V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Improved lighting - comparison (view original)
Improved lighting - comparison
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Meltac Author
Meltac - - 1,140 comments

Please check the "view original" option to see the details.

Reply Good karma+2 votes
Lоnerboner
Lоnerboner - - 8,303 comments

looks very nice ^^

Reply Good karma Bad karma+1 vote
Stealth-Killer
Stealth-Killer - - 213 comments

this mod is awsome!!.. now we just need to make the engine more memory efficient, capable of handling alot more polys, add some cool new features like DMM to the engine, and we got a hell of a game! :)

Reply Good karma Bad karma+1 vote
Meltac Author
Meltac - - 1,140 comments

True!

Reply Good karma+1 vote
gettodachopa
gettodachopa - - 45 comments

I don't mean to be negative here, but I think the optimized lighting looks a bit over the top: the mutant skin and the tiles in the background are like glass-coated surfaces. The original is less fancy, true, but I find it more believable. Somewhere in between would be the best, or if it is possible to keep the same detailed contrast, but get rid of that soap-bubbleish shiny surface, which is typical of some after-modded games, like a version of Quake Tenebrae I played.
In thumbnail, it looks great though, just in HD view not.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This shows a small improvement on the lighting model. Main credits go to Sky4CE, OGSE Team, and BAC9-FLCL.