With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^

Report RSS Supreme Commander 2 modding

Hey all! I hope you all enjoy the 'new' Forged Alliance campaign with my changes but I'd like to ask you all something...

Posted by on

I've been delving in the Supreme Commander 2 files now too, and I am learning how to edit their AIs and stuff now too. The only problem is... I can only do this in the file but so far I haven't found a way on how to include theml in the game. I can only work with the uncompiled files while the game reads and uses the compiled ones.

Is there anyone that can help me with this or know somebody who knows how to edit those compiled files? I'd really like to do something similar for SupCom 2 as I'm doing for FA. If I'm able to do such a thing, I can start improving their scripted AIs too. Like Maddox using his air factory in the Cybran mission 'Gatekeepers' and make him build offensive land squads in the Illuminate mission 'Prime Time', ... I also believe you all would enjoy that very much ;)

So yeah, if there is anyone that can help me with this, please do! Thanks!

Post comment Comments
SoaringHawk
SoaringHawk - - 30 comments

i have no idea but i hope you find what you are looking for because that sounds AWESOME!!!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,750 comments

i think that you should try to enhance the ornginal supreme commander

Reply Good karma Bad karma0 votes
gregory1001 Author
gregory1001 - - 217 comments

I already tried, but for some reason... The game won't read my changes anymore :( I once altered Rhiza's base in the first Aeon mission, but when I deleted those changes, they were still in the game :( I'll look into it again sometime :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: