ArmSTALKER Online : This is a total conversion modification bringing the Zone to ARMA III. With factions, economy, reputation, mutants, anomalies, emissions, radiation, quests, artifacts, guitars, weapons, vehicles... TFAR and Ace framework, 2 maps within the final project... Its going to be an awesome multiplayer experience. While the mod is under development, fans can now stay tuned here, on YouTube, Facebook, Vk, Twitter, and armstalker.com **Project Leader/Creator Romzet and ArmStalker Developer Team**

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20170409042849 1

[NEWS]
Today ArmStalker Team will open 2 new servers for all players.
The Opening Announcement will happen a little later.

Servers will be a Public PVP/PVE mission we commonly know as ArmStalker: WarZone. The mission is made to support public play, and to serve both types of play-styles, or indeed each of us with our own special mix of challenges.

These servers will have 5 factions. Loner, Bandits, Freedom, Duty, Monolith.

Playing for Loner faction you can kill Bandits and Monolith. You can collect artifacts and then sell it to Freedom for special Loner prices. You can kill mutants and then sell their parts to Duty(200% for Loners) or to the Duty barman (150% for Loners). Otherwise, you can find some companions and explore the specially made Alpha Zone map.

20170409042251 1

Playing for Duty faction you can fight with Monolith, Freedom and Bandits for faction badges (sell them at your base for big money). Or you can buy mutants remains from loners and then sell those at your base for money as well.
Same with Freedom, they buy mutants parts as well...

Playing for Freedom you fight with Monolith, Bandits, and Duty, collecting faction badges and artifacts from Loners, or perhaps by other means.
Playing for Bandits you can fight with all factions for chevrons and ammunition. Or you can find some lonely stalkers and make some Чики Брики.

Playing for Monolith you fight with all factions for glory of Monolith.
Monolith soldiers are the most dangerous problem in Zone. Their balance is tailored for pure PVP.

This is a very exciting time, and on behalf of the Team I would like to thank our supporters, followers, well wishers, and fans for their patience as this mod is being created. This is the first chance many of you will have to participate in a part of the game with us. Welcome, and I wish you all Good Hunting!
- Uncle Boom

20170409043302 1

Rip-Off Server issues Steam Takedown

Rip-Off Server issues Steam Takedown

News 2 comments

Statement from the Leader of our Project on a recent incident with Steam Workshop and a false claim made against our team.

Development Newsletter - April 2017

Development Newsletter - April 2017

News 4 comments

This Month, I wanted to find a way to share the news of Development from ArmStalker Team, directly with you here at Moddb. So please, have a look at some...

OFFICIAL Dev and Community News MAR 2017

OFFICIAL Dev and Community News MAR 2017

News 6 comments

Sharing an announcement of my monthly newsletter I prepare for the followers of ArmStalker in the English Language.

Work continues with the Ported Mutants

Work continues with the Ported Mutants

News 4 comments

A small post here to share some quick screens of the recent update that brought most of the ported mutants into the mod... They look great and the team...

Comments  (0 - 10 of 58)
UncleBoom Creator
UncleBoom

Hello Everyone, More infromation soon but there is talk of at least some single player missions being made with the mod. This is a recent and sudden change from the team, Stay Tuned, more news soon!

Reply Good karma+3 votes
The_Preacher
The_Preacher

Im very happy to hear this ! I am wondering if it would be possible to represent properly at least faction wars within the mod ? Maybe , for the beginning , one SP mission could be based only on that - freeroam and faction wars , several optional tasks ( similar to CoC mod ) . Considering you are using ARMA III engine , the platform is great to build upon for faction wars exactly . I assume that any "story mode" would need to be separated actually as SP missions in a sort of , "episodes" , correct ?

If the team goes to represent faction wars , then they could even introduce some heavier weapons and equipment within the Zone , as the engine fully permits it to be represented in proper way - but I think some players would see it as breaking the lore . However , the option would be there .

I think that maybe mutants could work on principle of spawning in "wilderness" area - so , the populated and urban centers would be reserved for factions themselves . The mutants would roam and could potentially make bigger hordes - essentially invading populated areas from time to time . I would assume , some specific mutants ( like Bloodsucker ) would invade populated areas much more often , as it is within their lore ( stealthy killers ) .

The factions would spawn squads of various quality in the predetermined bases . Something similar as Warfare mod for CoC . The map would need to have various strategic points , that when captured , would give a bonus to the faction that captured . Possibly there could be 2-3 , or more main "resources" that factions would use - example : manpower , supplies ... maybe some rare resource like "tech" that would determine access to higher and highest tier squads . Every point would have various periods of time that is needed to be captured , would have the above mentioned value of points in manpower or resources when captured . Some points would only have resource , but not manpower , those that have manpower - some of them could serve as spawn points . Example : there could be various sizes of points like "Main HQ" , "Base" , "Outpost" , "Camp" etc . Some points could be unique and would bring special benefits .

I am just mainly wondering what are the possibilities and what are the limitations regarding the SP missions .

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UncleBoom Creator
UncleBoom

If you want an Idea what is possible - and the kinds of missions people can make, look for Horizon: Fallout Zone in the steam workshop. There is a lot that can be done - but the team is not going to be doing any SP mission making themselves. It's a feature they are adding... we have to make the missions.

Reply Good karma+1 vote
kpv8
kpv8

Can you make an original Brain Scorcher and X-19 Lab?

Reply Good karma Bad karma+1 vote
UncleBoom Creator
UncleBoom

Pretty sure they got you bud. Satellite Accurate CEZ 400+km2 Chernobyl, Pripyat, Duga, Krug, and many many many other locations that are both predecessors of the design for Stalker, And some that are New, that the team are designing themselves using the same assets. They have ported what looks to be all of the trees and bushes from Stalker - for example - so that the look and feel is correct. I feel certain the team will include both of these locations.

Reply Good karma+1 vote
Firelord475
Firelord475

I think he meant like, functionality, arma does not like underground areas iirc.

Reply Good karma Bad karma+1 vote
UncleBoom Creator
UncleBoom

Oh yeah Arma is difficult - but the team have had very good progress making the environment dark. I'll try to add the demonstration video again for you. This is something that you guys can confirm in the FAQ.

Reply Good karma+1 vote
Fercyful
Fercyful

Glad to see it at Workshop !!

Reply Good karma Bad karma+2 votes
UncleBoom Creator
UncleBoom

Yes it was a surprise move from the team, I hope it works well for them!

Reply Good karma+2 votes
VitaminK
VitaminK

Whaaaat!?

Reply Good karma Bad karma+2 votes
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