V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
Some screens showing reflected objects on wet asphalt.
Oh my God, how beautiful and atmospheric this is...
Yeah, this is one of my favorits :-)
I mean, exactly a great way of showing rain is making this photo just... Amazing... You know, I love rain so much, and I love water on the roads after rain, and I wanted to see something like this in S.T.A.L.K.E.R. for such a long time...
Shunk.ru
Os1.i.ua
Anf finally I can see this... And this is wonderful.
Glad you like my work (and it was some bitch of a work, believe me!). However puddles like on those photos are an entirely different story. I'd like to have them, but at the moment have no idea how to implement without editing the levels. So for now all asphalt is equally wet.
I understand, but at least it LOOKS really beautiful, and it has some of the atmosphere I was talking about.
Good luck for your further work.
Thanks, luck is something one can always make use of when it comes to modding an xRay-based game ;-)
true said!
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