I started this mod with the purpose to make the story more realistic, looking at all the AIs (especially allies)

Some examples:
* Among the most noticable change of all, Dostya is now actually fighting with you in the 4th mission. Her base is completely active during the Jammer phase and will assist you to destroy it as it is supposed to be.
* Rhiza will now build more attack squads in the third mission instead of 1 navy and 1 air squad. During the last phase of the op, she'll go all-out with her naval forces.
* The Loyalist base at the start of the 2nd mission is improved a lot. It didn't make sense to me that she was responsible for the rescue with a T1 base. I added air factories, upgraded a land factory to T3, expanded the base a bit and added air staging.
* Big aid from Rhiza in the last mission, but I suggest you find out about this on your own ;)

I hope you'll all enjoy these changes like I do.
Do not forget that I created these changes so I can enjoy the campaign more, as I'm a campaign lover in every strategy game.

You can report bugs to me via the forums or comments. I'll try to fix them asap.
You can also suggest your own ideas which you would like implemented. As example 'give that AI a strong expansion base' and I'll try to make it a reality for you =)

Have fun, and good luck during the OPs ;)

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2 comments by gregory1001 on Jul 20th, 2014

It's been too long, I know, but recently I decided to take another look at Forged Alliance. I tweaked some stuff, mostly unnoticable but I might make another release soon :) Right now I hope you didn't miss me too much :s I pretty much just abandoned you without warning :s
But right now, I'm back :) I've been playing the game a lot again and I'm really into it again :) Those who have some cool ideas, do not doubt... They are more than welcome! :D

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SCFA Enhanced Campaign AI - V3.3

SCFA Enhanced Campaign AI - V3.3

Jul 21, 2014 Patch 19 comments

You know the drill commanders, get those files in your installation and be ready to get some tanks off the production line!

SupCom 2 campaign AI edits

SupCom 2 campaign AI edits

Jul 21, 2014 Full Version 4 comments

Indeed, it is here, my custom version of some AI's in the Supcom 2 game!

SCFA Enhanced Campaign AI - V3.2

SCFA Enhanced Campaign AI - V3.2

Jun 15, 2013 Patch 66 comments

It's been a while, again... But yeah, I don't really work on it everyday anymore and I do have examinations now again xD

SCFA Enhanced Campaign AI - V3.1

SCFA Enhanced Campaign AI - V3.1

Apr 25, 2013 Patch 8 comments

Patch, hoping to solve some of your issues. And if not, then I have no idea why you can't play...

SCFA Enhanced Campaign AI - V3

SCFA Enhanced Campaign AI - V3

Apr 9, 2013 Full Version 29 comments

I know, you all waited a long time but yeah, it is here at last! It's just that I barely touched it recently. But I had some ... issues ... with friends...

SCFA Enhanced Campaign AI - V2.1

SCFA Enhanced Campaign AI - V2.1

Nov 20, 2012 Patch 14 comments

Quick fix for the second mission! To be precise, you now CAN complete the mission so you can enjoy the battle of the massive bases :)

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Guest Jul 30 2014, 11:55am says:

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gregory1001
gregory1001 16hours 42mins ago replied:

AI already uses faster build on all their engineers and factories :) but, I could always try of course, but I'd have to edit a lot more than just the AI itself :s I have no idea where to do this, but I'll look for it whenever I have time :)

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Guest Jul 24 2014, 7:00am says:

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gregory1001
gregory1001 Jul 25 2014, 5:07pm replied:

I'd like to but for every enemy faction unit, you need to get a new 'player' with that faction, and the max amount of players is 8 in a FA game. In mission 5, there are already 8 players. You, Brackman, Fletcher, Hex5, QAI, QAI UEF, QAI Aeon and Order :( I'm limited when it comes to that ;(

+1 vote     reply to comment
Oaks
Oaks Jul 30 2014, 6:35am replied:

QAI counts as 3 players? Oh my.
He needs to count as 3 players, just because he spamms other factions experimentals?
Theres a player slot even just for that POW prison and Aeon SACU?
Maybe we should delete Dimitri.Naah, if it does not fit the plan, we will not miss Seraphim for once awhile.
Heheh, but not when I am using the Seraphim ACU mod. xd

+1 vote     reply to comment
gregory1001
gregory1001 16hours 41mins ago replied:

Yes, he has to :( and no, the prison belongs to QAI, but if you're playing as the Aeon there is a bonus objective to capture an order science lab, which requires an order player.
And Deleting Dimitri is not an option, unless you just mean his base. Because, if we delete Dimitri's player, that also deletes Brackman :s

+1 vote     reply to comment
Oaks
Oaks Jul 25 2014, 5:21am replied:

I were thinking that Dimitri could betray you.
Or Seraphim could appear on Hex5's position in phase 3.
Or rather Seraphim would appear if new objective-keep Dimitri alive would be unfulfilled.
For mission 5, Mind games, on Pearl II.

+1 vote     reply to comment
gregory1001
gregory1001 Jul 25 2014, 5:08pm replied:

Impossible, as I stated above, I can't add a new 'player' for the Seraphim, all 8 slots are taken :( But for Dimitri's betrayal, I'll look into it. Although I doubt there is dialogue hidden in the game to support it :(

+1 vote     reply to comment
Oaks
Oaks Jul 22 2014, 7:37am replied:

Salute,sir!
Much kudos.
Comeback with laurels and ovations.
Thalia,Sascha,Danna,Celene and Rhiza wants to show you their..appreciation.
They didnt tell me in what form.
Elohell.net

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Released Sep 8, 2012
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