Third person horror adventure designed for Half-Life 2. No weapons, no fighting. Only means of survival is to run or sneak past the monsters.
Things are going smoothly again, worked on some new characters, polished thru all the levels, working on the final stuff (audio)
Posted by Leon_Kilean on Nov 12th, 2009
Just a quick update;
Got my computer back, and now Im trying to wrap up the mod! Yay! I´ve gone thru the levels, polished them, and now Im just working on the last thing on the list; audio. Just to make this a bit more meaningful, I added a new screenshot/render (from modelviewer) into the media gallery. I actually finished that character today (well I started on it today, and finished him today.. 12 hours of work, more or less)
There´s been a few delays with the mod lately, but Im pretty confident we can still release this year, I plan to get this over with before the holidays start, so I can have a peaceful christmas then. But yeah, my original plan was to release around... now. That might delay ´till the next month or so. Even then, I think I´ll be skipping on a few things I wanted to do. But yeah, modding is about compromises, yes?
There´ll be some final beta testing this weekend, with a few fresh testers, so I can get a fresh opinion into this. It´d be rude to force my old testers to play thru the same old 5 levels once again, even with the additional graphics, puzzles and whatnot. A Cool intro for one. And an outro.
I noticed a stupid bug in the mod, that if you keep the shadow quality low, there will be some error patterns coming from the flashlight against sprites... I´ll have to see if I can fix that somehow, dont know what that is all about. Otherwise, it works pretty well with low or high settings. Flesh depends mostly on color correction, well, and the shadow settings (high quality).
So, enjoy the teaser,
´till next time