Third person horror adventure designed for Half-Life 2. No weapons, no fighting. Only means of survival is to run or sneak past the monsters.

Report article RSS Feed Flesh version 1.0 released

Flesh version 1.0 released download link, information about our future, and MOTY competition.

Posted by Leon_Kilean on Dec 22nd, 2009

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CRASHING BUG!!!

Im uploading a patch and a new installer today, but anybody who crashes in the laboratory ending with the barrel, for now do this:

"use" the barrel while you are IN monstervision.

Deeply sorry about that, I thought I got rid of that bug, but now I´ve made some major changes to the logic there so it works for granted... Sigh, what a letdown. The part after the rooftop is pretty wicked, my fave, so its worth a check. Edit: Here´s the patch.



Download links:

We made it, whoo!! Click HERE for the installer, or go to downloads. I´ll update this news post along the day when there are more download mirrors and such available.


Older Computers:
Also, I´ll release an "old computer" patch later on today, and update this newspost. Its so that the excessive use of particles doesnt kill a few older computers. So yeah, keep checking here. Edit: Added the older computers-patch


Other ramblings:
There´s ALOT of stuff going on behind Flesh right now, so this will definately keep me busy for a few days... expect more updates and rants here in the mod profile, as well as some other websites. Also, later on, I´ll make an version 2.0 where I take hearing impaired in notice (subtitles, more visual clues) Sorry for not being able to get that stuff in this initial release. But yes, there´s some cool stuff coming in a few days (or a week).

Mystery area Laboratory Caves New Monster (April´s fool)

Oh and dont forget to vote on Flesh in MOTY competition this year. I promise CHANGE!!
So yea, while it download, or after you´ve tested it, I hope you´ll scroll a bit upwards and click the "vote" button somewhere above this article. Thank you in advance.

Mod of the Year Awards


Enjoy the holidays, have alot of presents, good food, and fun with this mod!
-Henri

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Post comment Comments
freredarme
freredarme Dec 22 2009, 9:29am says:

Well. Nice pictures here.
News from Half-Life Fusion (French Website) by me => Halflifefusion.fr

+2 votes     reply to comment
Leon_Kilean
Leon_Kilean Dec 22 2009, 9:51am replied:

Ooo, thank you! =)

+2 votes     reply to comment
Ashkandi
Ashkandi Dec 22 2009, 9:34am says:

Very cool mod with many unique visuals and game mechanics, but i miss the weapons. ~.~

+1 vote     reply to comment
Arvind
Arvind Dec 22 2009, 9:49am says:

Downloading!

+2 votes     reply to comment
the_simian
the_simian Dec 22 2009, 3:52pm replied:

Thanks for you kind words about the music, arv.

+1 vote     reply to comment
R_Yell
R_Yell Dec 22 2009, 10:20am says:

Congrats for the release Henri. It's amazing how that original prototype turned into a full-fledged sp mod with so much quality in every aspect. My participation was merely testimonial, just I'm proud anyway of what you and the rest of the team did here ;)

+2 votes     reply to comment
Tokoya
Tokoya Dec 22 2009, 11:37am says:

I'm really looking forward to this, going to download as soon as I get home!

+1 vote     reply to comment
DarkPivot
DarkPivot Dec 22 2009, 12:02pm says:

This is a pretty scary mod. Great job.

+2 votes     reply to comment
TheRealRebel
TheRealRebel Dec 22 2009, 12:37pm says:

Got to say very well done. Congrats to you guys for making a great mod. Not my type of mod, but eh, I'll give it a try.

+2 votes     reply to comment
Nawwx
Nawwx Dec 22 2009, 12:53pm says:

Finally! and i gonna vote for flesh :3

+2 votes     reply to comment
Nebcake
Nebcake Dec 22 2009, 12:54pm says:

I would have to say, it looks terrifying and awesome at the same time.

+1 vote     reply to comment
Armageddon104
Armageddon104 Dec 22 2009, 12:56pm says:

Woot! Gonna go play right now! ;)

+2 votes     reply to comment
Macsman
Macsman Dec 22 2009, 1:14pm says:

Registered to just post this. Graphics are messed up on my computer.
It's all fuzzy and weird and the skybox is filled with black moving lines.
Example:

Img43.imageshack.us

+1 vote     reply to comment
Leon_Kilean
Leon_Kilean Dec 22 2009, 1:20pm replied:

I´ll try to find out what the hell that is, never seen such before.

My lucky guess is, go to the options and set the shadow quality to maximium, and preferably the shader quality to something good as well.

+1 vote     reply to comment
Macsman
Macsman Dec 22 2009, 1:39pm replied:

Changing the settings didn't do a thing, maybe it's my graphics card that is acting up (MSI GeForce 7600 GT), yet I myself haven't seen anything like this before in a source game.

+1 vote     reply to comment
Xendrid
Xendrid Dec 22 2009, 3:41pm replied:

I have a 7900 and it is displaying the same weird graphical effects for me.

+2 votes     reply to comment
Rawket
Rawket Dec 23 2009, 12:12am replied:

Are you guys using directx 9 to play it?

+1 vote     reply to comment
Xendrid
Xendrid Dec 23 2009, 4:24am replied:

Yeah, 9...I suppose I need 10? I'm on XP, not Vista though.

+1 vote     reply to comment
Macsman
Macsman Dec 22 2009, 2:07pm replied:

Oh wow, didn't even know that you were a finn.

+1 vote     reply to comment
Macsman
Macsman Dec 23 2009, 4:46am replied:

Okay I got it working by inserting the launch command "-dxlevel 81"

+1 vote     reply to comment
lost_cause
lost_cause Dec 23 2009, 12:34pm replied:

I'm having the same problem, using a GeForce 7600 as well. The -dxlevel 81 launch option seemed to work but makes it look quite a bit different from the screenshots, so I'd love to try and get this sorted out.

Another weird problem I had was that after removing the -dxlevel 81 setting from the launch options, it still had my hardware dxlevel set to 8.1 in the graphics options in-game, and when playing the mod every shader (bugged or not) is gone. I guess I could try and re-install to fix this.

+1 vote     reply to comment
klichka
klichka Dec 22 2009, 1:14pm says:

It would be nice if it had less glass walls. That's a bit of a taboo. If my character looks like he can safely jump over a small wall then he should be able to. The small house area drives me nuts for that since I could just get past these jerks and go up there. Also it would be nice to use sneak abilities such as whistling and throwing rocks to make noises when I need them to move some place like I'd want to do in real life to get someone to investigate.

+1 vote     reply to comment
Leon_Kilean
Leon_Kilean Dec 22 2009, 1:53pm replied:

Thanks for the in-depth feedback! Im afraid with my time and skills, I couldnt come up with anything better. But maybe next time. =D

+1 vote     reply to comment
biohazardger
biohazardger Dec 22 2009, 1:17pm says:

Good job on this mod, I really like the atmosphere; both visuals and sound effects.
The only small drawbacks imho are the controls and your character animations. I think it wasn't a good decision to scratch strafing out for the usual pc controls, it seems a bit odd, though you can get used to it of course.
And your custom movement animations create an humorous impression sometimes, because the models are 'ice skating' all the time.
But these things are only small fish in a big pond, it's a great mod overall.

+3 votes     reply to comment
Leon_Kilean
Leon_Kilean Dec 22 2009, 1:30pm replied:

Thanks. I smirk at the animations myself as well, and I´ve animated most of them. =)

The strafing has a reason. I wanted to restrict the player so that he really is more helpless against the monsters (which are quite stupid)

+1 vote     reply to comment
the_simian
the_simian Dec 22 2009, 5:21pm replied:

Thanks :) We worked extra hard on sound, and atmosphere.

+1 vote     reply to comment
Whizzard
Whizzard Dec 22 2009, 4:16pm says:

Nothing better than some christmas horror, gonna check it out tomorrow for sure^^

+1 vote     reply to comment
Croco15
Croco15 Dec 22 2009, 4:24pm says:

Cool!

+1 vote     reply to comment
SourHyperion1
SourHyperion1 Dec 22 2009, 6:31pm says:

Well this looks worth a try!

+1 vote     reply to comment
Armageddon104
Armageddon104 Dec 22 2009, 6:33pm says:

Ok it crashed at the end when I pressed the barrel.

+1 vote     reply to comment
Danboe
Danboe Dec 22 2009, 6:47pm replied:

Happens to me too. :/

So far the mod has been lovely, great and creepy atmosphere, gorgeous visuals, fitting music.

One of my favorite mods of 2009 "so far". :P

+1 vote     reply to comment
Danboe
Danboe Dec 22 2009, 7:28pm replied:

I chose the next chapter in the new game menu, I don't think I missed too much but probably some stuff, (then again perhaps one of the most important part), but I was able to finish it.

This mod was wonderful the whole way through, very different, unique and had its scary bits. :)

I know this line perhaps is a bit cheesy but: Thanks for the early Christmas present Henri, I definitely enjoyed it!

+1 vote     reply to comment
Terretz
Terretz Dec 22 2009, 7:02pm says:

Yeah First Off Great Job on the mod Lovin it so far!!!

But I Got a question:

Are The Notes Suppose to be blurry? I mean Some of them I can read others I can't T_T

+1 vote     reply to comment
eightDash
eightDash Dec 22 2009, 7:33pm says:

Looks really good. Downloading it now.

+1 vote     reply to comment
eightDash
eightDash Dec 22 2009, 8:10pm says:

Installer didn't work for me :( It said Integrity check has failed.

+1 vote     reply to comment
Armageddon104
Armageddon104 Dec 22 2009, 8:34pm says:

Thanks for the gift, Henri. ;)

+2 votes     reply to comment
nubblecakes
nubblecakes Dec 22 2009, 9:35pm says:

I ran in to a bug...

The clock in the manor cannot be interacted with. The character rotates instead of the hands. :0

So far it's been very interesting. The one gripe I have is that you can't touch any of the ghouls or else it's game over. Some type of health system would have been nice; you know, give the player something to worry about. That's just my opinion. I'd keep playing but since the clock doesn't work right, I can't continue. :(

Anyway, I just thought I would inform you, in case no one else has.

+1 vote     reply to comment
Rawket
Rawket Dec 23 2009, 12:14am replied:

Press and hold mouse1 or 2 to rotate the hands.

+1 vote     reply to comment
sdonahuejr
sdonahuejr Dec 22 2009, 9:52pm says:

This mod looks interesting, so I installed it, started the game, and got to the point where the sneaking mechanic is introduced. Being someone who learns by doing, I decided to see what happens if you don't sneak. I crept towards an unsuspecting ghoul, then popped up and shined my flashlight right at him.

Nothing.

Absolutely no change from what it had been doing previously (standing in one spot and looking menacing). I ran right into it, ran around it. Crouched, un-crouched. Backed away, ran closer. No response.

While this makes for a significantly easier game, it doesn't make for a particularly fun game. Any idea as to what's causing this?

+1 vote     reply to comment
Rawket
Rawket Dec 23 2009, 12:16am replied:

some of the monsters are bugged and will occasionally stand still. However, most that you will encounter will chase you if you don't sneak.

+1 vote     reply to comment
Leon_Kilean
Leon_Kilean Dec 23 2009, 10:25am says:

Im uploading a patch and a new installer today, but anybody who crashes in the laboratory ending with the barrel, for now do this:

"use" the barrel while you are IN monstervision.

Deeply sorry about that, I thought I got rid of that bug, but now I´ve made some major changes to the logic there so it works for granted... Sigh, what a letdown. The part after the rooftop is pretty wicked. =)

+1 vote     reply to comment
Rawket
Rawket Dec 23 2009, 12:26pm says:

Thanks for the speedy patch!

+1 vote     reply to comment
Terretz
Terretz Dec 23 2009, 12:44pm says:

Just finished it, Absolutely Loved it >.<

Thanks For The Great Mod!!!!!

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Dec 23 2009, 1:47pm says:

I love scary things... i voted for your mod...

+2 votes     reply to comment
Lucífer
Lucífer Dec 24 2009, 11:45pm says:

If you had blunt weapons which you could use to simply push one horror creature out of the way, you could 'up' the difficult curve. :>

These weapons would still be difficult to get and possibly have a chance of breaking which always adds a nice "OH ****" factor.

+1 vote     reply to comment
ZombieX
ZombieX Dec 28 2009, 1:19pm says:

YAY! Flesh ftw!
voted for your mod :D

+1 vote     reply to comment
ReD_NeCKersoN
ReD_NeCKersoN Jan 3 2010, 12:55pm says:

Congrats on the release! Gonna pimp this for ya over on the SG website. :)

+1 vote     reply to comment
Leon_Kilean
Leon_Kilean Jan 3 2010, 1:10pm replied:

Ooo thanks. =D

+1 vote     reply to comment
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Release Date
Released Dec 21, 2009
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