V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Borovos
Borovos - - 816 comments

When i saw it and this other one Moddb.com, I hoped to see a thermic vision effect.

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Meltac Author
Meltac - - 1,140 comments

TBH I'm working on that...

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Borovos
Borovos - - 816 comments

I'm happy to read it.
It's a thing that gsc forgot.

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lol3r_86
lol3r_86 - - 1,372 comments

It would make nightvision kind of useless. Or maybe add it only to scientist outfits? They lack protection from everything but anomalies and radiation. It would somewhat even chances against enemies using suits with high bullet, rupture protection.

You could do something like this:

loners get standard night vision (low quality from novice to expirenced and high quality from veteran to expert)

Military factions (Army, Duty, Freedom) get Edge Detect nightvisoin (this filter wich detects edges and gives them green glow)

Scientists get Thermal Vision (best of all an propably self made as they have the knowledge and tools to make some).

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Meltac Author
Meltac - - 1,140 comments

Thanks, I like elaborated concepts like this.

The only problem is that there is absolutely no way (besides hacking the engine itself), to replace the in-game nightvision effects by a shader. First, they are ppe effects that are called after the shaders have been processed, so they are applied at an entirely different stage of the graphics processing chain. And second, there's no chance to detect/determine whether night vision has been activated by the player, so I have no means to enable a shader script-wise instead of the ppe.

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lol3r_86
lol3r_86 - - 1,372 comments

How difficult woud it be to hack the engine? I don't think there would be any copyright issue as Stalker franchise is pretty much dead in games department.

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Meltac Author
Meltac - - 1,140 comments

The russian modders are responsible for that part ;-) Some of them are sort-of reverse engineers hacking the engine for to apply some fixes and patches. Not exactly my field of activity, though.

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Description

A collection of effects I ported from different sources into ShoC. So far there is no plan if and when to use them in-game. Suggestions for possible applications are welcome.