I started this mod with the purpose to make the story more realistic, looking at all the AIs (especially allies)

Some examples:
* Among the most noticable change of all, Dostya is now actually fighting with you in the 4th mission. Her base is completely active during the Jammer phase and will assist you to destroy it as it is supposed to be.
* Rhiza will now build more attack squads in the third mission instead of 1 navy and 1 air squad. During the last phase of the op, she'll go all-out with her naval forces.
* The Loyalist base at the start of the 2nd mission is improved a lot. It didn't make sense to me that she was responsible for the rescue with a T1 base. I added air factories, upgraded a land factory to T3, expanded the base a bit and added air staging.
* Big aid from Rhiza in the last mission, but I suggest you find out about this on your own ;)

I hope you'll all enjoy these changes like I do.
Do not forget that I created these changes so I can enjoy the campaign more, as I'm a campaign lover in every strategy game.

You can report bugs to me via the forums or comments. I'll try to fix them asap.
You can also suggest your own ideas which you would like implemented. As example 'give that AI a strong expansion base' and I'll try to make it a reality for you =)

Have fun, and good luck during the OPs ;)

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RSS feed Articles

11 months later...

News 8 comments


Well hello everybody!


Last week, I got myself a new dekstop (the old one was suffering from performance issues...) and so, after reinstalling SCFA, I've started playing the original campaign again. However, I really didn't like it as much as my edited one, and thus I got the files from my old computer and started to get going again!

With my new files, I'm playing all the missions over again. And, as the public might have noticed a long time ago, there were some bugs in my edits, which i'm trying to resolve. Also, I'm editing new stuff like a correct way for Celene to re-expand in mission 2.

So, you might have guessed it.... Version 4.0 is coming up! I don't know when it'll be online, but it'll take a week or two max.

I hope you enjoy this newspost, and I hope I still got some fans after 11 months... xD

I'm back!

I'm back!

News 3 comments

Hello again! It's been a long time, but I've been playing FA again ;)

Inactivity

Inactivity

News 10 comments

Sorry, but I couldn't help it that we went on summer holidays :P

Supreme Commander 2 modding

Supreme Commander 2 modding

News 3 comments

Hey all! I hope you all enjoy the 'new' Forged Alliance campaign with my changes but I'd like to ask you all something...

Paris :D

Paris :D

News 3 comments

Yeah, It's time that I go on a trip with school again, and this year I'm going to France...

RSS feed Files
SCFA Enhanced Campaign AI - V5.0

SCFA Enhanced Campaign AI - V5.0

Full Version 17 comments

New version now available! After a long time, I've regained interest in this little project. So all of you who have been waiting for an update, enjoy!

SCFA Enhanced Campaign AI - V4.0.1

SCFA Enhanced Campaign AI - V4.0.1

Patch 26 comments

Quick correction to version 4.0! Looks like I should've spent a bit more time on 4.0 to make sure everything was okay :o

SCFA Enhanced Campaign AI - V4.0

SCFA Enhanced Campaign AI - V4.0

Full Version 5 comments

After nearly a year of waiting, a new version has arrived!

SCFA Enhanced Campaign AI - V3.3

SCFA Enhanced Campaign AI - V3.3

Patch 41 comments

You know the drill commanders, get those files in your installation and be ready to get some tanks off the production line!

SupCom 2 campaign AI edits

SupCom 2 campaign AI edits

Full Version 8 comments

Indeed, it is here, my custom version of some AI's in the Supcom 2 game!

SCFA Enhanced Campaign AI - V3.2

SCFA Enhanced Campaign AI - V3.2

Patch 67 comments

It's been a while, again... But yeah, I don't really work on it everyday anymore and I do have examinations now again xD

Comments  (0 - 10 of 268)
Zsombi
Zsombi

Will you ever update this 'mod' again?

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gregory1001 Creator
gregory1001

I just did, just a lot later than you'd like probably :p

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HTRK74JR
HTRK74JR

love this mod

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BlackeyeVuk
BlackeyeVuk

I wish you do this with original SupCom Campaign.
You dude rock.

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gregory1001 Creator
gregory1001

I'd love to, and I'm trying, but it's so much harder :( in this game, you have allies from the get-go and so they fit into the missions. In SC, the only other missions where it is possible to create allies are the 5th Aeon, 6th Cybran and 6th UEF missions (because of the subcommanders).

Reply Good karma+1 vote
SILENTrampancy
SILENTrampancy

It seems that all the links are dead. I've been trying for the last hour to find a working mirror.

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50ShadesofGray
50ShadesofGray

Hey, just wondering if this has conflicts with the campaign mod enabler. (i like my unit packs) As i am using the steam version ive noticed that swaping the scds is having some effect on the game by altering the matchmaking back to the old gpg log in. However im not noticing many differences.

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Zsombi
Zsombi

Heyy.. I used your forum section last time and wrote some bug report and suggestions ... just saying.. in case you haven't seen them.
I'm hoping for another release .. at least with the bug fixed.
Have a nice day. :)

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ntblood
ntblood

Are there installation directions? I followed a youtube video I saw on modding this game in general. So I created a "mods" folder in my game folder (Steam version), put all the AI mod files loose in my new "mods" folder, and cut and paste the .scd files into the gamedata folder in the game's folder. Does that sounds right? There's nothing to enable in the Mod Manager in the game menu for this AI mod, is that right?
Thanks
"you only need to replace files of your FA installation."

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ntblood
ntblood

Oh, ok. So I just replace the map folder and the 2 scd files in gamedata, got it I think : )

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zapherjin
zapherjin

thanks for letting us know!

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Highest Rated (2 agree) 10/10

Amazing work of art

May 16 2013 by ProMasterX7

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