V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
This shows a small improvement on the lighting model. Main credits go to Sky4CE, OGSE Team, and BAC9-FLCL.
Please check the "view original" option to see the details.
looks very nice ^^
this mod is awsome!!.. now we just need to make the engine more memory efficient, capable of handling alot more polys, add some cool new features like DMM to the engine, and we got a hell of a game! :)
True!
I don't mean to be negative here, but I think the optimized lighting looks a bit over the top: the mutant skin and the tiles in the background are like glass-coated surfaces. The original is less fancy, true, but I find it more believable. Somewhere in between would be the best, or if it is possible to keep the same detailed contrast, but get rid of that soap-bubbleish shiny surface, which is typical of some after-modded games, like a version of Quake Tenebrae I played.
In thumbnail, it looks great though, just in HD view not.