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Media RSS Feed Report media Improved lighting - comparison (view original)
Improved lighting - comparison
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Meltac Author
Meltac May 1 2012, 9:59am says:

Please check the "view original" option to see the details.

+2 votes   reply to comment
[TZP]LoNer1 May 1 2012, 10:05am replied:

looks very nice ^^

+1 vote     reply to comment
Swartzy May 1 2012, 11:44am says:

Very nice, so this is the lmodel.h thing I asked about. :)

+1 vote     reply to comment
Meltac Author
Meltac May 2 2012, 4:15am replied:

Yeah it is :-)

+2 votes   reply to comment
Stealth-Killer May 17 2012, 8:19am says:

this mod is awsome!!.. now we just need to make the engine more memory efficient, capable of handling alot more polys, add some cool new features like DMM to the engine, and we got a hell of a game! :)

+1 vote     reply to comment
Meltac Author
Meltac Jul 27 2012, 4:44pm replied:


+1 vote   reply to comment
neoyoli Jan 14 2015, 4:31pm says:

I don't mean to be negative here, but I think the optimized lighting looks a bit over the top: the mutant skin and the tiles in the background are like glass-coated surfaces. The original is less fancy, true, but I find it more believable. Somewhere in between would be the best, or if it is possible to keep the same detailed contrast, but get rid of that soap-bubbleish shiny surface, which is typical of some after-modded games, like a version of Quake Tenebrae I played.
In thumbnail, it looks great though, just in HD view not.

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This shows a small improvement on the lighting model. Main credits go to Sky4CE, OGSE Team, and BAC9-FLCL.

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May 1st, 2012
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