God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. SECOND PATCH RELEASED.

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[TEST] Effects gallery
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Borovos Oct 25 2012, 2:35pm says:

When i saw it and this other one Moddb.com I hoped to see a thermic vision effect.

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Meltac Author
Meltac Oct 25 2012, 5:04pm replied:

TBH I'm working on that...

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Borovos Oct 26 2012, 3:31pm replied:

I'm happy to read it.
It's a thing that gsc forgot.

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lol3r_86 Oct 28 2012, 9:29am replied:

It would make nightvision kind of useless. Or maybe add it only to scientist outfits? They lack protection from everything but anomalies and radiation. It would somewhat even chances against enemies using suits with high bullet, rupture protection.

You could do something like this:

loners get standard night vision (low quality from novice to expirenced and high quality from veteran to expert)

Military factions (Army, Duty, Freedom) get Edge Detect nightvisoin (this filter wich detects edges and gives them green glow)

Scientists get Thermal Vision (best of all an propably self made as they have the knowledge and tools to make some).

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Meltac Author
Meltac Oct 30 2012, 5:00am replied:

Thanks, I like elaborated concepts like this.

The only problem is that there is absolutely no way (besides hacking the engine itself), to replace the in-game nightvision effects by a shader. First, they are ppe effects that are called after the shaders have been processed, so they are applied at an entirely different stage of the graphics processing chain. And second, there's no chance to detect/determine whether night vision has been activated by the player, so I have no means to enable a shader script-wise instead of the ppe.

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lol3r_86 Nov 4 2012, 3:19am says:

How difficult woud it be to hack the engine? I don't think there would be any copyright issue as Stalker franchise is pretty much dead in games department.

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Meltac Author
Meltac Nov 27 2012, 3:29am replied:

The russian modders are responsible for that part ;-) Some of them are sort-of reverse engineers hacking the engine for to apply some fixes and patches. Not exactly my field of activity, though.

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A collection of effects I ported from different sources into ShoC. So far there is no plan if and when to use them in-game. Suggestions for possible applications are welcome.

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Oct 25th, 2012
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