Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

Report content Firearms Source Client & Server Patch 1.0c (ZIP)
Jul 31st, 2010
227.44mb (238,485,344 bytes)
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Firearms Source is a quasi-realistic arcade shooter on the Source Engine. This patch fixes damage issues, hitbox problems, new design changes, and plenty of other bugs.

Changelog 1.0 to 1.0c
• Heavy weapon moving view model effect changed to a more suitable one.
• Heavy weapons with scopes can be unscoped while moving now (right click will unscope rather than going to the next zoom level on the M82 while moving)
• Hitbox damage multipliers buffed (head: 2.5x, chest: 1.3x, stomach: 1.0x, arms: 0.7x, legs: 0.5x), no longer using cvars
• Forced M24 unscope on reload
• Fixed scoped recoil modifiers
• Bleeding players will spurt blood when they go through a bleed cycle
• Push and Territorial Control areas will show in the screen overlay (just like the S&D entities do)
• Claymore damaged has been amplified — I screwed this one up right before release by accident when I was trying to chop out some unnecessary effect code that was causing spikes in net traffic. This is just the un-screwup. -cjd
• Fixed ammo caches not giving ammo
• Added randomization to the player model appearance
• Bandage key doesn’t set IFAK as last weapon
• M3 reload animations should be smoother
• Interruptible M3 reload (either +attack or +attack2 will do it)
• Transition for aiming down the sight shouldn’t jitter as much
• Hospice flag placement now uses Valve’s progress bar code
• Added Hints for Hospice Flag deploying and upon entering an area
• “Healing target” HUD element now stays on the player you’re healing as you’re healing them
• M24 no longer takes ages to cock after shooting
• Weapons don’t play the idle animation as much – this is most noticeable on the G36C
• Within the radius of a hospice flag, medics heal twice as much as they would do normally, rather than just adding 10 onto the healed HP
• AK-47 bayonet’s damage now matches the Machete’s, slight range buff.
• Stamina drain for sprinting reduced, low stamina penalty now waits until you’re on 5% stamina rather than 15%
• Fixed instance where last player on 0 reins team disconnects and doesn’t end the game
• View model bob cycle tweaked, should give off a less “floating” feel
• G36C has half the recoil when scoped now
• Drop primed grenades on death
• Added radio and voice command menus
• Added hints relating to IFAK
• Mappers: fas_game_logic_reins now checks to see if the new reins value dipped below the threshold when the previous value was above it
• fas_rein_notification entity being present on a map won’t cause it to not work (aliased to fas_game_logic_reins for backwards compat).
• You can change the alpha of the objective/player icon overlay (cl_overlay_icons_alpha, value is between 0 and 1)
• If you change the maximum distance of the obj/player overlay to a value < 0, icons will not fade out at distance (cl_overlay_fade_distance)
• Pressing your jump key while prone will make you unprone (same as when you press the normal prone key)
• You can no longer prone in mid-air
• Client-side ragdolls will only spawn after the player has joined the game and started playing, this should prevent ragdolls from spawning immediately when a player joins the server causing severe lag.
• Added client-side dynamic lighting to NVG’s to simulate light amplification in the world. Can be turned off if FPS is an issue (cl_nvg_dlight)
• Changed tracer effect on the machine guns to use a red particle tracer instead of the old yellow non-particle version
• Improved semi-automatic assault rifle accuracy, bullet cone is 75% – down from 90%
• Improved semi-automatic SMG accuracy, bullet cone is 85% – down from 95%
• Improved burst fire on SMGs and ARs to 90% original cone.
• Increase assault rifle recoil
• Better player hitboxes on model
• M82 recoil increased, rate of fire decreased (you have to wait longer for the weapon to re-fire)
• You now start bleeding after taking 30 damage rather than 20
• You can no longer jump while deployed
• Fixed exploits on Iwojima and Dragovo
• Brightened darker maps and pitch black areas
• Added proper control point entity for HUD flag placement
• Lowered damages of high ROF weapons

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Firearms Source Client & Server Patch 1.0c (ZIP)
Post comment Comments
ytres Jul 31 2010 says:

Thank you!

+3 votes     reply to comment
Yronno Jul 31 2010 says:

I have to check it out! Thanks for the quick fix!

+1 vote     reply to comment
Curse231 Jul 31 2010 says:

can u incude hit markers

+3 votes     reply to comment
NiveouS Aug 1 2010 says:

Yay! Thanks :)

+1 vote     reply to comment
zaglis Aug 1 2010 says:

Awesome! Thanks for actually LISTENING to the feedback and doing necessary changes.

+1 vote     reply to comment
Karriz Aug 11 2010 says:

A huge file for a bugfix. I thought this would be 10mb or something.
But good thing that you update your mod and make it better.

+1 vote     reply to comment
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