Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

  • Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.

Squad-Based Teamwork

  • Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.

Vehicle Combat

  • Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.

Real-Time Strategy Commander

  • For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.

With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

Image RSS Feed Latest Screens
Improved News panel for 2.41 Improved map for 2.41: Slaughtered Improved map for 2.41: Crossroads
Blog RSS Feed Report abuse Latest News: Empires 2.50 RC1 Released!

9 comments by Trickster on Mar 28th, 2014

Empires 2.50 RC1 has been released.

After a long wait, we've finally managed to port Empires to Source 2013. This means that the game can finally be played again, and large scale development can restart. While this release does have a few new features, changes and whatnot, the majority of the work went into porting the game to a playable version of Source. As such, the next few releases of Empires will be developmental versions, which may be a little buggier than you're used to. Please remember to report any bugs you find on the forums, so that we can get them fixed. Updates will now be hitting the game far more regularly, so keep checking the forums to stay informed

Full Changelog

Added:
+ Ported to Source 2013 Engine (All launch problems resolved).
+ Only download required to play is the base Empires download (Source 2007/2013 base files no longer needed).
+ Added shift build for commanders (Shift can now be held to drop multiple buildings of the same type).
+ Doing a melee attack whilst playing as infantry will interrupt reloading.
+ Vehicle weapons now have reload sounds. (Audible both within and outside the vehicle).
+ Vehicle canons will now quickly reload whilst close to an ammo box/armoury/repair pad.
+ Vehicle and armour damage gradually changes colour depending on damage levels.
+ More controls have been bound by default for new players.
+ New names and descriptions for infantry weapons.
+ New map descriptions (Arid, Canyon, Crossroads, Cyclopean and Isle).
+ Empires specific tray icon when game is minimised.

Fixed:

* Fission Engine overheat bug.
* Fixed some incorrect skill descriptions.
* Fixed missing bushes on emp_midbridge.
* emp_sv_wait_phase_time now updates dynamically (Used on conquest maps to set delay before map start).

Modified:

/ Updated Empires quickstart guide and manual.
/ Changed default scout skill from hide to enhanced senses to promote teamplay.
/ Changed resource income on streetsoffire (-10%), duststorm (-5%), slaughtered (-5%) and canyon (+5%)
/ Stamina upgrade now doubles class adjusted stamina regeneration instead of base stamina regeneration.

Script Changes:

/ Buildings: Resistance vs Explosive Damage Type 85% -> 90% (Will affect HE CN, GL and UGL) - These weapons were never meant to be anti-building. *EXCLUDES TURRETS, CAMERAS, RADARS & WALLS*

Vehicle Armour:

/ Absorbant Armour: Cost 10 -> 5
/ Composite Armour: Regeneration 0.03 -> 0.02, Health 80 -> 75
/ Regenerative Armour: Regeneration 0.1 -> 0.08

Vehicle Engines:

/ 3phase Engine:
Meds: Max Speed 50 -> 45
Heavies/Artillery: Max Speed 45 -> 40
All Vehicles: Passive Heat output while moving 2 -> 3

/ Fission Engine:
Fixed overheat bug

/ Gas Turbine Engine:
Updated description: "This engine excels in raw horsepower, gaining more as the vehicle becomes more damaged. It is much lighter and cheaper than other engines." 

Vehicle Weapons:

/ STD MG: Damage 30 -> 35, Projectile Spread 0.02 -> 0.015, Clip Size 50 -> 60, Reload Time 5.0 -> 3.5
/ CG: Damage 19 -> 22, Weight 60 -> 50
/ MCG: Damage 29 -> 33
/ HEMG: Damage 20 -> 24, Projectile Spread 0.015 -> 0.01, Clip Size 30 -> 40
/ Standard Canon : Damage 40 -> 50, Inertia 2.0 -> 1.5 *TEMP CHANGE* Clip Size 30 -> 10, Total Ammo Clips 0 -> 4
/ Extended Range Canon: Inertia 1.0 -> 0.5 
/ High Explosive Canon: Damage 75 -> 65, Explosion Radius 400 -> 450, Inertia 2.5 -> 3.0 
/ STD ML: Damage 40 -> 50
/ UML: Speed 1800 -> 2500, Clip Size 6 -> 7, Total Ammo Clips 6 -> 7
/ BIO ML: Player Bio Damage 10 -> 5, Player Bio Time 15 -> 30
/ Salvo: Total Ammo Clips 6 -> 10, Clip Size 4 -> 5
/ Guided ML: Damage 50 -> 60
/ Salvo Homing: Damage 43 -> 50
/ UGL: Clip Size 12 -> 8

Vehicle Chassis:

/ APC Base Cost: 50 -> 20
/ APC Base Weight: 30 -> 10
/ LT/AFV/Med/Heavy/Arty Base Cost: 70 -> 30
/ LT/AFV/Med/Heavy/Arty Base Weight: 30 -> 10
/ AFV: Base Cost 150 -> 100
/ LT: Base Cost 200 -> 150
/ NF Med Tank: Max armour plates per side: 4 -> 5, Base Weight 712 -> 632, Base Cost 300 -> 200
/ NF Heavy Tank: Max armour plates per side: 6 -> 7, Base Weight 926 -> 846, Base Cost 900 -> 800

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OLD ARCHIVED VERSION: Empires v2.30 Client Full

OLD ARCHIVED VERSION: Empires v2.30 Client Full

Dec 15, 2010 Full Version 15 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This will install the Empires v2.30 client. The...

Empires v2.30 Server Full

Empires v2.30 Server Full

Dec 10, 2010 Server 3 comments

This is a server installer for Empires v2.30. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.30 Client Patch

ARCHIVED: Empires v2.30 Client Patch

Nov 23, 2010 Patch 7 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

ARCHIVED: Empires v2.30 Server Patch

ARCHIVED: Empires v2.30 Server Patch

Nov 23, 2010 Server 0 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This is a server patch for Empires v2.30. Please...

Empires v2.29 Server Patch

Empires v2.29 Server Patch

Nov 8, 2010 Server 0 comments

This is a server patch for Empires v2.29. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.29 Client Patch

ARCHIVED: Empires v2.29 Client Patch

Nov 8, 2010 Patch 7 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

Post comment Comments  (70 - 80 of 936)
Nice.C
Nice.C Dec 27 2011, 2:51pm says:

I keep getting "invalid steam ticket" and "buffer overload" I tried it today and it would let me go on for 10 secounds then say invalid steam ticket.
Cna some one help.

+1 vote     reply to comment
vizio.
vizio. Jan 1 2012, 6:50pm replied:

1. Log out of steam.
2. Close steam
3. Open task manager and make sure it is closed
4. Delete ClientRegistry.blob and userdata
5. restart your computer
6. start steam and log in.

If that fails go to steam settings then download + cloud. Pick a different download region.

+4 votes     reply to comment
complete_
complete_ Dec 27 2011, 4:36pm replied:

to fix the invalid steam ticket error, try deleting ClientRegistry.blob
if that doesnt work, try deleting your userdata folder in Steam/userdata (it seems to be a problem with most mods)

+4 votes     reply to comment
vizio.
vizio. Dec 14 2011, 8:56pm says:

WOW...A few rounds that had 1 server populated....I must be wrong then. So 9 months of no updates and 1 some what populated server...That is isn't a dead mod ??? What is your definition of dead then ? So I guess the devs goal is to have a none updated game that has 1 half full server maybe twice a week. If that is the goal then great job. Sucks for us that play the game but what ever. I guess all the other mods like dods, gmod, and so on had it wrong with all of the updates and full servers. A half full server twice a week hmm...seems like a crappy goal but great idea Grantrithor

-2 votes     reply to comment
LordDz
LordDz Dec 1 2011, 1:53pm says:

Download it from steam, do NOT download it from this site.
You will get an old version if you download it from the site.

Good luck ingame, and read the manual! (Seriously, do it).

+6 votes     reply to comment
vizio.
vizio. Dec 1 2011, 2:26pm buried:

(buried)

Don't waist your time. This mod is almost dead. Only 1 serve populated and it rarely ever gets full.

-5 votes     reply to comment
LordDz
LordDz Dec 3 2011, 7:58am replied:

Nice logic.

+7 votes     reply to comment
Beerdude26
Beerdude26 Dec 4 2011, 11:26am replied:

"This mod is almost dead. Thanks mostly to the DEVS."
I sorely hope you mean the previous head developer here, as everyone else in the dev team has worked tirelessly to not only get aforementioned dev OUT of the team, we are also now hard at work repairing the enormous damage he has caused to this mod.

+3 votes     reply to comment
vizio.
vizio. Dec 4 2011, 1:36pm replied:

Beerdude you seem to know what your doing and Empty seems to be pushing his stuff out. But the others.....The problem is leadership, All the devs do their own thing and that leads to nothing getting done. Since steam release there has been NO update.

0 votes     reply to comment
vizio.
vizio. Dec 16 2011, 1:41am replied:

I am most likely the person that plays Empires the most. About 60 hrs + every week. So your saying that people shouldn't expect developers to develop the game the they are the developers of ??? HMMM....that is kind of weird. Why are they still even considered Empires developers then ? By test you mean crash sessions right ??? 1. Map loads 2.select class 3. SERVER CRASH.....opps forgot to select a team first :P The only Dev that I have seen get anything done is Empty."BTW great Nuke particles Empty" You kind of contradict your self Lordz. You say population is fine but then you blame the reason for no update is a lack of testers ???

+2 votes     reply to comment
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Half-Life 2 Icon
Platform
Windows
Developer
Empires Devs
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Official Page
Empiresmod.com
Release Date
Released Nov 29, 2007
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9.3

869 votes submitted.

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Highest Rated (14 agree) 10/10

Empires mod is my favourite mod of all time. With a seamless combination of fps and rts, its definitly something that you should try out. It has always been highly rated, coming in the top 10 of moddb's mod of the year awards with the 2.0 release.

Since then there have been numerous additions and balances to make the gameplay refreshing while also updating the graphics.

Empires is a mod you should not pass up!

Nov 11 2007, 11:47am by petemyster

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First Person Shooter
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War
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