SCFA Enhanced Campaign AI - V3.1
Apr 25, 2013 Patch 7 commentsPatch, hoping to solve some of your issues. And if not, then I have no idea why you can't play...
I started this mod with the purpose to make the story more realistic, looking at all the AIs (especially allies)
Some examples:
* Among the most noticable change of all, Dostya is now actually fighting with you in the 4th mission. Her base is completely active during the Jammer phase and will assist you to destroy it as it is supposed to be.
* Rhiza will now build more attack squads in the third mission instead of 1 navy and 1 air squad. During the last phase of the op, she'll go all-out with her naval forces.
* The Loyalist base at the start of the 2nd mission is improved a lot. It didn't make sense to me that she was responsible for the rescue with a T1 base. I added air factories, upgraded a land factory to T3, expanded the base a bit and added air staging.
* Big aid from Rhiza in the last mission, but I suggest you find out about this on your own ;)
I hope you'll all enjoy these changes like I do.
Do not forget that I created these changes so I can enjoy the campaign more, as I'm a campaign lover in every strategy game.
You can report bugs to me via the forums or comments. I'll try to fix them asap.
You can also suggest your own ideas which you would like implemented. As example 'give that AI a strong expansion base' and I'll try to make it a reality for you =)
Have fun, and good luck during the OPs ;)
2 comments by gregory1001 on May 5th, 2013
So, yeah, I'm going to Paris for 3 days now. I won't be able to do anything starting tomorrow 'til Thursday. Then I'll start looking into the problem with the second mission. I haven't started yet because of all the preparations for the trip ^^
So enjoy yourselves with the mod while I'm gone ;D I'll try to check every comment you guys post the next 3 days, but do forgive me if I look over something :)
Patch, hoping to solve some of your issues. And if not, then I have no idea why you can't play...
I know, you all waited a long time but yeah, it is here at last! It's just that I barely touched it recently. But I had some ... issues ... with friends...
Quick fix for the second mission! To be precise, you now CAN complete the mission so you can enjoy the battle of the massive bases :)
Yes, I know, it's been a long time that I gave you another download! I hope you'll all enjoy this new version of my enhanced campaign AI!
Again, a patch destined to correct the 4th mission...
Yes, I know, very early patch... Just too bad I didn't notice this before I released 1.0 =(
second mission.. on hard dif. its immposible to build up whatever i do!
t3 units commin to base killing me and rizas units!! when i used "trainer" after the princess shows, and experimentals arive.. map doesnt expand and i cant proceed further!
ps: sorry for bad english :)
Yap,has been talking about that Order is attacking with t2 and with t3 pretty soon right from the bat,too.Building up can prove to be..disturbing.
Unfortunately,I am pretty sure I installed it in a correct way,yet I experienced the same problem with map not expanding after capturing Loaylist prison,taking out expies in mission 2.
Atleast SACU Dana finally sort of started to build base upon QAI's base ruins.
Ok.I've succesfully tested both V3.0 and V3.1 but I still have one problem myself. With that Moddb.com the additional Seraphim bases on Hades(mission 4) along with objectives doesnt appear for me.But James(UEF ally) works without problem. Then comes just the far too quick flash of that the objective has been met.
I've solved the mystery of auto-reclaiming.
It took me 8 google pages :D
Just send your engineers patroling.But they will auto-assist if you will send them patrolling too near your base with ongoing work.
This Mod is not working for me i replaced both .scd files and copied your maps into my maps folder and when i start my game and go to play the second mission to see if it worked nothing happens the ai plays as normal i tried it on easy and normal difficulty and nothing happens
nvm i got it to work i opened my maps folder and started to move your maps in there into other map folders i was just supposed to drag your maps on to my folder named maps not go into my maps folder
Bug: Mission 5 after I destroy Hex5 the area does not expand. Tried 4 times over still didn't work.
5th (Mindgames) mission where you need Brackman Megalith to appear-download this mod Dl.dropbox.com
I hope you didnt forget to activate the mods you want, in
Extras -> Mods for Modded Campaign
Also remember guys, modding can mess up with Save/Load
If you will try to Load the slot with active AI mod V3.0,TM 1.19,etc. and likewise,while you already has installed AI mod V3.1,TM 1.20,with active/inactive mods that havent or have been active/inactive during saving-then the Loading could cause fail.
Brody45- Sascha and Dana Aeon SACU's arent there? (That is probably the most noticable change in mission 2 with active AI mod)
i found out what the problem was (human error) it works now
Did you fixed Rhiza's AI in final mission?
Those seraphim T3 submarine hunters keep killin her easily while shes just stand in water without any units going to help!
Of course it is! It just needs a lot of time and focus but I can do that. what mission do you have in mind then? because most of the bases have been upgraded already to present a strong threat :)