The "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects. But this mod does not only add new content, it also changes parts of the game like balancing and gameplay. The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing and optics of the game. For example nearly all muzzle velocities have been increased, and many units move much slower now. Another big aspect of this mod is the fact, that in 4th Dimension nearly all units have their right to exist, even in later tech levels, while in Supreme Commander you only see very few low tech units on the battlefield. Beside a new veteran system for vanilla Supreme Commander, which lets stronger units count more than weaker units and which gives units bigger buffs, the mod changes also the tarmac sizes and explosion effects.

Nominate for Mod of the Year 2009

The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!


Hourences SponsorNoesis SponsorSumo Sponsor
Image RSS Feed Latest Screens
Pictures of the new version 2.11 Pictures of the new version 2.11 Pictures of the new version 2.11
Blog RSS Feed Report abuse Latest News: 4th Dimension 2.11 [FA only] released!

0 comments by OptimusPrime on Nov 2nd, 2009 digg this super bookmark


Changelog for Version 2.11 (and 2.1)

2.11:

  • - fixed Balrog and Kykhu Oss not beeing able to walk or fire
  • - Kykhu Oss now takes x8 damage while in flight mode

    2.1:

  • - added death explosions to some T3 units
  • - added normal maps to nearly all custom units
  • - added Balrog as UEF experimental
  • - added Vampire as Cybran T2 stealthed and cloaked fighter
  • - added Holo emitter for UEF mine layer, it also can now build intelligent devices
  • - added Phasing ability to the Seraphim T3 scout
  • - added T3 Seraphim "Kykhu Oss" as a Transformers
  • - adjusted all collision spheres of all air crafts (in general, they are smaller now)
  • - fixed monkey lords air damage (missed to change one weapon)
  • - fixed typo with one of the UEF SCU upgrades
  • - increased accuracy gain for mavor (doubled), also increased max accuracy
  • - increased mass costs of satellite system by 30%, also reduced damage to 125 (from 150)
  • - increased collisionbox of drones, reduced their speed (about 15%) and health to 12 (from 50)
  • - increased drain per sec for T2 artillery to 500 (from 100) [energy per shot is still the same]
  • - increased costs and buildtime of walls 34 (24) 50 (40)
  • - increased mass costs of Little John by 300
  • - increased mass and energy costs of Chimera (~ 10%)
  • - increased mass costs of Harkon by 200
  • - increased damage of Hellhound to 55 (from 50)
  • - increased maxspeed of T2 heavy tanks by 0.1
  • - increased mass costs of Vulcanizer to 131.000 (from 101.000)
  • - increased range of LABs by ~20%
  • - increased HP of Rhinos by 50
  • - increased costs of Predator to 530/6300 (from 480/3300)
  • - increased costs/buildtimes of T2 artilleries
  • - increased costs/buildtime of Pillar by 10%
  • - increased shield by 100 of Obsidian
  • - increased damage of cutter by 20%
  • - increased build time of cybran T3 perimeter monitoring system from 800 to 4000
  • - increased HP of mongoose to 1000 (900) and decreased damage to 33 (40)
  • - increased HP of all T1-T3 air units by 25-50% (air battles should last a bit longer now)
  • - increased build rate of UEF minelayer by 50%
  • - increased size of destroyers and cruisers of all factions
  • - increased damage of corsairs air-to-ground missiles to 200 (120)
  • - reduced costs and buildtime of megalith slightly
  • - reduced radius of Little Johns main weapon to 35 (38)
  • - reduced radius of Harkons gattling gun to 24 (26)
  • - reduced range of tactical missiles to 200 (from 256)
  • - reduced costs of nuke launchers by 50% (only the building costs, not the nuke costs!)
  • - reduced air-to-air damage of T2 air transports by about 50%
  • - reduced energy consumption of shielded T2 and T3 units (no buuble shields)
  • - reduced turret yaw speed of T2 destroyers main gun by 50% (not seraphim because it has a beam weapon)
  • - reduced accuracy of T2 destroyers main gun while moving by 50%
  • - reduced death damage of Rampage
  • - removed jamming ability of rampage
  • - removed fuel from Czar (no ig effect)
  • - changed aeon tarmac
  • - fixed some colors of the Meson texture
  • - fixed a small bug with the soul ripper
  • - fixed or adjusted the regeneration buff for veteran air units (they were much too high)
  • - improved vulcanizer script and grafics
  • - thrasher more balanced (missiles for air-to-ground and machine gun for air-to-air)
  • - changed texture of Chimera (completely new)
  • - changed model of Cybran Drone Carrier and rebalanced it. Drones are redone aswell
  • - changed Brick walk animation (it finally walks!)
  • - changed some regeneration rates (Crab bot now has a regeneration of 10 instead of 0.5, ...)
  • - Galactic Colossus's tractor beams work now faster on small units than on big units (flight time is mass dependant now)
  • - some other minor tweaks
  • + improved explosion mod performance by about 50%! (version 2.1)
  • + added optional unit cap system: all units have different unit caps calculated by their mass and
  • Media RSS Feed Latest Video
    Downloads RSS Feed Latest Downloads
    4th Dimension 2.11 [FA only]

    4th Dimension 2.11 [FA only]

    Nov 02, 2009 Full Version 3 comments

    The "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units...

    4th Dimension 2.01 [FA only]

    4th Dimension 2.01 [FA only]

    Mar 25, 2009 Full Version 5 comments

    The "4th Dimension" is a modification for Supreme Commander and the expansion Forged Alliance which adds new content like completely new designed units...

    4th Dimension 1.91 [FA]

    4th Dimension 1.91 [FA]

    Aug 16, 2008 Full Version 5 comments

    The "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units...

    Comments  (0 - 10 of 36)
    shinmg92
    shinmg92 Nov 2 2009, 7:14pm says:

    is there new units for seraphim??(i'm seraphim user :-)

    +1 vote     reply to comment
    OptimusPrime
    OptimusPrime Nov 3 2009, 6:50am replied:

    yepp. But only one T3 land unit.

    +1 vote     reply to comment
    shinmg92
    shinmg92 Nov 2 2009, 6:15pm says:

    great!!! but.. you official site doesnt work.. error??

    +1 vote     reply to comment
    OptimusPrime
    OptimusPrime Nov 3 2009, 4:23am replied:

    It works perfect here.
    www.4th-dimension.rockt.es

    +1 vote     reply to comment
    Silencer001
    Silencer001 Nov 2 2009, 12:05pm says:

    The massive 4-legged walker for the UEF doesn't seem to work. Is there a patch for him?

    +1 vote     reply to comment
    OptimusPrime
    OptimusPrime Nov 2 2009, 5:47pm replied:

    Download 2.11 which is available now. It will fix this problem.

    +1 vote     reply to comment
    woodzy
    woodzy Oct 5 2009, 9:28am says:

    it looks awesome but i tried using it when i select to use the mod i play a map and it simple doesnt load i get to the map but it doesnt zoom in no commander spawns and only 1 mass deposit is ever on the map im not using FA id love to use this mod but something has obviously gone wrong iv placed the file in my gamedata folder but still wont work properly and if i dont have the mod selected when i play a match your new units can be built but sometimes dont walk or shoot though i get the sounds so its like having a beta version im pretty confused to be honest any help would be greatly appreciated thank you

    +1 vote     reply to comment
    OptimusPrime
    OptimusPrime Nov 2 2009, 5:46pm replied:

    you need to disable all other mods. Also please check the readme that comes with it to get sure that you have installed the mod right. Also get the newest version of Forged Alliance and this mod. Older versions dont work together. Hope that helps.

    +1 vote     reply to comment
    OptimusPrime
    OptimusPrime Aug 14 2009, 7:21pm says:

    @ all who play this mod:

    I think we are short before launching the next version (2.1). I am in hollidays for 11 days now, but when i am back, we will work hard to give you the next version asap.

    Just to let you know that the mod is not dead!
    Thanks for your great feedback guys :)

    +1 vote     reply to comment
    Kimiko08
    Kimiko08 Oct 16 2009, 10:24am replied:

    Strange. The game goes slowmotion in sigle player too after a while.
    There's nothing wrong with my internet connection.
    I can play the original without problems. 3 hours at least.
    FA goes slower after 30 minutes or something.
    I heard it's the RAM and there is no possibility to fix it either.

    +1 vote     reply to comment
    Post a Comment

    Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

    Icon
    Supreme Commander Icon
    Platform
    PC
    Developed By
    OptimusPrime
    Contact
    Send Message
    Official Page
    4th-dimension.rockt.es
    Release Date
    Released Aug 16, 2008
    Mod Watch
    Track this mod
    Bookmark
    Digg Super bookmark
    Community Rating

    Average

    9.9

    27 votes submitted.

    You Say

    -

    Ratings closed.

    Style
    Genre
    Real Time Strategy
    Theme
    Sci-Fi
    Players
    Single & Multiplayer
    Statistics
    Rank
    326 of 10,858
    Last Update
    1 month ago
    Watchers
    76 members
    Files
    3
    News
    2