This thread's homepage is its active sub-board on the official Mount and Blade forums: Forums.taleworlds.com

WARNING: It may take a very long time to start up a new game (that it looks like it must have crashed) because of the number of factions in play. I am working on improving startup time, but while that is still not fixed, I suggest starting a new game in windowed mode to allow you to do something else while it starts up. Once your new character is made, you can save it and restore full-screen mode -- starting a new game takes a long time, but loading an existing save is as quick as normal Mount and Blade.

This is meant for the latest version of Warband, 1.158

Like my work? Buy me a drink*!
*It'll more likely be used to buy history books, because I'm a huge nerd

Installation
If you have an old version -- delete it first! 3.0 will overwrite all old files as necessary, but it will leave a few behind that are no longer used.

3.0 comes in two versions: a self-extracting installer that auto-detects your warband directory and a .rar for power users who know what they're doing.

If you have the installer, just run it and follow the instructions.

If you have the .rar, extract it into your modules directory.

Gekokujo
Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: Oda Nobunaga descended from a clan of deputies to the nominal governor of their province, but the Oda usurped them and toppled their neighbors; Toyotomi Hideyoshi began his career as a cook and sandal bearer and ended up the ruler of Japan; Tokugawa Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun. As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title fitting.

A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how anyone would have addressed them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.

Current Features
- New map of Japan with more than double the playable area of Native, from Kyushu in the south to Ezo (Hokkaido) in the north
- 32 towns (10 more than native!), 75 castles (28 more than native!!), and 164 villages (54 more than native!!!)
- New village, castle, town, tavern, and many other scenes- Historically-appropriate names for towns (Tokyo was still Edo, Osaka was still Sakai, and Fukuoka was still Hakata back then)
- New weapons, armor, trade goods, flags, and other details appropriate for the time and place
- Gunpowder weapons and gunpowder units
- New faces and hairs, including 6 base asian male and 4 base asian female faces
- 20 factions (19 samurai clans plus the Ikko-Ikki movement of monks, peasants, and samurai volunteers)
- Tested for stability and consistency so that it has, at minimum, the playability level of Native
- Town and castle recruitment (villages for ashigaru, towns and castles for samurai, temple fortresses for monks)
- Bodyguards for interior scenes (requires NPC companions and high-enough reknown or nobility)
- Tweaked startup scripts to increase variety in new games (such as the relationships of noble lords and ladies with each other)
- Integrated Freelancer mod (ask to serve a samurai lord as a direct retainer and participate in all their battles)
- Integrated Diplomacy mod (many, many features -- look them up separately)
- 22 npcs will full-fledged backstories
- Many, many more!

Upcoming Features
- Improved graphics
- Better warcries
- Localizations in many languages
- A religion system
- Parallel faction systems for merchants and bandits, meant to complement each other and the territorial lords
- More quests (with many based on the merchant, bandit, and religious factions)
- A proper endgame with a Korean campaign (long shot)

Credits
This is a one-man operation by me, marty4286 (also sometimes phlpp), but I relied a lot on freely-available community resources, including:

Diplomacy Mod 4.2
Freelancer
Bogmir's Samurai Weapons OSP (two bows, two arrow quivers, and two yari spears)
Iboltax's Improved Male Faces OSP
Runico's Katanas (ironically enough, for the "chinese" weapons)
Caba`drin's Bodyguard Code
Caba`drin's Pre-Battle Orders Kit
SacredStoneHead's Samurai Armor (gauntlets and 1 helmet mesh, retextured)
Llew's Flintlock Firearms OSP
Shcherbyna's Map Icons
Psiphoon's Katana Animations
gutekfiutek's Polished Landscapes
... with Delzaros's fixes for Warband 1.15x
Zephilinox's Mouselook Death Camera
NaglFaar's Join Any Side Tweak
jrider's Forage skill
motomataru's campaign AI tweaks

Special thanks to Rosslington for the launcher pic
Special thanks to Rathmor for his placeholder ainu clothing textures. He also submitted many pieces of music
Special thanks to khamukkamu for several music submissions
Special thanks to Jacobhinds, unkowned, matmohair1, and others for ideas and support
Extra special thanks to Moetic Justice for his music submission

Testers
Several people tested 3.0 for bugs, but please give special thanks to:

everyone from the 'dp
Deathmaw
Yegg
Osric
Hanakoganei
Talinoth
Sengoku Sushi
son of hojo
FujinShadow123
Fog
Jwagne51
Don Zekalone
SePL80
Yemeth

If I forgot anyone, and you notice, please remind me so I can give proper credit. I modifed almost everything I borrowed. Everything I modified and created is also available free to use in your own works, with no permission required (just credit me in a readme like this, and also the original creator if it was just a modification of mine and not an original creation).

Code
The module system code is included with this release. This is for people who know what they are doing -- I will direct most coding questions to the taleworlds modding forums, unless it's a question specific to the code of Gekokujo rather than coding in general.

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I announced this in the Taleworlds forum, but not here, Steam Workshop, or Nexus. For that, I apologize. I released the 3.1 beta patch a long time ago in the same forum, because I wanted a small group of testers to iron out the bugs with the mod before I put it up here -- you all only deserve a tight bug-free experience. However, I hadn't expected to suddenly stop working on the mod, so only Taleworlds was left with 3.1 while you got nothing.

I'm not restarting work on Gekokujo right now, but I am going to rectify one mistake by linking you to the 3.1 beta patch thread (and uploading it as well). It is playable and *mostly* bug-free, thanks to the good people in the Taleworlds forum, but it is not quite up to the standards I think a patch should be before it gets released here. And most importantly, it's save-compatible with 3.0.

A description of the changes are available in the beta patch thread: Forums.taleworlds.com

Installation Instructions:

1. Install Gekokujo 3.0 (if you haven't already)
2. Install the contents of the patch over Gekokujo 3.0 (this is the only step if you already have 3.0)

The patch is 41mb. If it is smaller than that, the download was corrupted and you should try a different mirror.

PCGamer.com Mention and 3.1 Patch Progress

PCGamer.com Mention and 3.1 Patch Progress

News 22 comments

Gekokujo was mentioned in an article on PCGamer.com today, but I can't rest on my laurels -- there's still a game to be made.

Gekokujo 3.0 Is Finally Done!

Gekokujo 3.0 Is Finally Done!

News 18 comments

I worked hard on it, so first and foremost I hope you have fun. It has all-new music, a more detailed map, many more weapons, armor, and clothing, and...

Script Error Fix

Script Error Fix

News 5 comments

Some of you get an incessant script error warning. I actually fixed it a long time ago, but I kept forgetting to give it out to everyone.

Japanese Translation

Japanese Translation

News 1 comment

LordY has uploaded a Japanese translation for Gekokujo, for Japanese players

Gekokujo 3.1 Beta Patch

Gekokujo 3.1 Beta Patch

Patch 9 comments

Installation Instructions: 1. Install Gekokujo 3.0 (if you haven't already) 2. Install the contents of the patch over Gekokujo 3.0 (this is the only step...

Gekokujo 3.0 Full RAR file

Gekokujo 3.0 Full RAR file

Full Version 56 comments

This is the full 3.0 version of the mod as a rar file, as an alternative to the installer. Don't get this unless you know what you're doing. Extract to...

Gekokujo 3.0 Full Installer

Gekokujo 3.0 Full Installer

Full Version 57 comments

This is the mod Gekokujo v3.0, the latest full version, for Mount & Blade: Warband v1.158. The file itself is a self-extracting installer that should...

[OLD] Gekokujo 2.1a Full RAR file

[OLD] Gekokujo 2.1a Full RAR file

Full Version 29 comments

This is the full 2.1a version of the mod as a rar file, as an alternative to the installer. Don't get this unless you know what you're doing. Extract...

[OLD] Gekokujo 2.1a Full Installer

[OLD] Gekokujo 2.1a Full Installer

Full Version 20 comments

This is the mod Gekokujo v2.1a, the latest full version, for Mount & Blade: Warband v1.154. The file itself is a self-extracting installer that should...

[OLD] Gekokujo Patch 2.1 to 2.1a

[OLD] Gekokujo Patch 2.1 to 2.1a

Patch 1 comment

This is a tiny fix to address two important bugs: one regarding faction diplomacy, and the other freelancer integration. Extract its contents into your...

Comments  (0 - 10 of 698)
TrungNam
TrungNam

I have a problem after install the patch.I encounter some characters while travelling on the map and were forced to fight with them no matter the choice( maybe it is just some placeholder for new features). This will occasionally crash my game. A part from that, everything looks amazing as always.

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Fredess
Fredess

Hello
I have a problem with the mod when I run it I get this commonres Error / weapon_messhes_e.brf

please I can give a solution to that error

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SoldierOFortune_PL
SoldierOFortune_PL

3.1 compare to 3.0 has some problems

some towns have no icons ( mesh problem _town _2 )
game crashes when random encounter is elite omnibushi (or something like that , **** knows )

and as before : too dark
no colours (except armors ) , days are so short ...
, dark taverns , dark towns look like washed , dark battlefields plus annoying fog ,
and about battlefields ...any chance to remove some of these useless mountains and trees ??

attack direction usually shows wrong direction
pathfinding on map makes me tired when my party stops everytime before i get political messages
Bridges are in weird places , they don't connect roads (can live with that :) )

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lasmyko
lasmyko

One more: those instant events crashing game (script error with the music or etc).

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lasmyko
lasmyko

Ah and then gunners are out of bullets they just standing in formation n doing nothing it`s kinda funny (I can slaughter them easy).

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lasmyko
lasmyko

Something wrong with sieges and reinforcement. My clan (red ones) only sieges but never attacks (it takes 7+ days and then enemies comes with 100+ soldiers n` we are f*), I'm in game 100+ days but never participated in castle or town capture (only sieging). Another problem: example me and my lords combine have a etc 1000 soldiers vs enemy lords with 500 but then battle starts we only have less then 200 soldiers (with reinforcement) and my enemy have a full party (500) and so I'm always loosing. It`s like if one of my lord loosing more then 50 soldiers - he retreats (doesn`t care if he have 5X more soldiers then enemy).
Sorry English.

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.Maki.
.Maki.

And finally here is the patch. :)
Thanks!

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MrDrewHunter
MrDrewHunter

Where is Hattori Clan? :(

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.Maki.
.Maki.

Well this isn't based on shogun 2 total war. :/

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Highest Rated (20 agree) 10/10

Why did I only hear about this mod now""
A really great mod, with many good features,
Anyone who like Japanese historical warefare(Samurai) should get this"!

Apr 24 2013 by Commander_Synn

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