It's been a while, again... But yeah, I don't really work on it everyday anymore and I do have examinations now again xD
I started this mod with the purpose to make the story more realistic, looking at all the AIs (especially allies)
* Among the most noticable change of all, Dostya is now actually fighting with you in the 4th mission. Her base is completely active during the Jammer phase and will assist you to destroy it as it is supposed to be.
* Rhiza will now build more attack squads in the third mission instead of 1 navy and 1 air squad. During the last phase of the op, she'll go all-out with her naval forces.
* The Loyalist base at the start of the 2nd mission is improved a lot. It didn't make sense to me that she was responsible for the rescue with a T1 base. I added air factories, upgraded a land factory to T3, expanded the base a bit and added air staging.
* Big aid from Rhiza in the last mission, but I suggest you find out about this on your own ;)
I hope you'll all enjoy these changes like I do.
Do not forget that I created these changes so I can enjoy the campaign more, as I'm a campaign lover in every strategy game.
You can report bugs to me via the forums or comments. I'll try to fix them asap.
You can also suggest your own ideas which you would like implemented. As example 'give that AI a strong expansion base' and I'll try to make it a reality for you =)
Have fun, and good luck during the OPs ;)
So, yes... I haven't been doing anything for a couple of weeks and now you know. I returned today from my summer holidays and thus I can make changes again! There is but 1 problem... The last thing I did, adding Seraphim potential in the 4th mission, is complete. And well, I can't remember anything I was doing afterwards if I did start something else :(
So I'm asking you for help once again. Would you guys like to give me some ideas? :)
I'd also like to ask you once more if there is anyone with knowledge of editing the Supreme Commander 2 campaign like I'm doing with FA. Please look and comment here ;)