With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^
New version now available! After a long time, I've regained interest in this little project. So all of you who have been waiting for an update, enjoy!
Finaly! I have reasen to pleay to install this awesome RTs again! Thank man! Huge beer for you. What changes have been made?
Mostly some tweaks here and there :) You'll definitely notice some stuff in mission 2 & 6 :D
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... I have a small problem. When I start first mission gate blow up before My ACU can gate in. After i pick up side.
That certainly is not meant to happen :s
I'm not experiencing this problem, which makes it weirder... I've tested everything and tried to make sure nothing was wrong. Have you used all the files I supplied in the download?
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O I forgot about 2 files xD Sorry. My bad. Testing my favourite RTS with your mod. Youre good... one question. Do you know maybe how to enable mod's for Supreme Commander 2 in campaign? I've seen i Video o YT how they play it.
I thought so :p Do let me know what you think of my new release!
There is a little thing called the Campaign Mod Enabler. Don't ask me how it works, I just know it works :p It's a file just like mine, and somehow it makes sure mods work in the campaign as well. Google it, you'll find it in no time!
I love to play campaign with mods. I'm using Campaign mod enabler :) Allways play with mod and from few month youre mod is "must be" after the instalation:) But mod's for SC2 cannot find anything. SC:FA works great wih this.
I'm having some issues, when I try to start a game nothing loads and I am just staring at a empty unit less map, the error seems to be on maps 2-6 as mission 1 starts fine, I am using the campaign mod enabler and I am using a windows game not the steam version, but I should note that I have tried deactivating all the mods I have and even tried to uninstall and reinstall the game yet nothing has changed, are there certain mods that conflict with this one? and if so can anyone help me with this issue.
I do not have a clue about your issue... Everything is working fine for me and most others. And I'm not sure about conflicting mods, since this isn't a mod in the literal way. I'm sorry, but I can't help) you with this.
Alright well if anyone else can help me please send a reply.
When You uninstall game delete folder that have left it. And for the best download latest patch. I'm using SC FA for Windows not a steam version. I've had conflict with Experimental Wars. First Instal this on on fresh copy. Start. Step by step you will see what is going on. The best Make a copy of FA Folder and just replace it everytime you ruing your install folder with mods. Allways helps.
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Great Job! now this is a campaign! but one question,is there a way to stop it. i'm tired of the ai nuking me on the last mission, they go over board with the nukes at me...
I even build anti nuke but they launch to many at the time before i can refill them
The reason for that is to encourage you to capture the control center yourself. You could of course also count on Rhiza to capture it for you, but I wouldn't do that xD The Seraphim tend to shoot down a lot of her transports ;)
(buried)
now thats funny lol
Nice work
Welcome back! :D How's uni. going?
Thanks :D Everything's going good so far ;)
Fixed an issue with 4th mission as UEF x1ca_004. The mission would load without playing any cinematic. You can select your unit but cannot pan camera. Fixed by changing "local SkipNIS1 = true" to false in X1CA_004_script:
# -----------
# Debug only!
# -----------
local SkipNIS1 = false <----------------
local SkipNIS2 = false
local SkipNIS3 = false
Oh, I'm sorry about that! You could move the camera, just had to hold the spacebar and move your mouse a bit, release the spacebar and the camera would snap back to normal ;)
for me mission 3 no units or anything will spawn even the cinematic cutsceen doesnt "spawn".
Well that is odd, since I can play every mission the way it should :s
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never really installed anything without using Forged Alliance Forever so exactly how do you install this mod into the game?
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There any chance you could make this compatible with either FAF or UnitCap 4x? Or alternatively increase the limit to 1000 yourself? I really love the idea of this "mod" but always hated the 500 unit limit during the campaigns.
Actually I think the compatibility issues lies with the mod enabler for campaigns. Maybe you could look into that and see if it can be made compatible?
Also I edited the scripts myself to extend the unit cap to 1k.
For others that are curious as to how to do that:
Open the maps folder in your install directory, then in each of the maps you replaced with this "mod" open the X1CA_00*_script.lua with Notepad++. Look for the line "SetArmyUnitCap(Player, 750)" (without quotes) and change the 750 to the number you'd like.
It seems I spoke too soon again. Bad habit.
Anyway, I looked into it again, the mod enabler works with this "mod". For me the conflict was with the "Black Ops Unleashed" mod that I was using. A bit of a shame because the additional units are really nice.
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and can you do the same for the AI campaign for other games? (for example: company of heroes, warhammer dawn of war 3, homeworld deserts of kharak), how do you think this is possible?
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good afternoon.
if anyone is here, please help.
For some reason, maps on missions do not expand for me
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Help!!!! Mission 2 is not playable from the start. it is not possible to kill 55 opponents at the very beginning. They're missing markers.
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