Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
by intensive testplayings in last days i found out, that killing enemies by constant shooting in their legs (let's say if they stay upstairs and you simply dont see anything else), kills them, which feels false.
today i added therefore a routine, which sort's the hit zones: if a enemy get a hit in arms, hands, knee, legs, foot, the damage is extreme cutted and it's not possible to kill a enemy then.
it's now needed to hit a enemy in torso or head, to finally kill it.
actually i have clamped this routine to difficulty level 2 and 3 (from max 3 in devkid).
in difficulty level 1 (tourist mode), you can still use the vanilla method.