I started this mod with the purpose to make the story more realistic, looking at all the AIs (especially allies)

Some examples:
* Among the most noticable change of all, Dostya is now actually fighting with you in the 4th mission. Her base is completely active during the Jammer phase and will assist you to destroy it as it is supposed to be.
* Rhiza will now build more attack squads in the third mission instead of 1 navy and 1 air squad. During the last phase of the op, she'll go all-out with her naval forces.
* The Loyalist base at the start of the 2nd mission is improved a lot. It didn't make sense to me that she was responsible for the rescue with a T1 base. I added air factories, upgraded a land factory to T3, expanded the base a bit and added air staging.
* Big aid from Rhiza in the last mission, but I suggest you find out about this on your own ;)

I hope you'll all enjoy these changes like I do.
Do not forget that I created these changes so I can enjoy the campaign more, as I'm a campaign lover in every strategy game.

You can report bugs to me via the forums or comments. I'll try to fix them asap.
You can also suggest your own ideas which you would like implemented. As example 'give that AI a strong expansion base' and I'll try to make it a reality for you =)

Have fun, and good luck during the OPs ;)

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8 comments by gregory1001 on May 19th, 2015


Well hello everybody!


Last week, I got myself a new dekstop (the old one was suffering from performance issues...) and so, after reinstalling SCFA, I've started playing the original campaign again. However, I really didn't like it as much as my edited one, and thus I got the files from my old computer and started to get going again!

With my new files, I'm playing all the missions over again. And, as the public might have noticed a long time ago, there were some bugs in my edits, which i'm trying to resolve. Also, I'm editing new stuff like a correct way for Celene to re-expand in mission 2.

So, you might have guessed it.... Version 4.0 is coming up! I don't know when it'll be online, but it'll take a week or two max.

I hope you enjoy this newspost, and I hope I still got some fans after 11 months... xD

Downloads RSS Feed Latest Downloads
SCFA Enhanced Campaign AI - V4.0.1

SCFA Enhanced Campaign AI - V4.0.1

May 30, 2015 Patch 19 comments

Quick correction to version 4.0! Looks like I should've spent a bit more time on 4.0 to make sure everything was okay :o

SCFA Enhanced Campaign AI - V4.0

SCFA Enhanced Campaign AI - V4.0

May 28, 2015 Full Version 5 comments

After nearly a year of waiting, a new version has arrived!

SCFA Enhanced Campaign AI - V3.3

SCFA Enhanced Campaign AI - V3.3

Jul 21, 2014 Patch 41 comments

You know the drill commanders, get those files in your installation and be ready to get some tanks off the production line!

SupCom 2 campaign AI edits

SupCom 2 campaign AI edits

Jul 21, 2014 Full Version 8 comments

Indeed, it is here, my custom version of some AI's in the Supcom 2 game!

SCFA Enhanced Campaign AI - V3.2

SCFA Enhanced Campaign AI - V3.2

Jun 15, 2013 Patch 67 comments

It's been a while, again... But yeah, I don't really work on it everyday anymore and I do have examinations now again xD

SCFA Enhanced Campaign AI - V3.1

SCFA Enhanced Campaign AI - V3.1

Apr 25, 2013 Patch 9 comments

Patch, hoping to solve some of your issues. And if not, then I have no idea why you can't play...

Post comment Comments  (0 - 10 of 259)
Zsombi
Zsombi Aug 23 2015 says:

Heyy.. I used your forum section last time and wrote some bug report and suggestions ... just saying.. in case you haven't seen them.
I'm hoping for another release .. at least with the bug fixed.
Have a nice day. :)

+1 vote     reply to comment
ntblood
ntblood Jul 28 2015 says:

Are there installation directions? I followed a youtube video I saw on modding this game in general. So I created a "mods" folder in my game folder (Steam version), put all the AI mod files loose in my new "mods" folder, and cut and paste the .scd files into the gamedata folder in the game's folder. Does that sounds right? There's nothing to enable in the Mod Manager in the game menu for this AI mod, is that right?
Thanks
"you only need to replace files of your FA installation."

+1 vote     reply to comment
ntblood
ntblood Jul 28 2015 replied:

Oh, ok. So I just replace the map folder and the 2 scd files in gamedata, got it I think : )

+1 vote     reply to comment
The_focusing_gamer
The_focusing_gamer Jul 16 2015 says:

I think somethings wrongnwith mission 5, when I beat Hex 5 it doesn't do anything, my allies are able to attack QAI's positions and it can launch attacks on me with experimentals but i cannot attack him, the screen won't expand and dr brackman doesn't spawn. I am using the campaign mod and brewlan, so if anyone can tell me whats wrong i'ed be glad of the assistance.

+1 vote     reply to comment
Guest
Guest Jul 19 2015 replied:

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Oaks
Oaks Jul 26 2015 replied:

Yes I can help you.
Dl.dropbox.com Mod.rar
Use this mod as well to fix it.
The ToxicFrogs campaign mod enabler is causing this little bug.
Credits to Burnie from TM and OrangeKnight from GPG.

+1 vote     reply to comment
Oaks
Oaks Jul 26 2015 replied:

Oh, link not working.
Use this one, and scroll down to download from the link placed down for it to work.
Wip-famod.blogspot.cz
Jon Mod
I suppose the link ends with ".cz" only for me.

+1 vote     reply to comment
The_focusing_gamer
The_focusing_gamer Aug 1 2015 replied:

sorry but going through all that writing I just couldn't make any sense of it all, do you have a direct link to the download, or even better the patch download itself?

+1 vote     reply to comment
Oaks
Oaks Aug 8 2015 replied:

Little bit on the dumb side, are we?
Click on the **** starting with Wip-famod, scroll down, theres a link, copy it, use it to download Jon Mod of gigantic proportions(2,38Kb) to fix the bug.
You are smart enough to know how the Campaign Mod Enabler works, so, what exactly you could not understand?

+1 vote     reply to comment
Guest
Guest Aug 8 2015 replied:

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gregory1001
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Release Date
Released 2012
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Highest Rated (2 agree) 10/10

Excellent mod! Adds a who;e new level of realism to the entire campaign and also makes allied and enemy AIs much more of a challenge in campaign games!

May 14 2013 by Atts

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