2011 release renamed to: G STRING BETA. The Dec. 19 2011 release is now referred to as a beta release- read the mod's "news" to see why. Download the beta in the mod's "downloads" section.

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Looks a little on the plain side. have you tried adding pipes or beams or something to the space to give players a little more to look at? Maybe some slanted pillars along the sides ever twenty feet or so, and the periodically have a pipe or something running across it horizontally. I think that could really liven up the canal.

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Eyaura Author

It's an older pic, the area has more detail by now. Everything I post is WIP. :)

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I figured it was WIP. But I thought I'd through in my two cents anyway.

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Love your dedication to this project. Lots of people by now would've decided to abandon it after as many years, but you keep sticking with it and bringing regular progress updates!

After 5 years, I think I can wait a little longer for what may possibly be the most thoughtfully done story-driven mod for Half Life 2.

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As long as G-String never dies then I can wait, the demo trailer alone is still VERY badass, even to this day, to keep me extremely excited, as i've been a MAJOR G-String fan and always will be. Keep up the good work Eyaura! ^-^

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Well, just a sign of life here... nothing special... Work is being done. I feel bad every time I do an update cause I know you want a release date at least and you are absolutely right. It's been another 5 years.

And that is the main reason this time there won't be so many epic update monologues like the months leading up to the 2011 release. I bet some of you remember those. :)

No time for that now. Loads of mapping awaits and loads has been done. I am working super hard. Nothing concrete yet but it's coming. God willing it's coming. A massive portion of the mod is done somewhere around 80% all work included.

As far as mapping alone I am somewhere around 70% done. As earlier this year I will again resists the urge to release episodic content and ask for you to wait for the whole thing.

I should not be so apologetic about this as even big games with dozens or hundreds of people working on them can take years (cough insert HL3 joke here)... But I know 5 years is a long time.

Doing dozens of source maps alone takes time lol... anyone who dabbled in the sourcesdk will agree vehemently. The worst thing is you can't check things on the fly and you have to compile so often... outdated approach but this mod will have to be completed with these tools...

In any case I doing my best to take my time and keep up the quality and also hurry it up. It's a delicate balancing act but I must get it right this time. In the meantime there's always the beta. :D

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