Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Post download Report content ARCHIVED: Empires 2.1 Client Full
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Jan 1st, 2008
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NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This will install Empires 2.1 and does not require Empires 2.0.

Empires v2.1
January 1, 2008

Empires 2.1 Changes:

-Added: new wall models for both teams
-Added: walls now crumble when destroyed (the debris lasts for 15 seconds)
-Added: hard coded bans for confirmed griefers; report them on the official forums with evidence
-Added: vehicle only collision meshes to buildings for optimization purposes and to prevent players from being able to get vehicles stuck in the NF vehicle factory
-Added: vehicles automatically drive out of the vehicle factory when built
-Added: support for research items to be able to modify player weapon damage via their ammo type
-Added: "Upgraded Grenadier RPG" and "Advanced Grenadier RPG" research items within the Chemistry->Improved Warhead Compounds research tree branch which upgrade the grenadier class' RPG damage (+15 and +25)
-Added: new NF voice
-Added: when both teams reach 1 reinforcement on commander maps, a CV sudden death timer (default is 5 minutes; "emp_sv_stalemate_countdown" cvar controls the time with 0 turning it off) starts and counts down to 0, and upon reaching 0, both CVs become permanently spotted and will die in one hit; this is to prevent prolonged stand offs when there are no reinforcements
-Fixed: crash when querying the player for his animation sequence and it returning an invalid sequence
-Fixed: terrain exploit where a player could wedge himself inbetween a model and a steep part of terrain and walk through the terrain
-Fixed: server crash due to a dangling pointer left behind by a destroyed spawn point
-Fixed: crash in commander's Units panel associated with a lag spike
-Fixed: engineer kit sometimes showing multiple model previews when placing an engineer item
-Fixed: on conquest maps, a team could not always recapture their first flag once it had been turned neutral
-Fixed: "O-1" (second lieutenant) and "O-2" (first lieutenant) rank titles were backwards
-Fixed: when placing a building as the commander, the preview model was more lenient in showing the build area as being ok with an enemy building nearby while actually building it would be denied due to the build function being less lenient
-Fixed: walls were reducing damage to 1/24th their original value instead of the intended 1/12th
-Fixed: when placing walls as an engineer and seeing the transparent preview walls, the first wall preview was being shown too high
-Fixed: rare crash when spectating a player and they enter a vehicle
-Fixed: the "emp_sv_kick_commander_nf" console command was missing
-Fixed: commander camera could move, rotate, and zoom into the edge of the skybox, causing all entities to disappear from view
-Fixed: rare crash with tank turrets
-Fixed: rare crash in controls panel
-Fixed: grenadier would begin reloading the RPG after 3 seconds even if a rocket was still being guided
-Fixed: minor incorrect information in the research tree descriptions
-Fixed: barbed wire on top of NF walls was not drawn correctly
-Fixed: on emp_crossroads, players could get on top of the hills
-Modified: mortar, BE scoped rifle, BE SMG 2, BE pistol 1, BE pistol 2, and NF shotty pistol sound effects
-Modified: increased maximum number of sprites from 2048 to 8192, the lower limit was causing explosions to not show
-Modified: tweaked all SMG melee animations
-Modified: increased speed NF SMG 1 is drawn
-Modified: "mp_chattime" which controls how long the server sits at the scoreboard once the game has ended before switching maps can no longer be set any less than 10 seconds
-Modified: renamed "emp_comm_fogofwar" cvar to "emp_cl_comm_fogofwar"
-Modified: renamed "emp_comm_zoom_speed" cvar to "emp_cl_comm_zoom_speed" and increased the default value from 9 to 20
-Modified: renamed "emp_comm_move_speed" cvar to "emp_cl_comm_move_speed"
-Modified: sticky stun bombs now cause a vehicle to overheat for 10 seconds (increased from 5 seconds)
-Modified: commander camera no longer collides with player clip brushes

-Modified: vehicle armor as follows:

absorbant armor, weight, from 15 to 12.5 (pair of extra plates for mediums and heavies)
reactive armor, damage modifier, from 0.9 to 0.85

-Modified: vehicle weapons as follows:

AP MG, cycletime, from 0.1 to 0.2
AP MG, damage, from 4 to 8
AP MG, clipsize, from 80 to 140
AP MG, total ammo clips, from 4 to 5
AP HMG, cycletime, from 0.09 to 0.18
AP HMG, damage, from 5 to 10
AP,HMG, clipsize, from 120 to 180
AP HMG, total ammo clips, from 4 to 5
standard cannon, heat, from 16 to 14 (to compensate for building damage-resistance change in earlier 2.0 rc's)
Plasma cannon, cycletime, from 2 to 1
railgun, heat to target, from 3 to 0.5
ranged arty, cycletime, from 4 to 3
upgraded ml, clipsize, from 6 to 5
upgraded ml, total ammo clips, from 5 to 6
Salvo homing, lock on time, from 1 to 0.5

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ARCHIVED: Empires 2.1 Client Full
Post comment Comments
KnightTemplar Mar 17 2008 says:

Likely one of the best and deepest games out there, commercial or mod. The graphics are very good considering the extent to which they stretch the source engine and the small team. This is worth more than a download, this is worth at least 3 months of your life.

+3 votes     reply to comment
RandomPerson23 Mar 21 2008 says:

3 months is right. Most mods that stretch out the engine like this (eg: Battle Grounds) don't usually look like HL2, but instead like HL1. Infact i'm downloading it right now, taking a while though, but worth it.

+2 votes     reply to comment
frenk Apr 1 2008 says:

This mod is really awesome. My top two games to play are Empires and TF2. I like tf2 because of the speed of play and the character animations, but it doesn't compare to the strategy and realness of Empires. If you want to play a well made, well balanced game, Play Empires.

+2 votes     reply to comment
D3@DM4N Apr 27 2008 says:

is this mod worth your virginity?

+2 votes     reply to comment
frenk May 2 2008 says:


+2 votes     reply to comment
RichKreski May 6 2008 says:

Is a mic important for this game?

0 votes     reply to comment
Lt_Veron May 14 2008 says:

Well its not that important....only games whos action is extreme(zombie mods for example) needs microfones since when you type you die in those:)

+2 votes     reply to comment
RockerFox Jun 12 2008 says:

this mod is fun and my pick is empires and dystopia that is also a vary fun mod

+1 vote     reply to comment
Powerchu Jun 13 2008 says:

Quote: D3@DM4N Apr 27 2008, 2:32pm says:
is this mod worth your virginity?

frenk May 2 2008, 7:34pm says:

LOL!!! Don't get too serious into a game, :p

+2 votes     reply to comment
slayer_sashima@hotma Jun 22 2008 replied:

but its sooooo fun lol... idk i havent played it yet lol nice comment lol

+1 vote     reply to comment
slayer_sashima@hotma Jun 22 2008 says:

........ 3 hours for the download.... damn everyone stay the hell away from rogers bogus wireless internet its the slowest thing ive ever seen its supposed to be cheap and 10 times as fast as dial up but thats clearly a lie... cant wait till i change jeez..... 3 hours my god.... idk if i have that kind of patience...... oh well hopefully this mod will be fun...... hopefully...

+1 vote     reply to comment
Spacko Jun 24 2008 replied:

Lol 6mins xD

+1 vote     reply to comment
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