Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
Youtu.be
huiii, this is the first time in ~10 years of developement time, where i can play it and does not stumble over bugs all the time.
"errors" which i actually notice are minor things like wrong sound for throwed objects and a to bright ceiling texture, if light is off in the class room and i have to remodel the broken parts of chairs.
usually such testplays always generates bug lists with ~ +4 new entries (technically failures, not such things like mentioned above).
it seems all comes together and is working as intendet.
in this testplay you see:
-AI indoor navigation trough all rooms, corridors and over different levels
-realtime AI sight calculation depending on Light in near from player (hell ya, it's really working and i'm so proud of this :D )
-destroyable furniture and his particles have now correct enlightment even if room is totally dark
-AI opens and closes doors byself by wandering around. (i actually think about to let AI allow to open and close also key-locked doors)
-new tweaked pickup and throwing routines, where throwing power does not anymore react on itemmass (and playerstrenght), i calculate now
the itemsize and playerstrenght. it now looks way more realistic.
as i have the feeling that the code is now working to 99.5%, i have started again mapping and try to finish this map for a open betatest.
This sounds good :)
yeah, let's hope there is not happening something awefull which throws me back :D