Patch, hoping to solve some of your issues. And if not, then I have no idea why you can't play...
I started this mod with the purpose to make the story more realistic, looking at all the AIs (especially allies)
* Among the most noticable change of all, Dostya is now actually fighting with you in the 4th mission. Her base is completely active during the Jammer phase and will assist you to destroy it as it is supposed to be.
* Rhiza will now build more attack squads in the third mission instead of 1 navy and 1 air squad. During the last phase of the op, she'll go all-out with her naval forces.
* The Loyalist base at the start of the 2nd mission is improved a lot. It didn't make sense to me that she was responsible for the rescue with a T1 base. I added air factories, upgraded a land factory to T3, expanded the base a bit and added air staging.
* Big aid from Rhiza in the last mission, but I suggest you find out about this on your own ;)
I hope you'll all enjoy these changes like I do.
Do not forget that I created these changes so I can enjoy the campaign more, as I'm a campaign lover in every strategy game.
You can report bugs to me via the forums or comments. I'll try to fix them asap.
You can also suggest your own ideas which you would like implemented. As example 'give that AI a strong expansion base' and I'll try to make it a reality for you =)
Have fun, and good luck during the OPs ;)
So, yeah, I'm going to Paris for 3 days now. I won't be able to do anything starting tomorrow 'til Thursday. Then I'll start looking into the problem with the second mission. I haven't started yet because of all the preparations for the trip ^^
So enjoy yourselves with the mod while I'm gone ;D I'll try to check every comment you guys post the next 3 days, but do forgive me if I look over something :)