Starlancer Reborn originally was a personal dream of reviving my favorite game with the help of a new engine. This mod is based on the Freelancer prequel called Starlancer.


Other than the already existing mods Starlancer Reborn is designed to introduce a new concept of gameplay. The mod is playable in multiplayer only and the player has to join one of two factions, the western alliance or the eastern coalition. Once choosen the player has to fight for this faction in a sector based grid of the sol system. The ultimate task is to gain the domination over the entire system.

Teamplay, roleplay, tactics and massive fights... thats what makes this mod extremly interesting for players that love to fight.

This mod belongs to the long term modding projects as its exclusivly developed by me alone (OP-R8R). Since other projects of the SWAT development group are also based on Starlancer every development there also pushes the Starlancer: Reborn mod. Meanwhile I can say that most ships, stations and graphical work is finished while only the creation of system sectors is waiting to get finshed. So we are not that close from a release. Maybe even in 2009.

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Freelancer 2:




The last stand






Crossfire 2.0 - A year in review


2015 was truely was a year of detail improvements in Crossfire. After the release of the first beta version at the end of 2014 we got lots of player feedbacks and could observe how the Mod performs in our online environment.

The step... or probably we should say the huge jump from Crossfire 1.9 to version 2.0 adressed many wishes and suggestions of our community at the SWAT Portal. Next to that we also wanted to redesign the complete Mod in order to look stunning and feel amazing. Large parts of the storyline, known from Crossfire 1.9, got redesigned in order to allow a more dynamic Singleplayer experience. We also had new story missions on our agenda, as we clearly wanted to finish the main storyline of the Crossfire mod with version 2.0.

Crossfire 2.0 turned out to be a huge success. The amount of people which took part in beta testing was truely impressive and the feedback we got allowed us to improve the Mod even further.

In October 2015 we finally decided to re-release Crossfire 2.0 as full version that contains all fixes and improvements. Additionally the full release also contained new content such as new ships and new story missions. We also have considered this new release as a proof of concept to show how an upcoming feature might work: Community Content (but more about this later).

Since October we have kept focusing on online content. In particular we were working on the improved Clan support and various improvements to the automatic Roleplay system. For several weeks meanwhile the modular Clan Bases are being beta tested by one of our Server clans and we are almost done with the work. Another feature that soon can be used by our players.






Community Content

Getting the Community involved in the development of the Mod always was one of our highest goals.
With Crossfire 2.0 we included specific markers into the main storyline which allows us and the community members to develop and include own story missions that then can be shared with the community. With the release of the early beta version back in 2014 we included the first of these so called Bonus missions, which represent small side stories which have no direct influence on the main story.
In October 2015 we then released a 2nd Bonus mission, which continues the story arc that was started with the first Bonus mission. Step by step new singleplayer content will be created this way and everyone is invited to help giving these new missions their shape.
In 2016 we will create and active developer team for these kinds of Missions.

Modular Clan Bases

As already written above we have spend the past few weeks with the final development of our modular Clan Stations.
What is that?
While Clan stations are meanwhile nothing new in Freelancer anymore we have decided to make a different approach on this topic. We wanted our stations to look amazing and we wanted our players to truely experience how dynamic it can be to construct and upgrade an own station.
Players can upgrade stations and build new modules which really get added to the station as external components and also internal rooms. Each module has its unique look and its unique purpose... starting with a simple flight deck and then later constructing a bar, a ship dealer, mooring ports, factories, cargo modules, shield generators and even defense platforms. Each station module grants access to new features, special items and very special ships.
Constructing Stations of course requires teamwork and is a great motivation joining forces in order to achieve something outstanding in Freelancer.

Online Conquest System

The Conquest System is something we have planned for 2016.
Personally i don't want to reveil to much about it, but at this point I can tell that it is going to be war-like scenario (similar to the ASF vs CSF) which connects multiple key features of Crossfire with each other. The Conquest system involves a territory based system of influence for Clans which will be linked with the construction and upgrades of Clan Stations. It also will have influence on the already active automatic Roleplay system.
2016 truely will be great for Freelancer online gameplay.


Your vote counts

Please vote for Crossfire 2.0 and support our hard work at the annual Mod Awards 2015.
Click on the "vote" button at the top of this page and support us and our future projects this way.


Thank you in advance.


Crossfire 2.0


Crossfire 2.0 Online ScreenshotsCrossfire 2.0 Online Screenshots
Crossfire 2.0 Online ScreenshotsCrossfire 2.0 Online Screenshots


Mod of the Year Awards

Mod of the Year Awards

News 3 comments

The 2009 Mod of the Year Awards is up and running. For the past few years Crossfire has reached the Top 100. We would like to thank you all for your kind...

Release date

Release date

News 0 comments

We expect to be able to release this mod in 4th q 2009. Based on the development we did with other mods we are in a very good state of the development...

System Structure

System Structure

Feature 0 comments

Since this project is very much different from all other Freelancer mods the structure of the entire mod is also different.

Installation Instructions

Installation Instructions

Installers Tutorial 15 comments

This are general installation instructions for Freelancer mods developed by the SWAT Portal and the SWAT development team.

Comments  (0 - 10 of 20)
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Andrei_c888
Andrei_c888

R.I.P ?

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TheRavenNyx
TheRavenNyx

Is this mod dead? I've been watching it since the beginning of 2011, and I'm still excited for it!

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SWATJohnny
SWATJohnny

a single player for this ? starlancer doesn`t start on my pc :( and i wanted to play it `cause i like freelancer a lot and i was hoping to play it`s predecesor

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tp1298
tp1298

how much longer? ??

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Entropy_A
Entropy_A

its been several months since new year. Cant wait for it!!

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d12squall
d12squall

Ok, it is past the first week of 2010. CANT WAIT!!! When is your new ETA ?

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Klaw117
Klaw117

Did I die and go to heaven?

This is something I've wanted for so long! I was always mad that the Eastern Coalition took over Sol. Now I can get revenge and rewrite history. Once this comes out, I am downloading it, joining the Western Alliance, and kicking some Coalition butt!

I'm guessing this is what delayed the Crossfire Mod release date by a whole year?

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saig
saig

awesome! When is the first vertions?

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astone414
astone414

I have been having problems with my new computer (with Windows Vista) and the Freelancer Mods. Specifically the computer will not allow me to extract the .dll files. Does anyone have any ideas on how to fix this (besides a different version of the mod manager and a fresh install of the game)?

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SWAT_OP-R8R Creator
SWAT_OP-R8R

you probably hit the wrong button (different mod)

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|PX|Son_of_Angmar
|PX|Son_of_Angmar

do u know when mod will be finished and relsesed mabey 2011 or something and also when is crossfire 1.9 out carnt wait for it :!! :)

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