I started this mod with the purpose to make the story more realistic, looking at all the AIs (especially allies)
Some examples:
* Among the most noticable change of all, Dostya is now actually fighting with you in the 4th mission. Her base is completely active during the Jammer phase and will assist you to destroy it as it is supposed to be.
* Rhiza will now build more attack squads in the third mission instead of 1 navy and 1 air squad. During the last phase of the op, she'll go all-out with her naval forces.
* The Loyalist base at the start of the 2nd mission is improved a lot. It didn't make sense to me that she was responsible for the rescue with a T1 base. I added air factories, upgraded a land factory to T3, expanded the base a bit and added air staging.
* Big aid from Rhiza in the last mission, but I suggest you find out about this on your own ;)
I hope you'll all enjoy these changes like I do.
Do not forget that I created these changes so I can enjoy the campaign more, as I'm a campaign lover in every strategy game.
You can report bugs to me via the forums or comments. I'll try to fix them asap.
You can also suggest your own ideas which you would like implemented. As example 'give that AI a strong expansion base' and I'll try to make it a reality for you =)
Have fun, and good luck during the OPs ;)
Well hello everybody!
Last week, I got myself a new dekstop (the old one was suffering from performance issues...) and so, after reinstalling SCFA, I've started playing the original campaign again. However, I really didn't like it as much as my edited one, and thus I got the files from my old computer and started to get going again!
With my new files, I'm playing all the missions over again. And, as the public might have noticed a long time ago, there were some bugs in my edits, which i'm trying to resolve. Also, I'm editing new stuff like a correct way for Celene to re-expand in mission 2.
So, you might have guessed it.... Version 4.0 is coming up! I don't know when it'll be online, but it'll take a week or two max.
I hope you enjoy this newspost, and I hope I still got some fans after 11 months... xD
Hey all! I hope you all enjoy the 'new' Forged Alliance campaign with my changes but I'd like to ask you all something...
Yeah, It's time that I go on a trip with school again, and this year I'm going to France...
New version now available! After a long time, I've regained interest in this little project. So all of you who have been waiting for an update, enjoy!
Quick correction to version 4.0! Looks like I should've spent a bit more time on 4.0 to make sure everything was okay :o
After nearly a year of waiting, a new version has arrived!
You know the drill commanders, get those files in your installation and be ready to get some tanks off the production line!
Indeed, it is here, my custom version of some AI's in the Supcom 2 game!
It's been a while, again... But yeah, I don't really work on it everyday anymore and I do have examinations now again xD
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Can you modify campain like skirmish? (Enemy AI build structures, experimentals, firing nukes ect.)
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Ah well. I did some modifications to this mod back in the day, especially fixing some issues with few missions. Too bad it's discontinued. Awesome little mod.
very good but i want to see new versions
is there a chance to see your mod in Forged Alliance Forever?
hey if you are still interested in fixing the mod or deving it at all then could you help as I installed the mod then tried playing campaign mission 1 and the cutscene where you choose a faction to play as glitched out. as a tes I deleted the files and replaced them with the orginols wich seemed to fix the issue please help as I love this mod
So I installed this mod to my steam version than i installed FAF. Would that cause any problems playing campaign missions in FAF. Should i revert FA steam version's files back to before I installed this mod?
Hey on mission 4 it shows no cutscene any way to fix that or no.
Jon mod here: Moddb.com
Fixes it.
Does not know about any bug in mission 6 tho.