genuinely scary.

The sound was good and the overall atmosphere was gritty. Some of the puzzles were pretty interesting.

Animations were pretty solid, especially on the guns.

Interesting enemy types

The bad:

Enemies took way too many of the already super limited bullets, I was often forced to quicksave at every enemy so I could swing my creskinned crowbar, jump back, repeat

Some enemies were just obnoxious as ****, and their only purpose seemed to be to eat away your usually low-health. Like those walk-on-all-fours doll baby things, it was damn near impossible to kill one without it getting at least a hit off you. I think I can speak for everyone here when I say:


The pistol hardly did jack ****, the SMG took a lot to kill one enemy. The cinder-block-on-a-stick thing wasn't even worth using because while winding it up, you were basically guaranteed to get overrun anyway. I don't recall even finding shotgun ammo, but SMG ammo was more plentiful than boxes of shells? wut?

It felt like half the game I was crawling through vents or helplessly smashing tons of look-alike doors to see if they'd open.

Health was non-existent, and most importantly, so was the story.

Seriously, to have a *good* horror game, the player has to have incentive, or a narrative/plot. Okay, so...Grey has some hallucination and now everyone's gone and/or turned into monsters? He still thinks going home or to the hospital is going to yield positive results in a world that apparently turned into a ghost town in a single day.

He was either severely autistic or had severe ADD. He would say how he should get home, but after murdering undead floating knife-wielding creatures, he has no comments? What in the actual ****?

Game was way too short for something in development for years.

Cookiestealer says
10 Cookiestealer

Sep 21st, 2012 3 people agree 2 people don't


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