Dino D-Day is an exciting new First Person Shooter from 800 North (AKA Digital Ranch Interactive).
This is an HL2:OB mod that has served as a prototype for a commercial release we are currently in the final stages of preparing. It is playable though we have not been supporting it for several months as we've focused all of our efforts on the commercial product.
The commercial release is slated for March 1, 2011 only on Steam. It is a fast-paced multiplayer game with 12 playable classes including 3 dinosaurs. You've played World War II games...but have you played a World War II game with dinosaurs?
As part of a general announcement to the gaming community of Dino D-Day, a First Person Shooter we hope to release on Steam in 2010, we've made an HL2 mod version of the game available on ModDB. We invite community feedback which will be invaluable as we continue to develop the commercial release of the game!
We're making this mod available to the community to generate excitement around the game of course, but also to open the development process up to the mod/gamer community. By way of introduction, let me first tell you all that this is our first foray into this type of video game development. I myself moved to Los Angeles seven years ago to be a filmmaker. After producing some documentary television series I got hooked up with Valve and suddenly found myself thrust into the world of video game development.
Transforming oneself from a television producer into a game designer is no easy task and I give a lot of credit to the modding community for helping the Dino D-Day team (and especially me) make the jump. I didn't have an ounce of experience in modding or game design before taking on this project, yet with tutorials, tutorials, and general modding community support I'm now a semi-competant game programmer and designer.
The mod is basically a "prototype" for the full game. In it we endeavored to go through the process of building and laying out levels, coding some basic weapons and AI, inserting custom models and animations, and giving a basic sense of story. The full game will of course be longer and more ambitious but this should give you a general feel of what we're going for.
Hopefully making this mod available to the community and opening up the development process is a way for the Dino D-Day team to give back. We invite your open and honest criticism. We'll make regular reports on our progress and hopefully make you all feel a part of the development process.
I look forward to your input. Until then, go kill some Nazi dinosaurs!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Dino D-Day. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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