Third person horror adventure designed for Half-Life 2. No weapons, no fighting. Only means of survival is to run or sneak past the monsters.
Its been a while, but we´re still going - and on schedule! To prove that, there´s a new trailer and a release date. Yay!
Posted by Leon_Kilean on Dec 14th, 2009
It´s been a bit quiet on the moddb front for a while now, and that´s because I´ve gone really intense with the mod, polishing and fixing as much as humanly - or inhumanly - possible. Seriously people, my head is so full of monsters and snow now.. but its for the better!
Yesterday I had a new, weird sensation. I didnt feel an urge to sit down and work on the mod. I realised, the mod is done now.
Today I passed the final build to a few developers for an approval if its good enough for a release. Once thats ok, I´ll put it for a download. If not, I doubt there´s that much left to fix, and Im crazy enough to pump all that out to keep myself on schedule. So expect a release around the next week.
My good friend (and Flesh voice actor) Chris pumped out something to get you all excited. That is, we have a new trailer out. The first teaser trailer opened on the story a little, showing the ambience and the voiceacting, so with this second video we focused more into actual gameplay. (HD version ->Youtube.com )
Known issue with Flesh:
I thought I´d mention this in advance. For the initial release, with the amount of dialogue in Flesh, I doubt I can get the subtitles in-game. Otherwise this is fine, if you can read this you can hear the english in Flesh, BUT this does kinda destroy the experience from deaf people, so sorry about that. I´ll create a patch after the initial release is out. Another thing I plan to add is a patch for the particle-effects. Seems like weaker comps start struggling on those, so I´ll add a tiny extra-download which should help with that. And Im talking about 1 fps on a 3-year old PC (with an 256MB ATI Radeon X1300)
That´s it for today, enjoy the trailer, please track and comment!
Now we´ll just count the days.