With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^

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Supreme Commander 2 campaign Unlocked!
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mann.w
mann.w - - 23 comments

will they stop attacking if you leave them alone for a while, like in vanilla?

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I know, I've been absent for too long... busy life :(

BUT, work is now in progress again, I have tweaked FA a bit more and ... I have solved the SupCom 2 problem for campaign edits there...

Behold! The new, stronger, Maddox and Kael in Cybran mission 4!
Kael has a new attack path and platoon to attack the guardian land base to their north, she will use that temple beacon to advance and then attack the guardian main base as usual.
Maddox is now actually using his air factory to put more pressure on the guardian defending the temple. However, he'll never break through on his own ;)

Both commanders received a small base upgrade :) Kael has a new point-defense instead of AA-turret and both of them received 1 more land factory. This makes Kael have 3 land factories while Maddox has 2 land and 1 air factory :)

Do remember, my options for SupCom2 are limited.. I have no working map/marker editor to see the markers on the maps. This is pretty much needed to create new attack chains. The same thing is needed to create new bases in the game files. I can't guess coordinates for a factory, defensive structure, ... In FA, I had an editor for all that, but now? :s
I'm sorry, you won't see a lot of changes for SupCom2 from me :(