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6 comments by Vunsunta on Apr 24th, 2013

As expressed in our Pre-Spring Update, some of us are very busy with work and living. In order to get the open beta out to you, we require the assistance of programmers. Great ones like you! Our friend below is clearly having a good day.

2013-02-15_00003

If you'd love to develop Firearms, are fluent in C++, JavaScript and Lua, and have proven experience with the Source SDK, feel free to copy this email ( Vunsunta@gmail.com ), include "FAS Programmer" in the subject, and apply today with examples of your best work.

We've had a big change behind the scenes here, so I'll be Firearms' new Project Coordinator. I'd like to introduce myself as Vunsunta. My role, as well as sound design and animation, will be more of a facilitator of production knowledge and quality assurance. Much has changed so we're still catching up as a team. Please excuse the condition of the forums at the moment, things like spoilers not functioning and similar issues. The transition into the new version of vBulletin has jumbled a few settings and it's been challenging for the right people to get time to resolve it.

Oelund, our Art Director, has taken it upon himself to give you all not one, not two, but kind of sort of 3 or 4 Beretta pistol variants!

2013-02-15_00003

We start with the Beretta M92FS. A classic Firearm and a well known friend to FAS. This 15 round 9mm pistol can be outfitted with a suppressor, a recoil compensator and a 20 round magazine. Future plans also include a pistol reflex sight for all variants, and a laser aiming module. But, under-barrel attachments will automatically give you our next weapon...The Beretta M92A1. This pistol is the same as the 92FS except for the addition of a weaver rail. You also can select this weapon if you want even without attachments. Next is the Beretta M96 Brigadier. This is a new addition to the Firearms brand. Chambered in .40 S&W, you can deal a little more damage for a higher cost (or however we ultimately decide to balance it). A slightly different slide can help tell the difference visually.Lastly we have our beloved Beretta M93R making a return back to Firearms. This select-able 3 round burst pistol will have an option for a folding stock, so you can make sure you feed all 20 of your digital bullets to those in need.

Thanks for tuning in everybody. Feel free to stop by our Mumble channel and hang out. The developers have a channel that everyone can join called "Open Development". It's there for you to use so stop by and say hi!
Label: Firearms: Source
Address: mumble.venomgamelabs.com
Port: 64738
Username: [YourName]

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Firearms: Source 1.0f Patch (EXE)

Firearms: Source 1.0f Patch (EXE)

Oct 15, 2010 Patch 6 comments

Firearms: Source is a fast-paced, quasi-realistic, action-oriented, warfare-centric modification for Valve's Source engine. FAS doesn't keep you waiting...

Firearms: Source 1.0f Patch (ZIP)

Firearms: Source 1.0f Patch (ZIP)

Oct 15, 2010 Patch 1 comment

Firearms: Source is a fast-paced, quasi-realistic, action-oriented, warfare-centric modification for Valve's Source engine. FAS doesn't keep you waiting...

Firearms Source 1.0e Client Release

Firearms Source 1.0e Client Release

Sep 3, 2010 Full Version 28 comments

Firearms: Source is a fast-paced, quasi-realistic, action-oriented, warfare-centric modification for Valve's Source engine. FAS doesn't keep you waiting...

Firearms Source 1.0e Server

Firearms Source 1.0e Server

Sep 3, 2010 Server 2 comments

Firearms: Source is a fast-paced, quasi-realistic, action-oriented, warfare-centric modification for Valve's Source engine. FAS doesn't keep you waiting...

Firearms Source Client & Server Patch 1.0d (EXE)

Firearms Source Client & Server Patch 1.0d (EXE)

Jul 31, 2010 Patch 4 comments

Firearms Source quick client and server patch that increases FPS due to a ragdoll bug fix.

Firearms Source Client & Server Patch 1.0d (ZIP)

Firearms Source Client & Server Patch 1.0d (ZIP)

Jul 31, 2010 Patch 3 comments

Firearms Source quick client and server patch that increases FPS due to a ragdoll bug fix.

Post comment Comments  (20 - 30 of 1,470)
dvsilverwing
dvsilverwing Aug 30 2013, 12:11am says:

This mod has a hard name to live up to, so I'm trying to give it some slack. To start off, the weapon models and animations are good, they're nice to look at and watch. The movement mechanics are fast, fluid, smooth, and easy to get the hang of. The arsenal of weapons, much like the original, is varied and vast in numbers; attachments also add a lot of customization alongside the skills that work much in the same way as in the original Firearms mod. What I feel is honestly killing this game right now is the weapon mechanics... I feel like I'm shooting a nerf gun at people. I understand that the weapon damage is not supposed to be realistic, but when it takes 5 or (usually) more shots (including headshots, which feel not worth aiming for) from, as an example, a semi-automatic 7.62x39 rifle (SKS, specifically) to kill someone it just doesn't feel satisfying. Watching the duckbill magazine reload animation for the SKS is awesome, but emptying that 30 round mag just to kill one or two people at most isn't very enjoyable at all. There's a lot of work to be done still, it's still in Alpha, but right now I cannot find much enjoyment in the game.

+1 vote     reply to comment
FAS_Naota
FAS_Naota Aug 30 2013, 7:42pm replied:

Damage is pretty much always in flux, as up until a few weeks from release the game was so lethal that you could die from peeking around the wrong corner. Currently it's a bit too far in the other direction for Medium and Heavy armour classes. 5-6 shots to the torso to kill a full health player sounds about right, but headshots and hits from frontloaded weapons (snipers, shotguns, explosives) aren't quite as meaty as they should be.

Next update should scale back on the armour absorption a little, so stay tuned. If it's just damage/health that concerns you, that's a pretty simple change to make.

+1 vote     reply to comment
Schwipp69
Schwipp69 Aug 26 2013, 1:45pm says:

Hello guys i have a prob when i wanna join a server the game crahes and im back on the desktop can someone help me

+1 vote     reply to comment
TotoKwok
TotoKwok Aug 26 2013, 1:25pm says:

the new alpha rocks! some sounds are missing but I understand this is only in alpha stage. the muzzle flash and explosion effects are incredible (I personally think there should be greater echo when guns are fired) In short I'm looking forward to the release of final version

+2 votes     reply to comment
Willow.
Willow. Aug 26 2013, 1:33am says:

Hey everyone check this out, Alpha 2.0.1 has been released! :D Firearms-source.com

+7 votes     reply to comment
bob_gneu
bob_gneu Aug 26 2013, 10:54am replied:

Yes it has.

I am working with our dev team to get the download put up on moddb today. Good luck and happy fragging.

+1 vote     reply to comment
lordskullcrusher
lordskullcrusher Jul 28 2013, 7:45pm says:

Do people still play this? Or is it like HL2: CTF?

+1 vote     reply to comment
FAS_Naota
FAS_Naota Aug 26 2013, 11:12am replied:

They are now that the 2.0 Alpha is out :). News should hit here shortly, but until then you can download it yourself at our site (http://www.firearms-source.com).

+1 vote     reply to comment
TotoKwok
TotoKwok Aug 10 2013, 8:55am replied:

most people are waiting for the next release..

+2 votes     reply to comment
thefox61
thefox61 Aug 15 2013, 12:01pm replied:

When 2.0 comes out it is going to be awsome!

+4 votes     reply to comment
bad@chaos
bad@chaos Aug 23 2013, 1:04pm replied:

Alpha coming real soon. I promise!

+4 votes     reply to comment
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Platform
Windows
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Firearms-source.com
Release Date
Released Jul 22, 2010
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Community Rating

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8.5

509 votes submitted.

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Highest Rated (6 agree) 7/10

I've gone threw and checked out every option in this mod. I am an original player of the ORIGINAL Firearms mod for HL1 and it was the greatest mod I ever played multiplayer wise. Firearms: Source barely lives up to the original. Lack of Iron Sights!!!!! If you're going to make or even think about making a mod/game revolving around weaponry you have to give the player the ability to aim down his weapons sights!!!! And I dont jsut mean the Scopes on his Sniper Rifle either. Come on add it in the next…

Mar 19 2011, 9:28am by bebee124

Lowest Rated (7 agree) 2/10

Dumb, uninteresting, dime-a-dozen, multiplayer only, shooter mod with a bland and overdone theme.

Aug 4 2010, 10:26am by zck2020

Style
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First Person Shooter
Theme
War
Players
Multiplayer
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