Firearms:Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms:Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.

"Who is to say what is the greater consciousness here, the man or the weapon? I will, of course, offer my own humble opinion on the subject for your... greater entertainment. So much for philosophy, but this is my mind and my story, so kindly forget that I mentioned it. When I die, and oh will I die, the faceless puppet of a man that replaces me -will I be him as well? It's getting difficult to tell, we're all so similar. The same package, different gun, like little pieces on a chessboard.

No, not quite. I lied when I said that my successor would be myself incarnate. The undeniable truth is that I am my weapons, that is all. A Colt Anaconda, 12-inch KABAR, Claymore, a pair of M67's, full standard gear, Night Vision Goggles, Bandages. That's what I am. I'll pass through ten thousand bloodstained hands, climbing this mountain of bodies for eternity, adding my own corpses to the pile now and again. Should I ever reach the top? I think I'll admire the view. The man is worthless here; the weapon, the firearm is his soul and mind in this place. Soldiers do not pick their weapons; weapons select new soldiers to carry them. Weapons do not die; weapons kill.

What to call this artistic piroette of speed, weaponry, and bloody carnage? Well, there's no reason to be coy. This is Firearms."

Please Note:
I've deleted several comments from our profile from people who have mistaken us for a different Source engine mod. I would like to point out that Firearms: Source is operating with the support of the current Firearms team. Current FA Team Leader AlejandroDaJ has given us his backing and is currently a level designer, and former FA Team Leader Ben Irwin has also thrown us his support. Former FA Team member Hitman is the FAS Team lead programmer, and former FA Team member Christian Oelund is one of the lead artists.

For clarification, please check out the original Firearms website: Firearmsmod.com
and this thread on our forums: Forums.firearms-source.com

Also, please note that our URL has changed to: Firearms-Source.com
and you can find our forums at: Forums.Firearms-Source.com

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30 comments by ShinobiNFC on Nov 13th, 2009 digg this super bookmark


Welcome to another Firearms: Source news update! It has been a while since our last update due to a lack of new content and cracking down on balancing the mod. The past few months have been filled with map tweaks, weapon tweaks, and bug fixes. We have finally decided to take the burden of news updates off our backs and giving that responsibility to our testers (when they aren't goofing around in the servers). So today we have to show you some screenshots as well as a new video recorded and edited by one of our testers, Lusty Muffins. In the video, mainly you will just see him spanking the other testers with the M14 on ps_sand. If you want a nice 'ROFL' you can go ahead and get a glimpse of the b*tching that goes on during a typical day of testing and read the chat messages during the video.


We also have some screenshots that I grabbed from a demo on sd_mine. Behind closed doors, we are also working on wrapping up our feature list for RC1, and deciding what should be kept and what should be moved for RC1.X. We are trying to wrap up the mod in general, but unfortunately means that some features that we were hoping to make it wont be added until a later patch. But if you will recall, as we have posted in earlier news posts, we will continue supporting this mod for years to come. Well, enough blabbering, here are some screenshots!


Thanks for staying dedicated after all these years. We are almost there!

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Comments  (70 - 80 of 391)
shaun10656
shaun10656 Jul 21 2009, 1:52pm says:

can i be a black guy in this

+3 votes     reply to comment
judoka
judoka Jul 21 2009, 2:07pm replied:

Yes you can be Black.

+3 votes     reply to comment
Daishi2442
Daishi2442 Jul 21 2009, 7:36pm replied:

Yes, they will have an interface that allows you to change your face, and with that will more than likely come skin tone as well.

+4 votes     reply to comment
SfcRock
SfcRock Jul 22 2009, 1:28pm replied:

how about sex? not all gamers are men :)

+1 vote     reply to comment
shaun10656
shaun10656 Jul 21 2009, 1:50pm says:

shouldnt this game be released a beta already i mean am i wrong im so tired of playing c strike

+3 votes     reply to comment
ShinobiNFC
ShinobiNFC Jul 21 2009, 3:23pm replied:

Trust me we want to get this released as much as you want to see it released, maybe more. Then we can finally rest for a few days before making the next inevitable patch :p

+2 votes     reply to comment
plasmasword
plasmasword Jul 21 2009, 7:49am says:

It isn't using the orange box engine?

+2 votes     reply to comment
ShinobiNFC
ShinobiNFC Jul 21 2009, 11:51am replied:

Internally we have both but the release will be on the episode1 engine. Down the line we may do the switch.

+2 votes     reply to comment
ShinobiNFC
ShinobiNFC Jul 13 2009, 11:33am replied:

If you can run CSS or episode 1 you should be fine.

+1 vote     reply to comment
judoka
judoka Jul 11 2009, 10:51pm replied:

FAS is currently running on the same engine as CS:S, so the requirements are about the same.

+2 votes     reply to comment
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