ArmSTALKER Online : This is a total conversion modification bringing the Zone to ARMA III. With factions, economy, reputation, mutants, anomalies, emissions, radiation, quests, artifacts, guitars, weapons, vehicles... TFAR and Ace framework, 2 maps within the final project... Its going to be an awesome multiplayer experience. While the mod is under development, fans can now stay tuned here, on YouTube, Facebook, Vk, Twitter, and armstalker.com **Project Leader/Creator Romzet and ArmStalker Developer Team**

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Walk in the Dark, The ArmStalker RP Test Server

Written By Uncle Boom

20170127215428 1

^ Alpha Zone Terrain, from WarZone Version 2.2

I am writing to share with you all my story of my time with ArmStalker RP in the Test Server - which as near as I can tell is somewhat unique...

I have been very lucky, and I have also paid dues in my short time on the RP server... I do not speak Russian to any real extent - but I understand a bit. I can infer about situations, and also about Arma 3 due to my time in various communities. This makes me one of few perspectives that westerners can relate to, as folks who probably wouldn't know a Блин if they saw one. ...I want to share what is relevant from my experience with you all, but I promise I won't waste time on any vanity. I hope this allows you to tag along what it is really like to play ArmStalker as a English Speaking Dumpling Loner in the Zone.

I have strong feelings about even writing this post, something like "conflict of interest" but I have been told that I am the first western player who joined the server and meet the players alongside the administration. Others played at one time long ago, but they did not interact with the Russian speaking players. I am here on behalf of the Team to share details of the project with you, and perhaps a presentation like this will help you all understand the project better. Any videos will be linked at the end, and they point to my un-monetized youtube page where I share and archive my video creativity. Adblock welcome!

Finally the screens here are not necessarily from the exact moment I may use them to illustrate - but they are all my own. The time acceleration on the server equates to 2hours of daylight and 2 hours of night each server restart.

So with that little predisposition out of the way, lets set the scene.

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I have been welcome to join the RP for a number of months, but primarily due to my unfamiliarity with the language, I have stayed away. Recently, due to a number of factors - I felt that I needed to go and see the server for myself. I still am not good at all with language but the need was clear and the time was right for someone from the English speaking world to go to the Zone - and it had to be me.

Setting up my mods for the first time tried my patience, as it often does in arma, but I didn't set out for immediate gratification on this journey... Even still, the beginning was lonely, ominous, and very difficult.

Joining on the Role Selection screen, you must choose your faction, and if you are not whitelisted to play in those roles - you will be banned. There are admins on the server almost all the time - or at least in TS - and I found out rather quickly how proactive they can be.... However the start of this journey saw me waking up, alone in "the tunnel" as I call it, it is the place where we respawn, some 1 mile from Rookie Village.

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I made my way past anomalies and through the invisible radiation, up to the Bridge... at this point my connection lagged and I dropped TS, so I had to "relog"... back out to the lobby and rejoin the game - in order for TFAR to drag me back into the Voice channel - otherwise I would not be able to hear or speak.

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After that, I pressed onward, across the tracks and logged out above ATP. It was a lot of excitement for me, seeing this server... and I had a handful of screens to share - so I was happy.

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^This screen shows the logout dialog - and an aerial view of the zone - with it's countless spherical anomalies interspersed though-out the map

The next session, I logged in, and carefully moved up the road from ATP out of the cordon. Radiation was thick and I was very nervous about an abandoned outpost that was a perfect hide for Bandits... I was hurt severely after passing through - without incident...

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Walking wounded, I was in need of help... but my connection lagged... I was almost to a small building in the swamp when I turned to see 3 stalkers run up to me... But at that moment - Session was lost.

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It was somewhat heartbreaking, I had not met any players yet - due to the time of day I can usually play, and also this was at a time of conflict in the community - seeing many veterans decide to take a break, and even some were banned, causing rifts and power vacuum at a time of little importance to the RP...

Only some 50 players were online in Primetime 8pm Friday night moscow time, and after registration - there are never enough slots for folks during those times with the server at 180 person capacity.

The reason for this is usually the Factions and the whitelisted roles, 10 or more per faction, leaving about 80 - 90 for Loners, Stalkers who have yet to join a faction.

So I missed a chance to meet players, but as I would soon find out, this was not a bad thing...

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Join me in the Zone when I return with part 2 in the next few hours... Thanks everyone!

Small example of My Videos from the Server

Models for Bandits

Models for Bandits

News 5 comments

The Team shows off some new work on the outfits for bandits, showing many new configurable looks players can wear while getting their gop-stop on.

Custom sitting animations

Custom sitting animations

News 4 comments

The Team have shared these screens of the new sitting animations they have made. This is very in-line with their intent to make ArmStalker as different...

Artifact Detectors - Photo Demo

Artifact Detectors - Photo Demo

News 2 comments

This week a new update was released for the Test Server, adding the 3 variants of Artifact detectors. They are still very much WIP, but they are working...

2.5.1 and FEB 2017 Development Newsletter

2.5.1 and FEB 2017 Development Newsletter

News 6 comments

Recently the Team have polished the Alpha Zone terrain, removing many of the large hills and generally opening the map up. They removed over 500 trees...

Comments  (0 - 10 of 43)
etxrase
etxrase

Is this focusing on co op with friends or PvP? hyped anyways! Does anyone know of good Stalker like games with a coop angle?

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UncleBoom Creator
UncleBoom

It will be a blend of PvP and PvE aka "coop" - Different servers will be set up differently by their respective communities... With all of the PvE features planned I would not be surprised if some communities have strict rules against PvP, allowing players more room to interact freely. It will be unique to other Arma 3 mods, and you will have a chance to see the mod on a public test server in the coming months if all goes well. Stay Tuned!

Reply Good karma+2 votes
Omegakill
Omegakill

This looks fantastic, tracking!

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UncleBoom Creator
UncleBoom

Stay Tuned!

Reply Good karma+2 votes
yerrx
yerrx

Is that enviroment copy stalker locations or it will be original ?

Reply Good karma Bad karma+3 votes
UncleBoom Creator
UncleBoom

It's a blend of both ports and original recreation - sometimes new environments combined with the ports to make an original Arma 3 terrain... well 2 terrains. The maps cannot be ported 1 for 1 like the buildings and other objects can, so the team build the terrain and place the buildings, and other objects down in the map like any other Arma 3 terrain. The 2 maps are Alpha Zone - which combines many locations from the games as well as completely new ones, and the CEZ - a satellite accurate 20km x 20km recreation of the area around Chernobyl and Pripyat - enhanced with both original and recreated locations from the GSC games.

Reply Good karma+3 votes
Guest
Guest

Awesome job people, I'm sure I will buy Arma 3 when this beauty is finished. I'm a really fan of Stalker games, and this make my dreams come true just watching the videos, cant wait to see it complete.

Incredible job, keep going guys!

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UncleBoom Creator
UncleBoom

Much appreciated! Stay Tuned!

Reply Good karma+1 vote
ToXiCSigma
ToXiCSigma

What I wouldn't do to enjoy a fully functioning Stalker experience with other players, especially being able to join one of the many factions within the story line. Hope there will be a English based version of Armstalker, or perhaps allowing others to set one up.

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UncleBoom Creator
UncleBoom

Yes indeed! The Team have always wanted the mod to be translated - but they also have a very organic approach - which is best for a situation like this with development, where you can't make any promises to anyone. I'm credited as being the First American to join the old Public ArmStalker WarZone server when it was running, I had an incredible time, and I work to share my knowledge about the project with the English speaking world. We will translate it once release happens and server files are made available for the public!

Reply Good karma+3 votes
ToXiCSigma
ToXiCSigma

Well either way it looks promising, Stalker is one of my second favorite games and book wise as well as the Metro series. But either way I can't wait to see it when it comes out to the public.

Reply Good karma Bad karma+3 votes
UncleBoom Creator
UncleBoom

You can watch us play during development on many channels and streams where you can see the newest additions to the server, and I will work to keep you all in the loop in the meantime. Thanks!

Reply Good karma+2 votes
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