V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
This screenshot shows what I aim to do as part of the next release (1.2): Dynamic reflective wet surfaces.
Take note of the fake "water" reflections on the asphalt - but please don't get too excited, as this seems to be the very best result that I could get here - in many cases the effect will either become nearly unnoticeable or glichty. However I hope to find some way to improve it.