Status of the Mod:

  • Included SG-Stuff: SG1 Season 1-10, Ark of Truth, Continuum, SGA Season 1-5, SGU Season 1-(?)
  • Ships: ca. 95%
  • Solars: ca. 95%
  • Factions: 100%
  • Equipment: 100%
  • Map: 100%
  • Intro: 100%
  • Missions: 99%
  • Audio: 100%
  • Video: 50%
  • Effects: 100%
  • Interface: 100%
  • Cloak: 0% (old one deleted because of unforeseen sideeffects; trying to do new one)
  • Other Experimental Stuff: 100%

Image RSS Feed Latest Screens
Wraith Superhive Wraith Superhive Wraith Superhive
Blog RSS Feed Report abuse Latest News: Pre-Summer Update

2 comments by Joppinator on May 30th, 2010

Hey guys, I know you haven't heard a lot from us in the past 4 months but we now have some news for you. At first we wanna tell you that we had a big problem by getting the last missing models and we still have it. but we were able to get this lick filled a little bit. Here you can see now our Wraith Superhive Model! It has 15k polys and so it has the maximum limit of the freelancer engine for a single model.

Wraith Superhive Wraith Superhive
Wraith Superhive Wraith Superhive

Also we got a model for the cruiser of the pegasus asgard, the troop transporter of anubis and the destiny shuttle but they still need a good texture like the alternate alien mothership from "daedalus variations".

This is all for now. More Updates somewhen in the summer.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Trailer 3.0

Trailer 3.0

Jun 6, 2008 Trailers 4 comments

here is our latest trailer for the 3.0 Release! Have a lot of fun with it!

FLBFM 2.2 full install

FLBFM 2.2 full install

Mar 23, 2008 Full Version 28 comments

the next version of the mod including fixed bugs/infocards etc and new equipment etc include release 2, update 1 & 2 mod version: 2.2

2nd release update 1

2nd release update 1

Mar 13, 2008 Patch 0 comments

a minor patch to solve the language problem and some minor changes in weaponry.

FLBFM 2nd Release

FLBFM 2nd Release

Mar 11, 2008 Full Version 11 comments

Our 2nd Release we are giving to you. Have a lot of fun with playing the FLBFM mod!

Post comment Comments  (0 - 10 of 829)
Guest
Guest Jan 15 2013, 5:02am says:

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Q-field_Theory
Q-field_Theory Oct 2 2012, 3:39am says:

Umm, small bug: The O'Neill class Asgard ship is...sorta....upside-down. I dont know if its just my computer, but the whole thing is upside-down. Little confused.

+1 vote     reply to comment
Stagazer
Stagazer Dec 24 2011, 4:27pm says:

How can i get into any of the other systems? On my map thing, it has all the old system names (E.g. Liberty, Kusari) And i can't find any jump gates or anything out of these systems into pegasus or earth or anything. Where is a jump gate?

+1 vote     reply to comment
dstyla
dstyla Dec 9 2011, 7:51am says:

I don't find a jumpgate to the ori galaxy where is it??
I'm in the ascended galaxy/system but where is the gate?

+1 vote     reply to comment
Scr00ge
Scr00ge Nov 15 2011, 10:02am says:

Ships: ca. 95% screens?

+1 vote     reply to comment
Rocky_45
Rocky_45 Sep 28 2011, 7:45am says:

is dead!

+2 votes     reply to comment
Rocky_45
Rocky_45 Aug 31 2011, 8:32am says:

i cannot move with a big ship til a stargate the ship s to big but in the nevel it works can someon help me?

+1 vote     reply to comment
Scr00ge
Scr00ge Nov 15 2011, 10:00am replied:

i dont know where to get it but i alwways used a modmanager for freelancer and activatred a ghost_docingring mod which made them passable for any shipsize

+1 vote     reply to comment
Pete76
Pete76 May 23 2011, 12:31am says:

Question, first mission upon loading this is broken. How is it I'm supposed to complete it? If I remember correctly when the Admirals battleship is attacked your supposed to help defend it, but the fighters stay neutral, mission fails when attacking. So I restarted the game, and just hung out until they were all destroyed. Now they all just stop and come adrift afterward? No new mission status, and the way point is set for the docking ring on Manhattan.

+1 vote     reply to comment
Pete76
Pete76 May 23 2011, 2:35am replied:

Ok, got it figured out, for some reason it wasn't loading into the MOD folder properly. Just wandering and exploring now. This MOD looks awesome, obviously not complete yet, but can't wait to see what else you add in later! Ok, off to find some people to shoot up!

+1 vote     reply to comment
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Platform
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Joppinator
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