Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

Requesting programmer assistance, and showing you our new Beretta pistol variants.

Posted by Vunsunta on Apr 24th, 2013

As expressed in our Pre-Spring Update, some of us are very busy with work and living. In order to get the open beta out to you, we require the assistance of programmers. Great ones like you! Our friend below is clearly having a good day.


If you'd love to develop Firearms, are fluent in C++, JavaScript and Lua, and have proven experience with the Source SDK, feel free to copy this email ( ), include "FAS Programmer" in the subject, and apply today with examples of your best work.

We've had a big change behind the scenes here, so I'll be Firearms' new Project Coordinator. I'd like to introduce myself as Vunsunta. My role, as well as sound design and animation, will be more of a facilitator of production knowledge and quality assurance. Much has changed so we're still catching up as a team. Please excuse the condition of the forums at the moment, things like spoilers not functioning and similar issues. The transition into the new version of vBulletin has jumbled a few settings and it's been challenging for the right people to get time to resolve it.

Oelund, our Art Director, has taken it upon himself to give you all not one, not two, but kind of sort of 3 or 4 Beretta pistol variants!


We start with the Beretta M92FS. A classic Firearm and a well known friend to FAS. This 15 round 9mm pistol can be outfitted with a suppressor, a recoil compensator and a 20 round magazine. Future plans also include a pistol reflex sight for all variants, and a laser aiming module. But, under-barrel attachments will automatically give you our next weapon...The Beretta M92A1. This pistol is the same as the 92FS except for the addition of a weaver rail. You also can select this weapon if you want even without attachments. Next is the Beretta M96 Brigadier. This is a new addition to the Firearms brand. Chambered in .40 S&W, you can deal a little more damage for a higher cost (or however we ultimately decide to balance it). A slightly different slide can help tell the difference visually.Lastly we have our beloved Beretta M93R making a return back to Firearms. This select-able 3 round burst pistol will have an option for a folding stock, so you can make sure you feed all 20 of your digital bullets to those in need.

Thanks for tuning in everybody. Feel free to stop by our Mumble channel and hang out. The developers have a channel that everyone can join called "Open Development". It's there for you to use so stop by and say hi!
Label: Firearms: Source
Port: 64738
Username: [YourName]

Post comment Comments
notaclevername Apr 24 2013 says:

Thanks for the update! I love everything your doing with this mod. You seriously should kickstart it into a retail product and hire on the professional support your game deserves. Or not, but hey thanks for the update! your updates are my drug, and I was just going into withdrawal!

+13 votes     reply to comment
PASA24 Apr 28 2013 replied:

Accept (+)

+1 vote     reply to comment
Twillypop Apr 24 2013 says:

Very nice, hope you guys find a good programmer ;]

+2 votes     reply to comment
Kys Apr 25 2013 says:

Nice weapon choice. I hope there is will be more interesting weapons and attachments to any weapons you have. Also, do you have any plans for not-firearms related equipment?

+1 vote     reply to comment
cardboardtheory Apr 28 2013 says:

Currently learning myself programming, but I can't even get past console in C++. Best of luck :)

+1 vote     reply to comment
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Released Jul 2010
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