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PUNT is a revival of rHetorical's original PUNT, a first person environmental puzzle game using the Source Engine. Equipped with the Punt gun, which can activate and deactivate the manipulation of physics for certain objects, players must navigate and solve numerous puzzles. PUNT has been greenlit, and will release on Steam upon completion.




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Harmonics Laboratories is the industry leader in medicine, science, and technology. Equipped with the goal of eradicating poverty, disease, and war as a whole, Harmonics has launched a program to achieve their goals within the next 10 years!




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Equipped with the Enhanced Cyclical Operating Device, otherwise known as the E.C.H.O. or Punt gun, navigate puzzles set within Harmonics Laboratories while manipulating the physics of cubes and launching objects across a room, as well as yourself.



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With functions ranging from pausing them in midair to flipping their gravity, Harmonics brand Punt cubes will aid you in all your testing needs!


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With planned Steam Workshop support, PUNT will feature a full Steam release and post release updates!


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Last update, we mentioned how PUNT was temporarily being developed in an engine branch separate from our licensed Portal 2 based branch, primarily so that we could focus on gameplay rather than visuals.

As of this article, PUNT is back up and running in our custom engine branch with a multitude of new visual capabilities to boot. Below are multiple images which show the differences between the appearances of puzzles in their Source 2013 iterations and their updated visuals in the new engine.


1 before

1 after


2 before

2 after


3 before

3 after



Porting the game has been a fairly time consuming process, which is partially why it’s been a few months since the last update. However, all gameplay elements are now fully implemented in the new engine and will only improve with the new capabilities we’ve been granted.


As you may or may not be aware, in 2016 we aided Emberspark Games in getting Portal 2: Desolation greenlit and shortly after extended our engine license to them in order to ensure that they would face no restrictions in realizing their full vision for the game. As such, PUNT now shares some of the new features developed for Desolation, including CSM (Cascaded Shadow Maps), Improved Vertex Based Animations, and PBR (Physically Based Rendering).

CSM


PBR


Animations



We’ve been actively developing PUNT day by day and look forward to sharing more when it’s ready. I’d also like to take this opportunity to announce that we have a new Twitter, @punt_game, for those of you who would like to have game news in your feeds without my own personal activity.

Thank you all for your patience and support. The future of PUNT looks bright and we’re looking forward to fulfilling our vision for the game.

Until next time,

-Tristan (BoxandRocks)



New PUNT, who this?

New PUNT, who this?

News 9 comments

Over a year after the previous update, it's time to finally show that we're not dead.

PUNT Development as of 2/2/17

PUNT Development as of 2/2/17

News 12 comments

An update regarding PUNT's development as of 2/2/17.

PUNT Development as of 12/15/16

PUNT Development as of 12/15/16

News 2 comments

An update regarding PUNT's development as of 12/15/16.

PUNT Development as of 11/3/16

PUNT Development as of 11/3/16

News 6 comments

An update regarding PUNT's development as of 11/3/16.

Comments  (0 - 10 of 127)
__Poof__
__Poof__

update?

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Box&Rocks Creator
Box&Rocks

Working on it. Things are between art passes so it's difficult to show much.

Reply Good karma+1 vote
Kendal19000
Kendal19000

Hello ! I'm here because i'm an orchestral, cinematic music composer. I see you are working hard on this mod and it would be a pleasure for me to make you custom musics for your mod :D (I'm a volunteer and i ask this to multiples devs to get some experience so it's free :D) Contact me if interested.

My E-mail : Kendalhatipoglu@gmail.com
My soundcloud : Soundcloud.com

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Box&Rocks Creator
Box&Rocks

We've got music covered, and are not looking for orchestral music. Thanks though!

Reply Good karma+1 vote
BloodyBody
BloodyBody

Would it be remake of original mod or sequel with completely different puzzles? And where can I find original Punt?

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Box&Rocks Creator
Box&Rocks

All the puzzles are made by us, we're not doing a remake of the original. And it's not really a sequel, given the original was never finished. Our PUNT is a full game which will release for free on Steam.

You can get the original on github.

Reply Good karma+1 vote
budlol
budlol

Hello, i searched for it, but not found.
Can you bring us to original version with a link please?
Or, release meanwhile it like close beta version. As if you wish i can help you with code and/or managing protection of your copyrights.

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Box&Rocks Creator
Box&Rocks

Been a while, huh?

Reply Good karma+2 votes
Gemarakup
Gemarakup

This is really impressive. I have a few questions.
Do you know what happened with Vectronic?
Will we be allowed to make our own maps and publish them?
Also, is this going to be a standalone game or is it still a mod?

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Box&Rocks Creator
Box&Rocks

Thanks! Midway through making Vectronic, Reepblue became dissatisfied with Source and wanted to move to something he could profit from. So he remade it in Leadwerks, then started changing aspects of it, which is pretty much where it's at now.

Yes, we plan on allowing for custom maps made in hammer via the workshop. The game is standalone.

Reply Good karma+3 votes
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Opensource idTech for us please John ;-; T.co

Sep 21 2020 by gmdianaty

RT @ju3dvrc: publicのファンタジー集会場にいるよ!! ぶっこ抜きではなく再現ワールドだそうです。ぼくには本物との違いが分からないくらいの完成度 publicインスタンスが一つも出来てなかったのがもったいない。F集会場にいた人たちここに… T.co

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RT @WolfdawgArt: If Among Us was a shooter: #deadspace #amongus #fanart T.co

Sep 20 2020 by ethosaur

RT @Marpaparp: 1 AM at The Borgar Store "Hello...? Is anybody there?" T.co

Sep 18 2020 by ethosaur

RT @miyakon07VRC: 今は無きF集の再現ワールド見つけた。ぶっこぬきかな?って思ったけどこれ全部別もんだ・・・よく再現したなあ #VRChat T.co

Sep 17 2020 by ethosaur

Another day, another project. T.co

Sep 16 2020 by ethosaur

Heavily considering doing a series of tutorials in my down time for programming or generally working with the Sourc… T.co

Sep 16 2020 by boxandrocks

HUZZAH! T.co

Sep 14 2020 by gmdianaty

RT @megakosan: Some fresh renders straight from #Blender3d I'm just finishing up some custom #HalfLifeAlyx props and now all tha… T.co

Sep 11 2020 by ethosaur

RT @rubna_: T.co

Sep 11 2020 by ethosaur

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