Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

  • Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.

Squad-Based Teamwork

  • Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.

Vehicle Combat

  • Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.

Real-Time Strategy Commander

  • For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.

With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

Image RSS Feed Latest Screens
Improved News panel for 2.41 Improved map for 2.41: Slaughtered Improved map for 2.41: Crossroads
Blog RSS Feed Report abuse Latest News: Empires 2.50 RC1 Released!

9 comments by Trickster on Mar 28th, 2014

Empires 2.50 RC1 has been released.

After a long wait, we've finally managed to port Empires to Source 2013. This means that the game can finally be played again, and large scale development can restart. While this release does have a few new features, changes and whatnot, the majority of the work went into porting the game to a playable version of Source. As such, the next few releases of Empires will be developmental versions, which may be a little buggier than you're used to. Please remember to report any bugs you find on the forums, so that we can get them fixed. Updates will now be hitting the game far more regularly, so keep checking the forums to stay informed

Full Changelog

+ Ported to Source 2013 Engine (All launch problems resolved).
+ Only download required to play is the base Empires download (Source 2007/2013 base files no longer needed).
+ Added shift build for commanders (Shift can now be held to drop multiple buildings of the same type).
+ Doing a melee attack whilst playing as infantry will interrupt reloading.
+ Vehicle weapons now have reload sounds. (Audible both within and outside the vehicle).
+ Vehicle canons will now quickly reload whilst close to an ammo box/armoury/repair pad.
+ Vehicle and armour damage gradually changes colour depending on damage levels.
+ More controls have been bound by default for new players.
+ New names and descriptions for infantry weapons.
+ New map descriptions (Arid, Canyon, Crossroads, Cyclopean and Isle).
+ Empires specific tray icon when game is minimised.


* Fission Engine overheat bug.
* Fixed some incorrect skill descriptions.
* Fixed missing bushes on emp_midbridge.
* emp_sv_wait_phase_time now updates dynamically (Used on conquest maps to set delay before map start).


/ Updated Empires quickstart guide and manual.
/ Changed default scout skill from hide to enhanced senses to promote teamplay.
/ Changed resource income on streetsoffire (-10%), duststorm (-5%), slaughtered (-5%) and canyon (+5%)
/ Stamina upgrade now doubles class adjusted stamina regeneration instead of base stamina regeneration.

Script Changes:

/ Buildings: Resistance vs Explosive Damage Type 85% -> 90% (Will affect HE CN, GL and UGL) - These weapons were never meant to be anti-building. *EXCLUDES TURRETS, CAMERAS, RADARS & WALLS*

Vehicle Armour:

/ Absorbant Armour: Cost 10 -> 5
/ Composite Armour: Regeneration 0.03 -> 0.02, Health 80 -> 75
/ Regenerative Armour: Regeneration 0.1 -> 0.08

Vehicle Engines:

/ 3phase Engine:
Meds: Max Speed 50 -> 45
Heavies/Artillery: Max Speed 45 -> 40
All Vehicles: Passive Heat output while moving 2 -> 3

/ Fission Engine:
Fixed overheat bug

/ Gas Turbine Engine:
Updated description: "This engine excels in raw horsepower, gaining more as the vehicle becomes more damaged. It is much lighter and cheaper than other engines."

Vehicle Weapons:

/ STD MG: Damage 30 -> 35, Projectile Spread 0.02 -> 0.015, Clip Size 50 -> 60, Reload Time 5.0 -> 3.5
/ CG: Damage 19 -> 22, Weight 60 -> 50
/ MCG: Damage 29 -> 33
/ HEMG: Damage 20 -> 24, Projectile Spread 0.015 -> 0.01, Clip Size 30 -> 40
/ Standard Canon : Damage 40 -> 50, Inertia 2.0 -> 1.5 *TEMP CHANGE* Clip Size 30 -> 10, Total Ammo Clips 0 -> 4
/ Extended Range Canon: Inertia 1.0 -> 0.5
/ High Explosive Canon: Damage 75 -> 65, Explosion Radius 400 -> 450, Inertia 2.5 -> 3.0
/ STD ML: Damage 40 -> 50
/ UML: Speed 1800 -> 2500, Clip Size 6 -> 7, Total Ammo Clips 6 -> 7
/ BIO ML: Player Bio Damage 10 -> 5, Player Bio Time 15 -> 30
/ Salvo: Total Ammo Clips 6 -> 10, Clip Size 4 -> 5
/ Guided ML: Damage 50 -> 60
/ Salvo Homing: Damage 43 -> 50
/ UGL: Clip Size 12 -> 8

Vehicle Chassis:

/ APC Base Cost: 50 -> 20
/ APC Base Weight: 30 -> 10
/ LT/AFV/Med/Heavy/Arty Base Cost: 70 -> 30
/ LT/AFV/Med/Heavy/Arty Base Weight: 30 -> 10
/ AFV: Base Cost 150 -> 100
/ LT: Base Cost 200 -> 150
/ NF Med Tank: Max armour plates per side: 4 -> 5, Base Weight 712 -> 632, Base Cost 300 -> 200
/ NF Heavy Tank: Max armour plates per side: 6 -> 7, Base Weight 926 -> 846, Base Cost 900 -> 800

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OLD ARCHIVED VERSION: Empires v2.30 Client Full

OLD ARCHIVED VERSION: Empires v2.30 Client Full

Dec 15, 2010 Full Version 15 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This will install the Empires v2.30 client. The...

Empires v2.30 Server Full

Empires v2.30 Server Full

Dec 10, 2010 Server 3 comments

This is a server installer for Empires v2.30. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.30 Client Patch

ARCHIVED: Empires v2.30 Client Patch

Nov 23, 2010 Patch 7 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

ARCHIVED: Empires v2.30 Server Patch

ARCHIVED: Empires v2.30 Server Patch

Nov 23, 2010 Server 0 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! This is a server patch for Empires v2.30. Please...

Empires v2.29 Server Patch

Empires v2.29 Server Patch

Nov 8, 2010 Server 0 comments

This is a server patch for Empires v2.29. Please see the Empires Wiki page for installation instruction (wiki.empiresmod.com).

ARCHIVED: Empires v2.29 Client Patch

ARCHIVED: Empires v2.29 Client Patch

Nov 8, 2010 Patch 7 comments

NOTE: This is an archived version of Empires Mod. Download the latest version of Empires Mod on Steam! Install this client patch after you have installed...

Post comment Comments  (40 - 50 of 938)
kisscsaba182 Jan 4 2013, 11:13am says:

update very good

+1 vote     reply to comment
Trickster Creator
Trickster Jan 4 2013, 8:27am says:

We're planning a follow-up patch within a week or 2 to address any issues. The tutorial map is getting a substantial overhaul, so that might take a little longer, probably a month or 2.

+2 votes   reply to comment
HEVcrab Jan 4 2013, 3:44am says:

Looks nice and uncommon, checked this out)
Some more minor fixes are needed: spawning stuck in the 6-wheeled vehicle on the Northern Faction tutorial map (temporary fix - enter and exit the vehicle) and "version 2.30" still persisting in the tutorial MOTD window (server name, evidently).

+1 vote     reply to comment
Boomsicle Jan 4 2013, 12:14am says:

Dayum. And here I was thinking the mod was dead (in development terms).

+1 vote     reply to comment
Lux│Smash Jan 3 2013, 7:14pm says:

i have to try this...

+1 vote     reply to comment
WaffleAndy Jan 3 2013, 3:28pm says:

Oh dayum, this looks really nice

+1 vote     reply to comment
vizio. Dec 27 2012, 3:07am says:

Update has been released. Get the new version on steam FOR FREE Store.steampowered.com

+4 votes     reply to comment
vizio. Dec 14 2012, 2:18am says:

Steam patch 1 can be expected any time now, with a number of important crash fixes, optimisation improvements, and now we are proud to announce things that will come with the second patch:

Some more integration into steam itself, in the form of both Achievements, and some brand new features which Valve have personally helped us to implement.
So, for you, our dedicated, unrelenting community, We present you:


Empires will, in the next version, receive a variety of hat unlocks, that will enable you to fit out your classes with their own unique touch. To complement this, we will be adding new player models for each class, which our modellers (Smithy and Mayama) have been hard at work on for several months. A minority of hats will be unlockable via achievements, however most of them will be purchasable from our very own Hat store. We have chosen not to include hat drops, crafting or trading, as we feel this may promote idling.

But we're not there yet. As it stands, we have just a small selection of hats. However, based off the huge support and contributions we've had to the voting for achievements (many of which we've used), we have decided to let you, the community, submit your hat ideas, for our modellers to create.

"Source = empiresmod.com"


+1 vote     reply to comment
Broken_Broker Dec 4 2012, 10:46am says:

Hard to believe but this mod is still alive and being developed!

+3 votes     reply to comment
Drenful Oct 29 2012, 6:07pm says:

Just out of interest, does this work on a Mac? It looks AMAZING! :D

+2 votes     reply to comment
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Release Date
Released Nov 29, 2007
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870 votes submitted.

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Highest Rated (14 agree) 10/10

Empires mod is my favourite mod of all time. With a seamless combination of fps and rts, its definitly something that you should try out. It has always been highly rated, coming in the top 10 of moddb's mod of the year awards with the 2.0 release.

Since then there have been numerous additions and balances to make the gameplay refreshing while also updating the graphics.

Empires is a mod you should not pass up!

Nov 11 2007, 11:47am by petemyster

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Empires Empires
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