I started this mod with the purpose to make the story more realistic, looking at all the AIs (especially allies)

Some examples:
* Among the most noticable change of all, Dostya is now actually fighting with you in the 4th mission. Her base is completely active during the Jammer phase and will assist you to destroy it as it is supposed to be.
* Rhiza will now build more attack squads in the third mission instead of 1 navy and 1 air squad. During the last phase of the op, she'll go all-out with her naval forces.
* The Loyalist base at the start of the 2nd mission is improved a lot. It didn't make sense to me that she was responsible for the rescue with a T1 base. I added air factories, upgraded a land factory to T3, expanded the base a bit and added air staging.
* Big aid from Rhiza in the last mission, but I suggest you find out about this on your own ;)

I hope you'll all enjoy these changes like I do.
Do not forget that I created these changes so I can enjoy the campaign more, as I'm a campaign lover in every strategy game.

You can report bugs to me via the forums or comments. I'll try to fix them asap.
You can also suggest your own ideas which you would like implemented. As example 'give that AI a strong expansion base' and I'll try to make it a reality for you =)

Have fun, and good luck during the OPs ;)

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3 comments by gregory1001 on Jul 20th, 2014

It's been too long, I know, but recently I decided to take another look at Forged Alliance. I tweaked some stuff, mostly unnoticable but I might make another release soon :) Right now I hope you didn't miss me too much :s I pretty much just abandoned you without warning :s
But right now, I'm back :) I've been playing the game a lot again and I'm really into it again :) Those who have some cool ideas, do not doubt... They are more than welcome! :D

Downloads RSS Feed Latest Downloads
SCFA Enhanced Campaign AI - V3.3

SCFA Enhanced Campaign AI - V3.3

Jul 21, 2014 Patch 30 comments

You know the drill commanders, get those files in your installation and be ready to get some tanks off the production line!

SupCom 2 campaign AI edits

SupCom 2 campaign AI edits

Jul 21, 2014 Full Version 4 comments

Indeed, it is here, my custom version of some AI's in the Supcom 2 game!

SCFA Enhanced Campaign AI - V3.2

SCFA Enhanced Campaign AI - V3.2

Jun 15, 2013 Patch 67 comments

It's been a while, again... But yeah, I don't really work on it everyday anymore and I do have examinations now again xD

SCFA Enhanced Campaign AI - V3.1

SCFA Enhanced Campaign AI - V3.1

Apr 25, 2013 Patch 9 comments

Patch, hoping to solve some of your issues. And if not, then I have no idea why you can't play...

SCFA Enhanced Campaign AI - V3

SCFA Enhanced Campaign AI - V3

Apr 9, 2013 Full Version 29 comments

I know, you all waited a long time but yeah, it is here at last! It's just that I barely touched it recently. But I had some ... issues ... with friends...

SCFA Enhanced Campaign AI - V2.1

SCFA Enhanced Campaign AI - V2.1

Nov 20, 2012 Patch 14 comments

Quick fix for the second mission! To be precise, you now CAN complete the mission so you can enjoy the battle of the massive bases :)

Post comment Comments  (0 - 10 of 219)
OpposingFarce
OpposingFarce 21hours 29mins ago says:

Every time I go to start a mission my commander wont spawn. I replaced all the appropriate files when installing.

+1 vote     reply to comment
OpposingFarce
OpposingFarce 21hours 10mins ago replied:

Got it to work by reverting to 3.2 version. Unfortunately I can't complete the second mission as the waves of T2 tanks are too much before I can even build a second factory or a 3rd extractor.

+1 vote     reply to comment
gregory1001
gregory1001 8hours 9mins ago replied:

It works for me. However, I did not include a mohodata.scd file correct? That might be the cause ;) It is included in 1.1 or something, I just forget to distribute it now because I don't ever change it anymore, I'm sorry :(

+1 vote     reply to comment
Guest
Guest Aug 16 2014, 7:27am says:

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OSGAsuma
OSGAsuma Aug 13 2014, 12:31am replied:

Well I do agree with the survival objective for Ditrimi but I would like to see a massive increase of skill put towards him, maybe build some major fortifications and production added to him, cause well, lets face it, we all love a good A.i helping out, but does a bit more and pops out an experimental every once and a while.

+1 vote     reply to comment
Oaks
Oaks Aug 13 2014, 6:55am replied:

In fact, not that much, Greg himself will tell you eventually that Dimitri, James, Thalia allies are here only to support you to a small degree.
They are not just decorations, but they are still supposed only to help you during starting build/tech up phase.
Though I agree that they should not become irrelevant after around 20 minutes in game and in second, morever third phase of game.
Bur Fletcher, Dostya and Rhiza, oh, they are often equal if not more powerfull than enemy and you yourself.
The point is, that Dimitri in mission 5, Mind games, on Pearl II will certainly not clear the landing zone objective all by himself. He rather will just assist you and help you fend off the QAI early game raids on you.
No chance of experimentals from your new allied friends.

+1 vote     reply to comment
gregory1001
gregory1001 Aug 15 2014, 6:45am replied:

Well, you are indeed correct... I was going to tell you that they should only support you and not clear the entire map for you ;) I was already ahead of you though, I also noticed Dimitri was too weak in the last phase so I toughened him up, just a bit ;) I might add a monkeylord anyways, QAI keeps sending Soul Rippers, Fatboys & Monkeylords anyways, no way he'll get through alone :p haha

+3 votes     reply to comment
OSGAsuma
OSGAsuma Aug 13 2014, 8:16pm replied:

True true, my bad, I guess you cant have A.i's that are far more superior than the enemy or you, how ever the game does add new and or more buildings and units the higher the difficulty, so if there were to be a mod that add an extremely power mode than maybe, MAYBE, on one of the missions you could have your A.i do a bit better, especially on mission 4 cause James get taken out instantly on the last phase of the mission.

+1 vote     reply to comment
Oaks
Oaks Aug 14 2014, 6:14am replied:

Yeah, James on Hades in third phase.
The place where Ythota is nearest.
I never saw that they would attack particularly James ACU and his base. I always fortify his base with shields and T3 AA, but Ythothas, Othuums always focus the middle of my base, where I am hiding. Probably why I have that place stuffed with my experimentals and entire air fleet.
Most dangerous is Othuy residual energy.
And that first phase, with two new Sera bases, well, both me and James need to build up and fortify ourselves.
Dostya can take care about second phase all by herself.

+1 vote     reply to comment
gregory1001
gregory1001 Aug 15 2014, 6:47am replied:

Indeed, the Elite commander is pretty strong yes, I even thought too strong but well... She is the Cybran's most respected commander, so I thought I'd let her be that strong :P that also gives the player less time to fortify for the last phase, so you could say it also makes it more difficult for you :D

+4 votes     reply to comment
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Released Sep 8, 2012
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