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Firearms:Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms:Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action. "Who is to say what is the greater consciousness here, the man or the weapon? I will, of course, offer my own humble opinion on the subject for your... greater entertainment. So much for philosophy, but this is my mind and my story, so kindly forget that I mentioned it. When I die, and oh will I die, the faceless puppet of a man that replaces me -will I be him as well? It's getting difficult to tell, we're all so similar. The same package, different gun, like little pieces on a chessboard. No, not quite. I lied when I said that my successor would be myself incarnate. The undeniable truth is that I am my weapons, that is all. A Colt Anaconda, 12-inch KABAR, Claymore, a pair of M67's, full standard gear, Night Vision Goggles, Bandages. That's what I am. I'll pass through ten thousand bloodstained hands, climbing this mountain of bodies for eternity, adding my own corpses to the pile now and again. Should I ever reach the top? I think I'll admire the view. The man is worthless here; the weapon, the firearm is his soul and mind in this place. Soldiers do not pick their weapons; weapons select new soldiers to carry them. Weapons do not die; weapons kill. What to call this artistic piroette of speed, weaponry, and bloody carnage? Well, there's no reason to be coy. This is Firearms." Please Note: For clarification, please check out the original Firearms website: Firearmsmod.com Also, please note that our URL has changed to: Firearms-Source.com
Latest News: Tester Video Updates
23 comments by HitmanTheMad on Sep 26th, 2009 digg this super bookmark Hello Firearms: Source Followers! It has been a little over a month since our last update, however, it is a result of our immensely busy developing schedule. For the past month, we have been busy ironing out bugs in code and maps. Today we don't have any new eye candy to showcase, but we do have a quick 2 and a half minute video of last Sunday's test. Now you may be wondering, what is so special about last Sunday's test? Well we added 32 Freshmeat Alpha Testers to give them their first taste of FA:S. We have added these testers to help us get a better idea of how FA:S holds up under a full server, and so we can see how the weapon roles change. I was quite pleased to see that the game held up very well, and there was much fragging. We received a lot of positive responses from our testers, as well as quite a few bug reports (most minor). We are still working very hard on removing the most critical bugs in order to get the first RC version to you within a reasonable time line (can I be more vague). I would like to give a more solid deadline, however with modding, it is hard to gauge how much time left still needs to be put into the mod. In the video above, taken by Hitman, you will see a recently redone tc_iwojima that is still in very raw stages (you will notice some bland areas and bugs). TC_Iwojima was redone because of performance and gameplay issues. DysPatch opened up a lot of the map and made it larger for a more diverse gameplay, allowing sniping and close quarter combat to work together. This is by no means an FA:S trailer, we feel we owe it to you. This video was taken on the first scheduled test for the new Freshmeat testers, so there was plenty of fragging. You will see how the larger tunnels on tc_iwojima promote more strategy and teamwork. This is raw, unedited, footage of FAS at its current state. There is also a short 22 second video using the M4A1 on tc_rubble. I hope you enjoyed the videos, and we will try to make sure we get a properly edited video sometime in the not too distant future. Also in community news, Firearm's "The Capture Point," a Firearms resource site for custom content, is reopening for Firearms: Source. The founder of TCP, mp!1HP, is looking for a web developer to help him code the resource website. So if you have any spare time and want to help him out, you can contact him at pawlus.marty@gmail.com. Below is a preview of "The Capture Point" for FA:S. We will try to get the next news post to you all a bit sooner.
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game is looking very good
So its going be like BF2 when u reload a new magazine u will lose the rest of the magazine if its not empty or will u save it for later use?
After watching the video, i think you will save that magazine for later use.
Correct. You can also merge all your half used mags to give you a fresh full one. There's a skill that decreases the time it takes to this as well as the reload time.
Ok great i think that will be more realistic then just drop a half full magazine...
When you are finishing this mod ?
No firm date yet, but we're at the point now whereby we're testing things on a much larger scale and fine tuning gameplay.
was that dude at 1:20 holding a banana? O.o
Yes, the terrifying banana of death is just a stand in model where the world model for a particular gun isn't complete.
My thoughts exactly... but I decided not to comment on it.
It's probably a placeholder or secret super developer hax weapon cuz dey be nabs style stuff.