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Blog RSS Feed Report abuse Latest News: Flesh soundtrack released

6 comments by Leon_Kilean on Jan 21st, 2010

Hello,

I dig soundtrack music quite alot, it helps me when Im doing mod work or overall just arting ´n farting around. So for all of my soulmates out there who happen to enjoy soundtracks, we released a proper mastered version of Flesh´s main pieces, including cover art for a burned cd or such.
Here´s the much praised (Im not exaggarating, it is) soundtrack , give it a listen.


On other news, work does continue on the updated version. Not much will be new, apart from configurable keys and subtitles for the dialogue, oh and fixing some bugs in a few levels. Visually, Im not really touching anything, its good enough as it is. Besides, I got my hands full with Visage. Expect some cool media there in the future. But yeah, if there´s anything you´d like to see in the updated Flesh, some level bugs you´ve encountered etc, leave a comment, and I´ll see if I have the time to work it out.

So, ´till future updates. Enjoy the soundtrack and once again,
thank you for playing the mod and leaving comments, good or bad!
-Henri




Older info, but still worth keeping on the front page:

Flesh on other websites:

Not only did we make it to the Top100, there´s also a fair amount of Flesh articles all over the internet, which Im really happy about. Keep em coming, because we love to read these. I´ll add to the front page whenever more comes.

Nightmaremode.net <- A Review, great one
Resolution-magazine.co.uk <- Review of Flesh, I really liked this one
Halflife2.net <- Interview with me at HalfLife2.net
Podcast17.com <- A LONG interview on podcast release, both me and Jesse are there. This honestly was the hardest part about doing Flesh (with my thick accent =D)
Moddb.com <- Rawket´s review of Flesh, thanks!

PS. German audience, do get a copy of the next PCGames-magazine when it comes out.. It might have Flesh in it, I want to know. That´ll be cool.


A Fix for the "black holes" graphics glitch:

The mod remains rather buggy. If Flesh looks weird on your PC, like you have "black holes" and sort of an blurry image on the mod, you´ll just have to force Directx8 on the mod. This happens by adding "-dxlevel81" into the launch options, which you can find here: Steam interface -> MyGames folder -> Right click on Flesh -> Properties -> Set Launch Options


(note: if you use DirectX 8, the graphics wont look like in the screenshots)
Media RSS Feed Latest Video
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Flesh russian translation

Flesh russian translation

Apr 4, 2011 Other 7 comments

In Russia Flesh is scared of you! Skip3R worked out a translation of the written papers and the messages.

Making of Flesh

Making of Flesh

Jul 27, 2010 Other 9 comments

Hello, So I promised to Flesh´s fans that I´d release the plans and documentations on it. Sort of a making-of-Flesh. This is pretty much all of it. All...

Flesh soundtrack

Flesh soundtrack

Jan 20, 2010 Music 5 comments

Here it is, all the main music in proper mp3´s Also, cover art is included

CRITICAL PATCH for v.1.0

CRITICAL PATCH for v.1.0

Dec 23, 2009 Patch 13 comments

Extract this into your Flesh directory, it replaces the laboratory level with a working version. Deeply sorry about this, the lab is so complicated entity-wise...

Flesh v1.0  in a .zip (needs the critical patch)

Flesh v1.0 in a .zip (needs the critical patch)

Dec 22, 2009 Full Version 4 comments

For all you installer haters, here´s a pure zipped folder you can extract into: "Steam\steamapps\SourceMods" After that, remember to install the "SourceSDK...

Older computer patch for Flesh

Older computer patch for Flesh

Dec 22, 2009 Patch 10 comments

The idea here is, if you have framerate issues, this patch takes most of the particles and shader effects out. Extract the contents into Flesh´s mod folder...

Post comment Comments  (20 - 30 of 516)
Endesu
Endesu Jul 12 2011, 5:15pm says:

Hey, loving the mod, definitely a solid take on Siren using Source, and was enjoying it up until I got to a certain point in Chapter 2, where you're supposed to push a block with a skull in it off a ledge - it seems no matter how many times I try to do this, the skull stays in the block. I've reloaded constant times and even tried playing through the stage again, to no avail.

I'd love to play more but it seems I'm stuck there.

+3 votes     reply to comment
GarryNewman(fake)
GarryNewman(fake) Jul 11 2011, 8:46pm says:

once i search mods i see this all time i cant stop going watching video/go to the mod page like right now that ur reading

+2 votes     reply to comment
climber68
climber68 May 28 2011, 10:13pm says:

Are you guys the people who started to make Belle Isle Asylum? If you are,could you please continue?

+2 votes     reply to comment
Leon_Kilean Creator
Leon_Kilean Jun 17 2011, 11:29am replied:

Nope we´re not.

+3 votes   reply to comment
Mr.Mellon
Mr.Mellon May 11 2011, 5:43pm says:

Great mod just not my style of gameplay

+5 votes     reply to comment
Neil__
Neil__ Apr 30 2011, 10:41am says:

Why are there no mouse options?
I have to move the mouse over 8 inches just to turn 360 making this unplayable.

+1 vote     reply to comment
Vcc2cc
Vcc2cc May 3 2011, 9:29pm replied:

Agreed. Enable console and type "sensitivity 15" to change it. It works up to 20.

+2 votes     reply to comment
tpapastylianou
tpapastylianou Apr 12 2011, 4:57am says:

For some reason, the graphics were all messed up for me throughout the game, AND I THOUGHT THIS WAS A GAME FEATURE! ... and I loved it! It made the game a lot more surreal and artistic. There were random scary lines everywhere, the monsters were completely somehow faceless and non-descript, everything was fuzzed out ... it was like being in a scary alternate universe of sorts. Combined with that eerie music, it was simply perfect for me! I thought, "what innovative ideas!" and "amazing how simple graphics such as this can have such a powerful effect" and "I wonder how the designer came up with the idea" ...

I was literally very disappointed when I came back to check the trailers ( to show a friend) and saw that the game was in fact meant to have 'proper' graphics. The 'real' zombies don't look so scary anymore (the blurred non-descript monsters got a lot scarier in my mind!), you can see exactly what's around you, the sky is just a nice sky with stars, etc.

Just goes to show you, fancier graphics isn't always the point, huh?

+8 votes     reply to comment
Leon_Kilean Creator
Leon_Kilean Apr 13 2011, 2:32am replied:

I´d love to play this sometimes with the messed up graphics that everybody talks about. It sounds pretty great. =D

+3 votes   reply to comment
TheRandomGuy
TheRandomGuy Jun 19 2011, 11:31pm replied:

He might be able to record some of it if he has the mod still and xfire. (I never used xfire's record function before so I have no idea how it would work or not.)

+1 vote     reply to comment
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Fleshmod.com
Release Date
Released Dec 21, 2009
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8.1

289 votes submitted.

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Highest Rated (3 agree) 9/10

It was the longest mod I've ever played. Yeah, graphics were very out-dated, but I'm not a graphic whore. Story was kinda cliché, however was also fun to follow. Puzzles were great, and the atmosphere in the intro made me to go this far. It never repeats itself and I never got bored. I love Silent Hill, Resident Evil, Fatal Frame and other horror series, so I could see the many inspirations. I'd like to see a more polished story, but I think that'll be in the next game. Thanks for your effort, I…

Mar 13 2011, 9:58am by Tanshaydar

Lowest Rated (2 agree) 1/10

Just plain not very good. Lots of features that make a good mod are missing.

Feb 25 2011, 11:14pm by bennylava

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