V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
This screenshot shows what I aim to do as part of the next release (1.2): Dynamic reflective wet surfaces.
Take note of the fake "water" reflections on the asphalt - but please don't get too excited, as this seems to be the very best result that I could get here - in many cases the effect will either become nearly unnoticeable or glichty. However I hope to find some way to improve it.
This is awesome, really waiting for 1.2!
Thanks! But you'll need to be patient because this will still take me a while to get a stable release version.
Take your time, as long as you finish this stable version before Lost Alpha I'm happy :) gonna use this with that for sure
Well, I think there's a good chance to finish before LA, haha :-P
It's very very good.