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WARNING: It may take a very long time to start up a new game (that it looks like it must have crashed) because of the number of factions in play. I am working on improving startup time, but while that is still not fixed, I suggest starting a new game in windowed mode to allow you to do something else while it starts up. Once your new character is made, you can save it and restore full-screen mode -- starting a new game takes a long time, but loading an existing save is as quick as normal Mount and Blade.

This is meant for the latest version of Warband, 1.158

Like my work? Buy me a drink*!
*It'll more likely be used to buy history books, because I'm a huge nerd

If you have an old version -- delete it first! 3.0 will overwrite all old files as necessary, but it will leave a few behind that are no longer used.

3.0 comes in two versions: a self-extracting installer that auto-detects your warband directory and a .rar for power users who know what they're doing.

If you have the installer, just run it and follow the instructions.

If you have the .rar, extract it into your modules directory.

Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: Oda Nobunaga descended from a clan of deputies to the nominal governor of their province, but the Oda usurped them and toppled their neighbors; Toyotomi Hideyoshi began his career as a cook and sandal bearer and ended up the ruler of Japan; Tokugawa Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun. As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title fitting.

A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how anyone would have addressed them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.

Current Features
- New map of Japan with more than double the playable area of Native, from Kyushu in the south to Ezo (Hokkaido) in the north
- 32 towns (10 more than native!), 75 castles (28 more than native!!), and 164 villages (54 more than native!!!)
- New village, castle, town, tavern, and many other scenes- Historically-appropriate names for towns (Tokyo was still Edo, Osaka was still Sakai, and Fukuoka was still Hakata back then)
- New weapons, armor, trade goods, flags, and other details appropriate for the time and place
- Gunpowder weapons and gunpowder units
- New faces and hairs, including 6 base asian male and 4 base asian female faces
- 20 factions (19 samurai clans plus the Ikko-Ikki movement of monks, peasants, and samurai volunteers)
- Tested for stability and consistency so that it has, at minimum, the playability level of Native
- Town and castle recruitment (villages for ashigaru, towns and castles for samurai, temple fortresses for monks)
- Bodyguards for interior scenes (requires NPC companions and high-enough reknown or nobility)
- Tweaked startup scripts to increase variety in new games (such as the relationships of noble lords and ladies with each other)
- Integrated Freelancer mod (ask to serve a samurai lord as a direct retainer and participate in all their battles)
- Integrated Diplomacy mod (many, many features -- look them up separately)
- 22 npcs will full-fledged backstories
- Many, many more!

Upcoming Features
- Improved graphics
- Better warcries
- Localizations in many languages
- A religion system
- Parallel faction systems for merchants and bandits, meant to complement each other and the territorial lords
- More quests (with many based on the merchant, bandit, and religious factions)
- A proper endgame with a Korean campaign (long shot)

This is a one-man operation by me, marty4286 (also sometimes phlpp), but I relied a lot on freely-available community resources, including:

Diplomacy Mod 4.2
Bogmir's Samurai Weapons OSP (two bows, two arrow quivers, and two yari spears)
Iboltax's Improved Male Faces OSP
Runico's Katanas (ironically enough, for the "chinese" weapons)
Caba`drin's Bodyguard Code
Caba`drin's Pre-Battle Orders Kit
SacredStoneHead's Samurai Armor (gauntlets and 1 helmet mesh, retextured)
Llew's Flintlock Firearms OSP
Shcherbyna's Map Icons
Psiphoon's Katana Animations
gutekfiutek's Polished Landscapes
... with Delzaros's fixes for Warband 1.15x
Zephilinox's Mouselook Death Camera
NaglFaar's Join Any Side Tweak
jrider's Forage skill
motomataru's campaign AI tweaks

Special thanks to Rosslington for the launcher pic
Special thanks to Rathmor for his placeholder ainu clothing textures. He also submitted many pieces of music
Special thanks to khamukkamu for several music submissions
Special thanks to Jacobhinds, unkowned, matmohair1, and others for ideas and support
Extra special thanks to Moetic Justice for his music submission

Several people tested 3.0 for bugs, but please give special thanks to:

everyone from the 'dp
Sengoku Sushi
son of hojo
Don Zekalone

If I forgot anyone, and you notice, please remind me so I can give proper credit. I modifed almost everything I borrowed. Everything I modified and created is also available free to use in your own works, with no permission required (just credit me in a readme like this, and also the original creator if it was just a modification of mine and not an original creation).

The module system code is included with this release. This is for people who know what they are doing -- I will direct most coding questions to the taleworlds modding forums, unless it's a question specific to the code of Gekokujo rather than coding in general.

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Blog RSS Feed Report abuse Latest News: Mention and 3.1 Patch Progress

12 comments by marty4286 on Jan 28th, 2015

This mod still has a long way to go, so I was pretty surprised that it got mentioned with the likes of Counterstrike, DOTA, and Natural Selection, among others. This is exciting news and it's a great motivator for me -- how can I let this mod's flaws remain while taking this kind of praise? I have to work extra hard to finish the patch, because I've got a lot to live up to.

Speaking of the patch, I have been neglecting talking about it here on ModDB. It's been in progress, but it is taking longer to finish than I would like. I've got a lot done, but there's still more to do. It is a 3.1 instead of a 4.0 because this patch is save-compatible. Even so, it adds a lot:


  • Some lords with a wardrobe malfunction had them fixed
  • Ikko samurai recruitment cost is fixed
  • Giant arrow flight meshes have been fixed
  • Companions sent as emissaries no longer disappear (in fact, they should return)
  • Lord parties now tend to have higher tier troops
  • Thrust is re-enabled for spears on horseback
  • Yari now have overhead thrust rather than overhead swing (other polearms still have overhead swing)
  • Nanban and Yukinoshita armor now have additional modifier types
  • Fixed freelancer message spam when your lord is defeated while you are on vacation
  • Agents and Experienced Agents (ninjas) can be bodyguards in addition to companions
  • Increased morale from leadership, with additional morale bonuses from INT and CHA
  • OPTIONAL: increased party cost for samurai units (samurai take up 2 spots -- the 2nd spot is for off-screen servants)
  • Several minor dialogue touch-ups and typo fixes, including re-named menu options for clarity and consistency
  • Slightly improved bridge battle scene
  • Completely new wedding scene
  • Completely new productive enterprise scene
  • Added 2 new lord's hall scenes
  • Added a biography page in the Gekokujo Options of the camp menu
  • Smarter formation AI for more difficult battles (no more slow circling)
  • Improved sode (shoulder guard) mesh for high class armors
  • Fixed swarming by bandit groups (needs more testing)
  • Fixed bugs relating to imprisoning lords in neutral forts (needs more testing)
  • Sieges now have gates that the attackers must batter down during battles
  • Sieges should now have slightly more archers in vantage points
  • Sieges now have 2 wait times: normal and long (AI always chooses normal)
  • Long wait times for engineering-based sieges will automatically batter down the first gate
  • Long wait times for ninja-based sieges will lower gate hp from 60 to 40
  • Old siege style with no gates can be toggled (new siege style is default)
  • Miscellaneous castle siege scene fixes and improvements
  • Kyoto overhauled to make it a unique city (new streets, new castle, new arena)
  • Some villages have been moved to make the map have a slightly more even distribution
  • Integated world map HD textures by painbringer
  • Integrated animations by jacobhinds


  • Improved face textures for female characters
  • Procedurally-generated quests
  • Procedurally-generated encounters (REAL encounters, not just popups with choices)
  • (I say procedurally-generated rather than random because they take into account your progress)
  • Ability to work in town or a village for small amounts of money
  • Entertainers in inns to improve morale
  • Criminal activities (from pickpocketing to burglary to racketeering)
  • The amount of bandits that spawn is proportional to how many factions are on the map (more united = less chaos)
  • When Japan is united or nearly so, there will be random outbreaks of rebellion instead of a steady stream of bandits
  • AI should now choose between multiple melee weapons properly (instead of defaulting with the weakest as it often does)
  • Proper musket animations
  • Player gets a lord icon on the world map if they have enough troops and/or are a lord
  • Several minor bugfixes


  • Service businesses (ability to run your own inn, teahouse, or bathhouse)

Link to the article on

Keep up with development on the forums:

Downloads RSS Feed Latest Downloads
Gekokujo 3.0 Full RAR file

Gekokujo 3.0 Full RAR file

Jun 11, 2014 Full Version 39 comments

This is the full 3.0 version of the mod as a rar file, as an alternative to the installer. Don't get this unless you know what you're doing. Extract to...

Gekokujo 3.0 Full Installer

Gekokujo 3.0 Full Installer

Jun 11, 2014 Full Version 41 comments

This is the mod Gekokujo v3.0, the latest full version, for Mount & Blade: Warband v1.158. The file itself is a self-extracting installer that should...

[OLD] Gekokujo 2.1a Full RAR file

[OLD] Gekokujo 2.1a Full RAR file

Apr 21, 2013 Full Version 29 comments

This is the full 2.1a version of the mod as a rar file, as an alternative to the installer. Don't get this unless you know what you're doing. Extract...

[OLD] Gekokujo 2.1a Full Installer

[OLD] Gekokujo 2.1a Full Installer

Apr 21, 2013 Full Version 20 comments

This is the mod Gekokujo v2.1a, the latest full version, for Mount & Blade: Warband v1.154. The file itself is a self-extracting installer that should...

[OLD] Gekokujo Patch 2.1 to 2.1a

[OLD] Gekokujo Patch 2.1 to 2.1a

Apr 21, 2013 Patch 1 comment

This is a tiny fix to address two important bugs: one regarding faction diplomacy, and the other freelancer integration. Extract its contents into your...

[OLD] Gekokujo 2.1 Full Installer

[OLD] Gekokujo 2.1 Full Installer

Apr 19, 2013 Full Version 6 comments

*This has now been superseded by version 2.1a* This is the mod Gekokujo v2.1, for Mount & Blade: Warband v1.154. The file itself is a self-extracting...

Post comment Comments  (40 - 50 of 547)
Thorvaldo Mar 17 2015, 1:29pm says:

I've downloaded the 3.1 version of the mod posted in the official Taleworlds forum of Gekokujo, and the thing is that the sieges are completely broken, the door system doesn't work at all, my troops and i get stuck in a invisible wall and the doors are open wide, but you can't get past the invisible wall, and if you swing you can't break anything, and that happens with the enemy as well: I successfully defended Mito just by shooting the bugged troops of my enemy stuck in the first invisible wall. Does anyone have this same problem or i've just ****** up something? :/

+5 votes     reply to comment
phoenixsmap Mar 30 2015, 10:17pm replied:

I met the same problem as you said :) That also causes the lord-rescuing mission unfulfilled.

+1 vote     reply to comment
articulo34 Mar 26 2015, 10:04am replied:

Activate "edit mode" in Warband´s launcher. That should fix it until an official patch is released.

+2 votes     reply to comment
Shutnik_maG Mar 19 2015, 4:02am replied:

same problem

+1 vote     reply to comment
Ollybear19 Mar 16 2015, 10:43am says:

Best Mod Ever and I mean that!, I hope one day he creates Korea and maybe adds more clans like the Asai. (but the main point im getting at is that this mod is Amazing. Thanks for all the Great work )

+2 votes     reply to comment
Kayneth Mar 15 2015, 10:31pm says:

Greetings, phlpp.

Just a heads up that the map and the sky in daytime combat scenes as of version 3.1 seems to be overly bright (apparently too high alpha, even at the default game settings).

Also, a small request. Could the clothing for the characters in the 'training' scenes (such as at the Training Field or Training Villagers) be made the same as the clothing used in the Arena/Dojo scenes? The current ones in 3.0/3.1 are the unclothed models from the Native module, and break immersion in what i find to be a critical part of the game.

Thanks a lot for all your work!

+1 vote     reply to comment
Gocker Mar 15 2015, 5:34pm says:

When I try to boot it up I get a ton of errors saying certain objects can't be found. (Grass, rocks, terrains, ect.) Then it crashes to desktop saying it can't find Gekokujo Weapons...

+1 vote     reply to comment
Dark1Isaac Mar 12 2015, 11:05am says:

here are the links for 3.1 patch:
take note that this is only a snapshot but it is enjoyable anyways have fun.

+2 votes     reply to comment
articulo34 Mar 12 2015, 5:15am says:

For everybody´s information. Phlpp has released an (slightly) unfinished patch 3.1. It includes most of the planned new features and several bugfixes. You can get it at Taleworlds forums.

+2 votes     reply to comment
Argeomer Mar 7 2015, 11:34am says:

Hey, creator of this mod, could you do a mod during the Boshin War like in Shogun 2 Total War: Fall of the Samurai? Because its awesome :D and all clans could unite against the Emperor, but the Imperial faction would cover most of Japan.
Continue the good work ;)

+1 vote     reply to comment
Makky321 Feb 23 2015, 5:57am says:


1. -Battle System features improved morale, training, historical weight of weapons, realistic speeds and many other things. It is more difficult to defeat the enemy now, you must think offensively, try win his flank…
2. -Realistic Tactics system with: (shieldwall), ranks, square, and Wedge formations.
3. -Improved AI: Enemy armies meet your manoeuvers, when they defend, they seek the hills, and when they attack, their men will position themselves more effectively. Also, you can order your lords follow you and they won’t run off when they see enemy troops.
4. -Battle skills: You can use Battlecry (key U) and Warcry (key B) in battles. With these you can boost the morale of your men and terrorize your enemies.
5. -Improved Auto-Calculation Battles: When simulating battles some troops get advantages. Mounted troops get bonuses on plain ground, infantry gains an advantage in woods while archers get a penalty. It is more difficult to kill elite troops.
6. -Wound system: If you fall in a battle, you can be wounded. There are many different injuries, from the mild to those that make you lose skill points.
7. -Enormous Battlefields (up to 4 times normal in some cases), so you can enjoy more of the battle and develop your tactics properly.
8.-Weapon breaking - your weapon can break in battle now!
9-.- Musician (horn) and bearers
10-. -Realism Causalities system."

Please use all of these. Taken from Brytenwalda (which battle system I adore) so it HAS already been done and it just makes the game so much more strategic and fun. I'm only saying this because this is my favourite mod and any criticism or advice should be welcomed. And I cannot wait for the update so I can raid a castle by battering down its gates! Best mod!!

0 votes     reply to comment
Thorvaldo Feb 25 2015, 6:40pm replied:

Why would the Samurai fight in a shield formation? they don't even have shields!
And the Katanas doesn't break, they are made of the finest steel.
I doubt that the Samurai would sound their horns (i don't think they even have horns)
And those are features from brytenwalda, if you like them, go and play brytenwalda instead.

+1 vote     reply to comment
Makky321 Feb 26 2015, 1:13pm replied:

Just because you've not watched a samurai film with a samurai using one doesn't mean cavalry units or front lined units didn't use them. look it up as I've found sources saying some early/late clans did! "finest steel" im sure using a katana in the battles like mount and blade would break (I meant it as a rare chance as you fight more than hundreds of battles) and again you're "assuming" that they don't have horns again if you read into what I put, its musicians and flag bearers which I know this mod has flags but they don't affect moral (unless it just doesn't say) as I said again this is only ideas, criticism and advice should be welcomed. Replies like yours are pointless and should be left to the creator to reply.

Im not replying again as this is pointless.

-4 votes     reply to comment
YourStepDad Mar 6 2015, 6:36pm replied:

Most of these suggestions are out of place/not necessary in this setting is what he was trying to say I think.

+3 votes     reply to comment
Thorvaldo Feb 26 2015, 11:27pm replied:

If you don't want nobody but the creator to reply you, then just pm him. Because if you put your comment in this section, you are vulnerable to the replies of samurai movies viewers and ignorant people like myself, and everyone else here :)
And speaking of movies, i remember a scene from the movie ''47 Ronin'' with Keanu Reeves, in which the ronin were attacking the castle of the bad guys and the bodyguards of the evil lord used some kind of square shield to protect him against the arrows of the ronin. And i don't understand your aficion to Horns, maybe you had a bad experience with your girlfriend in the past? :P hahaha

-1 votes     reply to comment
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Mount & Blade: Warband Icon
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Release Date
Released Oct 2, 2012
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254 votes submitted.

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Highest Rated (19 agree) 10/10

Why did I only hear about this mod now""
A really great mod, with many good features,
Anyone who like Japanese historical warefare(Samurai) should get this"!

Apr 24 2013, 11:13am by Commander_Synn

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